Allied Command Post constructed. Charge speed increased!
[9:41]:
Allied team has destroyed the Bank Doors!
[8:34]:
Allied team is escaping with the Gold Crate!
[8:28]:
Truck Barrier #1 has been constructed.
[7:26]:
Truck Barrier #1 has been destroyed.
[5:40]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 6:19 (original: 12:00)
[9:55]:
AFA/PULU connected
[9:13]:
The Doors are opening!!
[7:52]:
Allied Command Post spawn active!
[7:52]:
Allied Command Post constructed. Charge speed increased!
[4:14]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 5:45
[2:24]:
The Doors are opening!!
[1:30]:
Axis have returned the objective!
AFA/PULU [1:06]:
tailsd
AFA/LA COKA NOSTRA [0:55]:
Mulla on niin hirvee aRRRavika etta ikkunat kolisee kun ma huuan taalla kuRRRRAAAA! Aiti vetaa aina koRRRville kun aRRRa taalla RRutisee
[0:54]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 4:50 (original: 5:45)
[Countdown]:
Allies capture the factory district!
[8:59]:
Allies capture the factory district!
subakk echeloN [8:49]:
:D
[8:35]:
The side gate has been built!
[8:25]:
Allies have destroyed the Main Gate!
subakk echeloN [6:20]:
:D
subakk echeloN [1:21]:
:D
[Intermission]:
>>> Clock set to: 10:00
[8:16]:
Allies capture the factory district!
[7:33]:
Allies have destroyed the Main Gate!
[7:27]:
Allies have destroyed the Side Door!
[6:30]:
Allies have destroyed the Bunker Controls!
[6:30]:
Allies have destroyed the Bunker Controls!
[6:30]:
Allies have destroyed the Bunker Controls!
[6:30]:
Allies have destroyed the Bunker Controls!
[6:30]:
Allies have destroyed the Bunker Controls!
[6:30]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Objective reached at 3:29 (original: 10:00)
[Intermission]:
subakk echeloN disconnected
[Intermission]:
deryl echeloN disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.