SlepardiGaming vs Fuck Off And Die (2790 views)
13.11.11 00:00 CET
Awards | awarded to | for |
Lady Macbeth | 5/5 geffi | 62 kills |
Killing Spree | foad/kMl. | 7 frags without being killed |
Accountant | 5/5 master j0giiN | 110% kills/killed ratio |
He's dead, Jim! | 5/5 ANZORii | 10 gibs |
...and stay dead! | foad/GieRi=] | 20% gibs/kill |
Lead Poisoning | 5/5 geffi | 55 SMG kills |
Spammity spam spam! | foad/LauX:D | 4 SPAM kills |
Fragstealer | 5/5 geffi | 180 damage per frag |
Die! Damn you, Die! | 5/5 master j0giiN | 237 damage per frag |
What objective? | 5/5 geffi | 398 XP |
Red Shirt | foad/GieRi=] | 79 deaths |
Are these pliers sharp? | foad/GieRi=] | 9 deaths without fragging |
Med Pack Whore | foad/kMl. | 170 damage per death |
Eyes Wide Shut | foad/GieRi=] | 3 team kills |
Gingerbread man | 5/5 geffi | 23 /kills |
» View plaintext endround stats
foad/LauX:D [Countdown]: | GL HF |
[7:30]: | The Allies have captured the forward bunker! |
[6:55]: | Axis Command Post constructed. Charge speed increased! |
[6:53]: | The Allies have opened up the Forward spawn rear exit! |
[6:36]: | Allied team has destroyed the Axis Command Post! |
[6:31]: | The Allies have breached the Forward Bunker Gate! |
[6:29]: | Allied Command Post constructed. Charge speed increased! |
[6:13]: | The Allies have breached the Depot Gate! |
[6:01]: | The Depot Fence has been constructed. |
[5:01]: | The Allies have breached the Depot's east wall! |
[4:35]: | The Allied Truck is in position! |
[3:38]: | The Crane Controls have been constructed. |
[3:37]: | The Allies have activated the crane! |
[3:23]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:52]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:07 |
foad/LauX:D [9:01]: | xd |
[6:18]: | The Allies have breached the Forward Bunker Gate! |
[5:59]: | Axis Command Post constructed. Charge speed increased! |
[5:37]: | The Allies have opened up the Forward spawn rear exit! |
[5:11]: | Allied team has destroyed the Axis Command Post! |
[5:03]: | Axis Command Post constructed. Charge speed increased! |
[4:39]: | Allied team has destroyed the Axis Command Post! |
5/5 ANZORii [4:24]: | xd |
[3:53]: | Axis Command Post constructed. Charge speed increased! |
[3:19]: | Allied team has destroyed the Axis Command Post! |
[2:38]: | Allied Command Post constructed. Charge speed increased! |
[1:44]: | The Allies have breached the Depot Gate! |
foad/LauX:D [1:06]: | GG |
[1:06]: | The Allies have breached the Depot's east wall! |
[Intermission]: | >>> Objective NOT reached in time (10:07) |
[9:51]: | Match is PAUSED! (Axis) |
[9:50]: | Match resuming in 225 seconds! |
[9:50]: | Match resuming in 210 seconds! |
[9:50]: | Match resuming in 195 seconds! |
[9:50]: | Match resuming in 180 seconds! |
[9:51]: | Match resuming in 10 seconds! |
[9:51]: | Match resuming in 9 seconds! |
[9:51]: | Match resuming in 8 seconds! |
[9:51]: | Match resuming in 7 seconds! |
[9:51]: | Match resuming in 6 seconds! |
[9:51]: | Match resuming in 5 seconds! |
[9:51]: | Match resuming in 4 seconds! |
[9:51]: | Match resuming in 3 seconds! |
[9:51]: | Match resuming in 2 seconds! |
[9:51]: | Match resuming in 1 seconds! |
[9:51]: | FIGHT! |
5/5 ANZORii [9:32]: | 5/5 |
[9:13]: | The Doors are opening!! |
[8:49]: | Allied Command Post constructed. Charge speed increased! |
[8:49]: | Allied Command Post spawn active! |
5/5 ANZORii [6:19]: | xdD |
[0:23]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 9:36 |
5/5 ANZORii [Intermission]: | tXD |
[7:58]: | The Doors are opening!! |
[7:06]: | Allied Command Post spawn active! |
[7:06]: | Allied Command Post constructed. Charge speed increased! |
foad/GieRi=] [4:48]: | TGG |
foad/LauX:D [4:47]: | GG |
5/5 ANZORii [4:43]: | GG |
[4:33]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 5:03 (original: 9:36) |
[Intermission]: | foad/LauX:D disconnected |
[Intermission]: | foad/kMl. disconnected |
[Intermission]: | foad/GieRi=] disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.