Axis Command Post constructed. Charge speed increased!
[4:59]:
The Allies have opened up the Forward spawn rear exit!
h4E^7smirzz [4:56]:
trou danus
[4:41]:
The Allies have breached the Forward Bunker Gate!
[4:04]:
The Allies have breached the Depot Gate!
h4E^7smirzz [3:39]:
GTFO
h4E^7smirzz [3:38]:
wdfgdifwx b
h4E^7smirzz [3:38]:
wdqfblokwd
[3:26]:
The Depot Fence has been constructed.
[2:34]:
The Allied Truck is in position!
h4E^7smirzz [2:18]:
df
h4E^7smirzz [2:18]:
ghwdrfghdwf
h4E^7monkey [2:12]:
bon jeu de meare
h4E^7smirzz [1:41]:
gg
h4E^7smirzz [1:39]:
jtencule
h4E^7monkey [1:33]:
GG U SUCKW
h4E^7smirzz [1:11]:
tapette
[Intermission]:
>>> Clock set to: 12:00
h4E^7monkey [Intermission]:
AAA
h4E^7monkey [Countdown]:
MAHAHAHAH
h4E^7smirzz [10:49]:
± AMEN ±
h4E^7smirzz [10:25]:
± AMEN ±
h4E^7smirzz [9:30]:
XD
h4E^7smirzz [9:03]:
oblblblobo
h4E^7smirzz [8:22]:
± AMEN ±
h4E^7smirzz [8:22]:
± AMEN ±
h4E^7smirzz [8:20]:
± AMEN ±
h4E^7smirzz [8:20]:
± AMEN ±
[8:03]:
The Allies have captured the forward bunker!
h4E^7monkey [7:45]:
salut la chance
h4E^7smirzz [7:42]:
salut
h4E^7smirzz [7:31]:
jump de la mor
[7:26]:
Axis Command Post constructed. Charge speed increased!
h4E^7monkey [7:16]:
jmet t amo ici
[7:15]:
The Allies have opened up the Forward spawn rear exit!
[6:44]:
The Axis have captured the forward bunker!
[6:42]:
The Allies have breached the Forward Bunker Gate!
[6:07]:
Allied team has destroyed the Axis Command Post!
[6:03]:
Allied Command Post constructed. Charge speed increased!
[5:18]:
The Depot Fence has been constructed.
[4:55]:
The Allies have breached the Depot's east wall!
[4:37]:
The Allies have breached the Depot Gate!
h4E^7smirzz [3:47]:
± AMEN ±
h4E^7smirzz [3:46]:
± AMEN ±
[2:46]:
The Allied Truck is in position!
*/(k377UuULIANA MED [0:01]:
wp
[Intermission]:
>>> Objective NOT reached in time (12:00)
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.