head hunters vs Cougars (3006 views)
23.11.11 16:30 CET
Awards | awarded to | for |
Lady Macbeth | (c) Elliot | 28 kills |
Killing Spree | head^0hunters~Elviss | 4 frags without being killed |
Accountant | head^0hunters~Elviss | 87% kills/killed ratio |
He's dead, Jim! | (c) synce | 6 gibs |
...and stay dead! | (c) synce | 23% gibs/kill |
Lead Poisoning | head^0hunters~Elviss | 19 SMG kills |
Spammity spam spam! | (c) synce | 4 SPAM kills |
Fragstealer | head^0hunters~Elviss | 66 damage per frag |
Die! Damn you, Die! | (c) synce | 418 damage per frag |
What objective? | (c) synce | 186 XP |
Red Shirt | (c) synce | 49 deaths |
Are these pliers sharp? | (c) synce | 8 deaths without fragging |
Med Pack Whore | head^0hunters~ridji! | 183 damage per death |
Gingerbread man | (c) synce | 15 /kills |
» View plaintext endround stats
[7:42]: | The Allies have captured the forward bunker! |
[7:16]: | Axis Command Post constructed. Charge speed increased! |
[7:09]: | The Allies have opened up the Forward spawn rear exit! |
[6:59]: | The Allies have breached the Forward Bunker Gate! |
head^0hunters~ridji! [6:43]: | co |
head^0hunters~ridji! [6:42]: | kurwa |
head^0hunters~ridji! [6:41]: | gosciu |
(c) Elliot [6:10]: | xd |
[5:51]: | The Depot Fence has been constructed. |
[5:40]: | The Allies have breached the Depot Gate! |
[4:12]: | Allied team has destroyed the Axis Command Post! |
[3:55]: | The Allies have breached the Depot's east wall! |
[2:51]: | Allied Command Post constructed. Charge speed increased! |
[2:03]: | The Allied Truck is in position! |
[0:04]: | (c) syncecalled a vote. |
[0:02]: | Vote FAILED! (Change map to adlernest) |
[Intermission]: | >>> Objective NOT reached in time (8:59) |
[8:44]: | The Doors are opening!! |
[8:22]: | Main blast door opening! |
[8:13]: | Allied Command Post constructed. Charge speed increased! |
[8:13]: | Allied Command Post spawn active! |
[7:31]: | Match is PAUSED! (Allies) |
[7:31]: | Match resuming in 225 seconds! |
[7:31]: | Match resuming in 210 seconds! |
[7:31]: | Match resuming in 195 seconds! |
head^0hunters~ridji! [7:31]: | Elviss: zajebiste swieta, stary najebany spi a matka sama je sniadanie |
head^0hunters~Elviss [7:31]: | :-) |
head^0hunters~ridji! [7:31]: | :D |
head^0hunters~Elviss [7:31]: | :D nanaanat |
head^0hunters~Elviss [7:31]: | this is how we doing |
head^0hunters~ridji! [7:31]: | dwuhA { Elviss #r@g: CZEKAJCIE |
head^0hunters~ridji! [7:31]: | dwuhA { Elviss #r@g: DYM MAM NA HACIE |
head^0hunters~ridji! [7:31]: | dwuhA { Elviss #r@g: MOMENT KURWA,IDE POMOC SIOSTRZE SIE PAKOWAC BO JA STARY Z DOMU WYJEBAL |
head^0hunters~Elviss [7:31]: | everybody know it |
[7:31]: | Match resuming in 180 seconds! |
head^0hunters~Elviss [7:31]: | nanannaannana |
head^0hunters~ridji! [7:31]: | sup guys? |
[7:31]: | Match resuming in 165 seconds! |
[7:31]: | Match resuming in 150 seconds! |
[7:31]: | Match resuming in 135 seconds! |
[7:31]: | Match resuming in 10 seconds! |
[7:31]: | Match resuming in 9 seconds! |
[7:31]: | Match resuming in 8 seconds! |
[7:31]: | Match resuming in 7 seconds! |
[7:31]: | Match resuming in 6 seconds! |
[7:31]: | Match resuming in 5 seconds! |
[7:31]: | Match resuming in 4 seconds! |
[7:31]: | Match resuming in 3 seconds! |
[7:31]: | Match resuming in 2 seconds! |
[7:31]: | Match resuming in 1 seconds! |
[7:31]: | FIGHT! |
[6:54]: | Main blast door closing! |
[6:18]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:41 |
[2:53]: | The Doors are opening!! |
(c) Elliot [0:37]: | my fail |
[0:22]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:18 (original: 3:41) |
[Intermission]: | (c) Elliot disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.