BADDITUDE vs Threesome (2373 views)

de shNz
nl excite
de pheks
pl spankie
pl LeroyCWEL
27.11.11 15:30 CET
Awards awarded to for
Lady Macbeth 3 s o M e ^P^ pheks 54 kills
Killing Spree 3SoMe^7spankie:> 4 frags without being killed
Accountant 3 s o M e ^P^ pheks 70% kills/killed ratio
He's dead, Jim! bad/eXCite 8 gibs
...and stay dead! bad/eXCite 15% gibs/kill
Lead Poisoning 3 s o M e ^P^ pheks 53 SMG kills
Spammity spam spam! bad/eXCite 7 SPAM kills
Fragstealer 3SoMe^7spankie:> 153 damage per frag
Die! Damn you, Die! bad/shNz 216 damage per frag
What objective? 3 s o M e ^P^ pheks 364 XP
Red Shirt bad/shNz 85 deaths
Are these pliers sharp? bad/eXCite 13 deaths without fragging
Med Pack Whore 3 s o M e ^P^ pheks 139 damage per death
Eyes Wide Shut bad/shNz 1 team kills
Gingerbread man bad/shNz 32 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
bad/shNz623415385501321119510225550/02/448/452/421112037
bad/eXCite7034952748002497598826180/01/444/467/1188119313
bad/666901051591301562095419051730/03/492/469/1200120310
3 s o M e ^P^ pheks68364547732022995010819540/05/253/481/718413739
3SoMe^7spankie:>6923944641001760377449360/03/137/434/2137116411
3SoMepankie:>6960398141420391598718268900/08/190/435/2161127410
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bad/shNz7147101420042246189100/00/08/102/0KD/K/DDKDKKDDDKK/DK/KKDD
bad/eXCite87647820041466116800/00/05/42/0//KKK/DDDKK/KKD
bad/79111172240083712305900/00/013/144/0
3 s o M e ^P^ pheks577981400051841216000/00/08/50/4DK//DK/DK/KK/KDDDKDDDK
3SoMe^7spankie:>4634613100512181552180/00/06/80/0///DDKDKDDK/KDD/DKK
3SoMe^spankie:>5211314271001030593712180/00/014/130/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bad/shNz55571120100323792272540/01/28/130/2KKDDDKDKDDK/DK/KDKDDKDKDDDDKDD/
bad/eXCite8186911100113331888180/00/09/90/1DDK/DDKDKKDDKDKKDKKD
bad/681432031200437124160720/01/217/220/3
3 s o M e ^P^ pheks11175109110310961026360/01/013/91/0KDK/SKKDDKDDKDKDKK/DKKDKKK/DK
3SoMe^7spankie:>1200121000000000/01/19/82/0DKKDKKKKDDKDKDKDKKDDKD
3SoMe^spankie:>116752219110310961026360/02/122/173/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bad/shNz481361327001113187324610/00/214/120/2///K/DK////KDDK/DDDKD/DDDTDKDKKDDKKKDKD/K
bad/eXCite46101143040053361270000/01/312/231/0K/D/KKDKK/KDK/KDDDDDDKKDDKDDKXDDD/DDDDDDDDKKD
bad/472372757401166548594610/01/526/351/2
3 s o M e ^P^ pheks10085222220072846357700/03/119/140/0DKDKDDDKDDK/KK/KK/KKDK/KKD/KDKDKD/KDKKK/KKDD
3SoMe^7spankie:>100115191900073100297100/02/015/112/1DK/DD/DKKDKKKDDK/KKKDKKK/K/KK/KKDD/DKD
3SoMe^spankie:>1002004141200145946654800/05/134/252/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bad/shNz791011924200143383281600/01/018/100/0KK/KDKDDD///DK//K/KK/K/KKDD/KD/KK/KDKK/DKK/
bad/eXCite88982225100143599307000/00/118/104/0/DDK/KDK/K/DKK/K/K/KKD/KKDDKDKK/DK/K/KK//KK/KDD
bad/841994149300286982588600/01/136/204/0
3 s o M e ^P^ pheks431251432010741674056180/01/113/200/3KDKDDKK/KKD/K/D/KDDDK/DDKD/DSDDKK/DKDDDDDDDDDK
3SoMe^7spankie:>3190722000517192926180/00/07/160/1DDK/DD/DD/DDD/KDK/DKDDKDDDKKD
3SoMe^spankie:>3721521540101258866982360/01/120/360/4

» View plaintext endround stats
Player Chats
bad/shNz [Countdown]: fun
[11:16]: Allies have damaged the East Wall
[11:04]: Allies capture the Forward Bunker!
[10:09]: Axis reclaim the Forward Bunker!
bad/eXCite [10:06]: sec turning off music
[9:55]: Allies capture the Forward Bunker!
[9:05]: Allies have secured the forward bunker.
[9:05]: Door Controls have been constructed.
[9:04]: The Loading Doors are Opening!
[8:50]: The Allies have stolen a gold crate!
[8:45]: The Axis have intercepted the stolen gold crate!
[8:42]: The Allies have stolen a gold crate!
[8:33]: The Loading Doors are Closing!
[7:50]: The Loading Doors are Opening!
[7:42]: The Allies have secured a gold crate!
[7:39]: The Allies have stolen a gold crate!
[7:33]: The Loading Doors are Closing!
[7:19]: UNICORNS AREN'T REAL! connected
[7:12]: UNICORNS AREN'T REAL! disconnected
[7:04]: The Loading Doors are Opening!
[6:56]: The Loading Doors are Closing!
[6:33]: The Axis have intercepted the stolen gold crate!
[6:33]: Axis have returned the objective!
[6:33]: The Allies have stolen a gold crate!
3 s o M e ^P^ pheks [6:31]: :D
[5:10]: The Loading Doors are Opening!
[5:01]: Allies have escaped with the Gold!
[5:01]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 6:58
3SoMe^7spankie:> [Warmup]: Graj, muzyko
[6:28]: Allies capture the Forward Bunker!
[6:24]: Axis reclaim the Forward Bunker!
[6:14]: Allies have damaged the East Wall
[5:33]: Allies capture the Forward Bunker!
[4:11]: Axis reclaim the Forward Bunker!
3 s o M e ^P^ pheks [4:10]: :D
3 s o M e ^P^ pheks [4:10]: :D
3 s o M e ^P^ pheks [4:10]: :D
3 s o M e ^P^ pheks [4:10]: :D
3 s o M e ^P^ pheks [4:09]: :D
3 s o M e ^P^ pheks [4:09]: :D
[4:09]: Allies capture the Forward Bunker!
[3:56]: Allies have secured the forward bunker.
[3:56]: Door Controls have been constructed.
[3:55]: The Loading Doors are Opening!
[3:49]: The Allies have stolen a gold crate!
[3:34]: The Allies have secured a gold crate!
[3:30]: The Loading Doors are Closing!
[3:19]: The Allies have stolen a gold crate!
[2:40]: The Loading Doors are Opening!
[1:57]: The Loading Doors are Closing!
[1:55]: The Axis have intercepted the stolen gold crate!
[1:55]: Axis have returned the objective!
[1:46]: The Allies have stolen a gold crate!
[1:28]: The Loading Doors are Opening!
[1:25]: The Loading Doors are Closing!
[0:19]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Objective NOT reached in time (6:58)
[11:57]: bad/eXCitecalled a vote.
[11:56]: Vote passed!
[11:56]: *** Match Reset! ***
3SoMe^7spankie:> [Warmup]: Graj, muzyko
bad/shNz [Warmup]: sec
[11:31]: The Allies have captured the forward bunker!
[11:04]: The Axis have captured the forward bunker!
[11:01]: The Allies have captured the forward bunker!
3 s o M e ^P^ pheks [10:34]: :D
[10:20]: The Allies have breached the Forward Bunker Gate!
[10:15]: Axis Command Post constructed. Charge speed increased!
[9:53]: The Allies have opened up the Forward spawn rear exit!
[9:08]: Allied team has destroyed the Axis Command Post!
[9:00]: The Allies have breached the Depot Gate!
[8:52]: Allied Command Post constructed. Charge speed increased!
[8:49]: The Depot Fence has been constructed.
[7:50]: The Allies have breached the Depot's east wall!
[7:15]: The Allied Truck is in position!
3 s o M e ^P^ pheks [1:32]: :D
[Intermission]: >>> Clock set to: 12:00
3SoMe^7spankie:> [Warmup]: Graj, muzyko
[10:35]: The Allies have breached the Forward Bunker Gate!
[10:29]: Axis Command Post constructed. Charge speed increased!
[9:54]: The Allies have opened up the Forward spawn rear exit!
[9:14]: The Allies have breached the Depot Gate!
[9:05]: The Depot Fence has been constructed.
[9:00]: Allied team has destroyed the Axis Command Post!
[8:36]: Allied Command Post constructed. Charge speed increased!
[5:58]: The Allies have breached the Depot's east wall!
[4:09]: The Allied Truck is in position!
[3:40]: The Crane Controls have been constructed.
[3:39]: The Allies have activated the crane!
[3:26]: The Allies have loaded the Gold Crate onto the Truck!
3 s o M e ^P^ pheks [2:15]: :D
3 s o M e ^P^ pheks [2:15]: :D
3 s o M e ^P^ pheks [2:15]: :D
3 s o M e ^P^ pheks [2:15]: :D
3 s o M e ^P^ pheks [2:15]: :D
[Intermission]: >>> Objective NOT reached in time (12:00)
[Intermission]: 3 s o M e ^ pheks disconnected
[Intermission]: bad/shNz disconnected
[Intermission]: bad/eXCite disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.