Allied Command Post constructed. Charge speed increased!
[2:26]:
The Service Door has been breached!
[0:29]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 9:30
suRe MUMiE [Intermission]:
wpz
suRe MUMiE [Warmup]:
Rup
[8:39]:
The Main Door has been breached!
[7:38]:
Allied Command Post constructed. Charge speed increased!
[6:44]:
The Service Door has been breached!
[6:26]:
Match is PAUSED! (Axis)
TURBOT Swanidius [6:26]:
OLDEN SEN SAA ÄÄNETTÖMÄLLE
[6:26]:
Match resuming in 225 seconds!
[6:26]:
Match resuming in 210 seconds!
[6:26]:
Match resuming in 10 seconds!
[6:26]:
Match resuming in 9 seconds!
[6:26]:
Match resuming in 8 seconds!
[6:26]:
Match resuming in 7 seconds!
[6:26]:
Match resuming in 6 seconds!
[6:26]:
Match resuming in 5 seconds!
[6:26]:
Match resuming in 4 seconds!
[6:26]:
Match resuming in 3 seconds!
[6:26]:
Match resuming in 2 seconds!
[6:26]:
Match resuming in 1 seconds!
[6:26]:
FIGHT!
TURbot juuti [6:24]:
Q
[6:15]:
TURbot juuti disconnected
[6:06]:
Allies team locked from spectators by sure bro
suRe MUMiE [6:03]:
he mad?
^POl^Pd^We^Pn-^PSa^Pn [5:48]:
ding ding ding
[5:46]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Objective reached at 3:44 (original: 9:30)
suRe MUMiE [Intermission]:
ofc u dotn have a single chance
suRe MUMiE [Intermission]:
but why ego dq?
TURBOT Swanidius [Warmup]:
told u already
suRe MUMiE [Warmup]:
Rup
[7:05]:
The Doors are opening!!
[6:43]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:16
^POl^Pd^We^Pn-^PSa^Pn [Intermission]:
booring
suRe MUMiE [Intermission]:
stray best ever
suRe MUMiE [Warmup]:
Rup
[1:43]:
The Doors are opening!!
[Intermission]:
>>> Objective NOT reached in time (3:16)
[Intermission]:
TURbot juuti disconnected
[Intermission]:
suRe MUMiE disconnected
[Intermission]:
suRe brokensound disconnected
[Intermission]:
TURBOT Swanidius disconnected
[Intermission]:
sure bro disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.