Team Survive vs Queens (4345 views)
21.12.11 00:00 CET
Awards | awarded to | for |
Lady Macbeth | queenssqzz | 65 kills |
Killing Spree | queenssqzz | 6 frags without being killed |
Accountant | queenssqzz | 108% kills/killed ratio |
He's dead, Jim! | queensdrw | 9 gibs |
...and stay dead! | (srv) stRay | 24% gibs/kill |
Lead Poisoning | queenssqzz | 54 SMG kills |
Spammity spam spam! | queensdrw | 8 SPAM kills |
Fragstealer | queenssqzz | 176 damage per frag |
Die! Damn you, Die! | (srv) fAtziii | 309 damage per frag |
What objective? | (srv) kiwi | 369 XP |
Red Shirt | (srv) stRay | 70 deaths |
Are these pliers sharp? | queensdrw | 12 deaths without fragging |
Med Pack Whore | queenssqzz | 200 damage per death |
Eyes Wide Shut | (srv) stRay | 2 team kills |
Gingerbread man | queenssqzz | 25 /kills |
» View plaintext endround stats
(srv) stRay [Countdown]: | we took beach |
[10:15]: | The Allies have captured the forward bunker! |
[9:50]: | Axis Command Post constructed. Charge speed increased! |
[9:36]: | The Allies have breached the Forward Bunker Gate! |
[9:24]: | The Allies have opened up the Forward spawn rear exit! |
[8:28]: | Allied team has destroyed the Axis Command Post! |
[8:22]: | The Depot Fence has been constructed. |
[8:03]: | The Allies have breached the Depot Gate! |
[7:59]: | Allied Command Post constructed. Charge speed increased! |
[6:56]: | The Allies have breached the Depot's east wall! |
[4:59]: | The Allied Truck is in position! |
(srv) stRay [1:14]: | gg |
[0:55]: | The Crane Controls have been constructed. |
[0:54]: | The Allies have activated the crane! |
[0:41]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
(srv) stRay [Warmup]: | Rup |
[7:54]: | The Allies have captured the forward bunker! |
[7:21]: | Axis Command Post constructed. Charge speed increased! |
[7:12]: | The Allies have breached the Forward Bunker Gate! |
[6:59]: | The Allies have opened up the Forward spawn rear exit! |
[6:23]: | Allied team has destroyed the Axis Command Post! |
[6:01]: | Allied Command Post constructed. Charge speed increased! |
[5:53]: | The Depot Fence has been constructed. |
[5:15]: | Match is PAUSED! (Allies) |
queensdrw [5:14]: | lagg |
[5:14]: | Match resuming in 10 seconds! |
[5:14]: | Match resuming in 9 seconds! |
[5:14]: | Match resuming in 8 seconds! |
[5:14]: | Match resuming in 7 seconds! |
[5:14]: | Match resuming in 6 seconds! |
[5:14]: | Match resuming in 5 seconds! |
[5:14]: | Match resuming in 4 seconds! |
[5:14]: | Match resuming in 3 seconds! |
[5:14]: | Match resuming in 2 seconds! |
[5:14]: | Match resuming in 1 seconds! |
[5:14]: | FIGHT! |
[5:06]: | The Allies have breached the Depot Gate! |
[4:30]: | The Allies have breached the Depot's east wall! |
[2:55]: | The Allied Truck is in position! |
(srv) stRay [0:41]: | gg |
queensdrw [0:39]: | gg |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
(srv) stRay [Warmup]: | Rup |
[9:14]: | The Sea Wall has been breached! |
(srv) kiwi [8:21]: | >D |
[4:56]: | The Sea Wall Door has been breached! |
[4:36]: | Allies capture the Forward Bunker! |
[4:21]: | Axis captured the Forward Bunker! |
[3:58]: | Allies capture the Forward Bunker! |
[3:20]: | Axis captured the Forward Bunker! |
[3:04]: | Allies capture the Forward Bunker! |
[Intermission]: | >>> Clock set to: 10:00 |
(srv) fAtziii [Intermission]: | ^ggggggggggg |
(srv) stRay [Intermission]: | shoutout puma |
(srv) stRay [Warmup]: | Rup |
queenssqzz [Warmup]: | flop smells like sprouts |
[8:56]: | The Sea Wall Door has been breached! |
[8:55]: | Allies capture the Forward Bunker! |
[7:44]: | Allies transmitted the documents! |
[Intermission]: | >>> Objective reached at 2:15 (original: 10:00) |
queenssqzz [Intermission]: | wp |
queens R0SS [Intermission]: | ggs |
queenssqzz [Intermission]: | :D |
[Intermission]: | queensdrw disconnected |
queens R0SS [Intermission]: | thx for beach |
[Intermission]: | (srv) stRay disconnected |
[Intermission]: | (srv) kiwi disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.