RAM vs tequilas team (3215 views)
21.12.11 20:30 CET
Awards | awarded to | for |
Lady Macbeth | rAMPAGE#teq.et | 54 kills |
Killing Spree | ram wEEEEman | 4 frags without being killed |
Accountant | rAMPAGE#teq.et | 98% kills/killed ratio |
He's dead, Jim! | ram Nukits | 19 gibs |
...and stay dead! | ram Nukits | 51% gibs/kill |
Lead Poisoning | rAMPAGE#teq.et | 45 SMG kills |
Spammity spam spam! | ram Nukits | 9 SPAM kills |
Fragstealer | ram wEEEEman | 208 damage per frag |
Die! Damn you, Die! | ram Nukits | 231 damage per frag |
What objective? | ram wEEEEman | 334 XP |
Red Shirt | RAM HOPPY | 69 deaths |
Are these pliers sharp? | ram wEEEEman | 11 deaths without fragging |
Med Pack Whore | rAMPAGE#teq.et | 173 damage per death |
Eyes Wide Shut | John Frusciante teq | 3 team kills |
Gingerbread man | ram wEEEEman | 25 /kills |
» View plaintext endround stats
John Frusciante teq [Warmup]: | rup |
ram wEEEEman [Warmup]: | sec |
N!ke#teq.et [Countdown]: | pozdro own3r |
[7:02]: | The Allies have captured the forward bunker! |
[7:01]: | The Axis have captured the forward bunker! |
[5:01]: | The Allies have captured the forward bunker! |
[4:44]: | Axis Command Post constructed. Charge speed increased! |
[4:30]: | The Allies have breached the Forward Bunker Gate! |
[4:25]: | The Allies have opened up the Forward spawn rear exit! |
John Frusciante teq [3:02]: | :O) |
[2:51]: | The Allies have breached the Depot Gate! |
[2:48]: | Allied team has destroyed the Axis Command Post! |
[2:47]: | The Depot Fence has been constructed. |
[2:44]: | Allied Command Post constructed. Charge speed increased! |
[0:55]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
[10:45]: | The Allies have captured the forward bunker! |
[10:26]: | Axis Command Post constructed. Charge speed increased! |
[10:05]: | The Allies have opened up the Forward spawn rear exit! |
[10:02]: | The Allies have breached the Forward Bunker Gate! |
[9:31]: | The Depot Fence has been constructed. |
[8:47]: | Allied team has destroyed the Axis Command Post! |
[8:34]: | Allied Command Post constructed. Charge speed increased! |
[6:58]: | The Allies have breached the Depot Gate! |
[6:10]: | The Allies have breached the Depot's east wall! |
[4:36]: | The Allied Truck is in position! |
RAM HOPPY [3:28]: | Xddd |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
RAM HOPPY [9:00]: | LOL |
[8:09]: | Allies capture the factory district! |
[7:52]: | The side gate has been built! |
[7:27]: | Allies have destroyed the Main Gate! |
[7:18]: | Allies have destroyed the Side Door! |
[7:11]: | Match is PAUSED! (Axis) |
[7:10]: | Match resuming in 225 seconds! |
[7:10]: | Match resuming in 210 seconds! |
[7:10]: | Match resuming in 195 seconds! |
[7:10]: | Match resuming in 180 seconds! |
[7:10]: | Match resuming in 165 seconds! |
[7:10]: | Match resuming in 150 seconds! |
[7:10]: | Match resuming in 135 seconds! |
[7:10]: | Match resuming in 120 seconds! |
ram wEEEEman [7:11]: | sup ? |
[7:10]: | Match resuming in 105 seconds! |
[7:10]: | Match resuming in 90 seconds! |
[7:10]: | Match resuming in 75 seconds! |
[7:10]: | Match resuming in 60 seconds! |
[7:10]: | Match resuming in 45 seconds! |
[7:10]: | Match resuming in 30 seconds! |
[7:10]: | Match resuming in 15 seconds! |
[7:10]: | Match resuming in 10 seconds! |
[7:10]: | Match resuming in 9 seconds! |
[7:10]: | Match resuming in 8 seconds! |
[7:10]: | Match resuming in 7 seconds! |
[7:10]: | Match resuming in 6 seconds! |
[7:10]: | Match resuming in 5 seconds! |
[7:10]: | Match resuming in 4 seconds! |
[7:10]: | Match resuming in 3 seconds! |
[7:10]: | Match resuming in 2 seconds! |
[7:10]: | Match resuming in 1 seconds! |
[7:10]: | FIGHT! |
[7:07]: | Match is PAUSED! (Axis) |
[7:07]: | Match resuming in 225 seconds! |
[7:07]: | Match resuming in 210 seconds! |
[7:07]: | Match resuming in 195 seconds! |
[7:07]: | Match resuming in 180 seconds! |
[7:07]: | Match resuming in 10 seconds! |
[7:07]: | Match resuming in 9 seconds! |
[7:07]: | Match resuming in 8 seconds! |
[7:07]: | Match resuming in 7 seconds! |
[7:07]: | Match resuming in 6 seconds! |
[7:07]: | Match resuming in 5 seconds! |
[7:07]: | Match resuming in 4 seconds! |
[7:07]: | Match resuming in 3 seconds! |
[7:07]: | Match resuming in 2 seconds! |
[7:07]: | Match resuming in 1 seconds! |
[7:07]: | FIGHT! |
[6:47]: | Allied Command Post constructed. Charge speed increased! |
[6:22]: | The side gate has been destroyed! |
[3:55]: | Allies have destroyed the Bunker Controls! |
[3:55]: | Allies have destroyed the Bunker Controls! |
[3:55]: | Allies have destroyed the Bunker Controls! |
[3:55]: | Allies have destroyed the Bunker Controls! |
[3:55]: | Allies have destroyed the Bunker Controls! |
[3:55]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 6:04 |
[5:14]: | Allies capture the factory district! |
[4:55]: | The side gate has been built! |
[4:27]: | Allies have destroyed the Main Gate! |
[4:07]: | Allies have destroyed the Side Door! |
[3:01]: | Allies have destroyed the Bunker Controls! |
[3:01]: | Allies have destroyed the Bunker Controls! |
[3:01]: | Allies have destroyed the Bunker Controls! |
[3:01]: | Allies have destroyed the Bunker Controls! |
[3:01]: | Allies have destroyed the Bunker Controls! |
[3:01]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 3:03 (original: 6:04) |
ram wEEEEman [Intermission]: | omg gg |
ram wEEEEman [Intermission]: | :S:S:S::S |
ram Nukits [Intermission]: | vittu |
John Frusciante teq [Intermission]: | gg |
ram wEEEEman [Intermission]: | wp |
[Intermission]: | RAM HOPPY disconnected |
[Intermission]: | rAMPAGE#teq.et disconnected |
John Frusciante teq [Intermission]: | thx 4 game |
John Frusciante teq [Intermission]: | cya |
[Intermission]: | ram Nukits disconnected |
[Intermission]: | ram wEEEEman disconnected |
N!ke#teq.et [Warmup]: | gg |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.