PIMMELBANDE vs K1ck eSports Club (8747 views)
wayne
danye
danye
subbi
Jyrkz
Jyrkz
08.01.12 19:00 CET
Awards | awarded to | for |
Lady Macbeth | subbi // Squad | 70 kills |
Killing Spree | subbi // Squad | 4 frags without being killed |
Accountant | subbi // Squad | 117% kills/killed ratio |
He's dead, Jim! | subbi // Squad | 9 gibs |
...and stay dead! | JyrkZ // Squad | 20% gibs/kill |
Lead Poisoning | subbi // Squad | 52 SMG kills |
Spammity spam spam! | subbi // Squad | 8 SPAM kills |
Fragstealer | subbi // Squad | 174 damage per frag |
Die! Damn you, Die! | JyrkZ // Squad | 606 damage per frag |
What objective? | subbi // Squad | 450 XP |
Red Shirt | pimmel{ wayne | 81 deaths |
Are these pliers sharp? | JyrkZ // Squad | 11 deaths without fragging |
Med Pack Whore | JyrkZ // Squad | 149 damage per death |
Eyes Wide Shut | PIMMEL{ ^Wdanye | 2 team kills |
Gingerbread man | subbi // Squad | 35 /kills |
» View plaintext endround stats
pimmel{ wayne [Warmup]: | bbr |
pimmel{ wayne [Warmup]: | brb |
pimmel{ wayne [Warmup]: | reconnect |
PIMMEL{ ^Wdanye [Countdown]: | hf |
pimmel{ wayne [Countdown]: | hf |
JyrkZ // Squad [Countdown]: | shoutout to Peeter |
[10:32]: | The Allies have captured the forward bunker! |
[9:52]: | Allied Command Post constructed. Charge speed increased! |
[9:48]: | The Allies have breached the Forward Bunker Gate! |
[9:45]: | The Allies have opened up the Forward spawn rear exit! |
[7:48]: | The Allies have breached the Depot's east wall! |
pimmel{ wayne [4:07]: | nice spawn ;) |
[2:55]: | The Allies have breached the Depot Gate! |
[2:52]: | The Depot Fence has been constructed. |
[Intermission]: | >>> Clock set to: 12:00 |
pimmel{ wayne [Intermission]: | best eng award fuck yea! |
[10:38]: | The Allies have captured the forward bunker! |
[10:27]: | The Depot Fence has been constructed. |
[10:04]: | The Allies have breached the Forward Bunker Gate! |
[9:59]: | Axis Command Post constructed. Charge speed increased! |
[9:53]: | The Allies have opened up the Forward spawn rear exit! |
[9:01]: | The Allies have breached the Depot Gate! |
[8:58]: | Allied team has destroyed the Axis Command Post! |
[8:18]: | The Allied Truck is in position! |
[8:16]: | Allied Command Post constructed. Charge speed increased! |
[6:25]: | The Allies have breached the Depot's east wall! |
PIMMEL{ ^Wdanye [4:57]: | :D |
PIMMEL{ ^Wdanye [4:57]: | :D |
[4:57]: | The Crane Controls have been constructed. |
[4:56]: | The Allies have activated the crane! |
[4:43]: | The Allies have loaded the Gold Crate onto the Truck! |
pimmel{ wayne [4:21]: | gg wp |
JyrkZ // Squad [4:19]: | ggs |
[2:59]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 9:00 (original: 12:00) |
[5:52]: | Axis have returned the objective! |
[4:02]: | The Doors are opening!! |
[3:29]: | Allied Command Post constructed. Charge speed increased! |
[3:29]: | Allied Command Post spawn active! |
[2:14]: | Axis have returned the objective! |
[0:51]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 9:08 |
pimmel{ wayne [Intermission]: | wp |
PIMMEL{ ^Wdanye [Warmup]: | LOL |
PIMMEL{ ^Wdanye [Warmup]: | xd |
[7:32]: | The Doors are opening!! |
[7:22]: | Main blast door opening! |
[7:15]: | Allied Command Post spawn active! |
[7:15]: | Allied Command Post constructed. Charge speed increased! |
[2:07]: | Main blast door closing! |
[1:32]: | Main blast door opening! |
PIMMEL{ ^Wdanye [0:54]: | :D |
PIMMEL{ ^Wdanye [0:54]: | :D |
PIMMEL{ ^Wdanye [0:53]: | :D |
PIMMEL{ ^Wdanye [0:53]: | :D |
pimmel{ wayne [0:24]: | TERRIBLE ,D |
pimmel{ wayne [0:22]: | wp |
subbi // Squad [0:10]: | gg |
[Intermission]: | >>> Objective NOT reached in time (9:08) |
[Intermission]: | PIMMEL{ danye disconnected |
[Intermission]: | JyrkZ // Squad disconnected |
[Intermission]: | subbi // Squad disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.