te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis bSTURZ.fuchS 17 14 0 0 54 0 3078 2837 0 73
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Axis Totals 17 14 0 0 54 0 3078 2837 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies bSTURZ.sPECULA 14 17 0 0 45 0 2837 3078 0 70
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Allies Totals 14 17 0 0 45 0 2837 3078 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis chuck 15 16 0 0 48 0 2904 3013 0 64
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Axis Totals 15 16 0 0 48 0 2904 3013 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies bSTURZ.fuchS 33 29 0 0 53 0 6091 5741 0 79
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Allies Totals 33 29 0 0 53 0 6091 5741 0 0
Player Chats
chuck [1:00]:
Artillery! 98 68005001
[Intermission]:
>>> Clock set to: 5:00
bSTURZ.fuchS [1:22]:
>p
bSTURZ.sPECULA [0:53]:
bsturz vs queens on tuesday/wednesday
bSTURZ.sPECULA [0:51]:
sry for that
[0:27]:
bSTURZ.sPECULA disconnected
[Intermission]:
>>> Objective NOT reached in time (5:00)
[Intermission]:
bSTURZ.fuchS disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.