idle.ee vs Shine.ksk (6657 views)
31.10.05 21:00 CET
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Game: | Enemy Territory | |
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League: | ET-Cup | |
Hosting: | GamesTV.org | |
Manager: | arni (Leagueadmin) | |
Maps: | Sw_goldrush_te |
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Comments
Friday, 2nd February 2007 13:39
1st tzaaahahahahaha
lol this is history
xdd
4 !!!1!!!!
k
WOWOWEWOOWOWOWOWOWOWOWOWOWOOOOO!O!O!O!O!!!!! GOOOOO IDLEEEE WOOOOOOOOOOOOOOOO
:PpppPpP
Time for some few explanations about the config:
For those who just wants to try the config already; copy all files into OSP folder. Run the game and
write /exec autoexec.cfg in the console to run the cfg. I suggest that you take a look at the config
before however. Since it will probably make the screen black for some users. R_displayrefreshrate
is 100 in 1024*768 (r_mode 6). Not all monitors support that. And the gfx is probably not the same.
For the monitor:
seta r_displayrefresh "100"
This one is the most important for how many frames the graphics card is actually displaying on the monitor.
If you can put it on 120, then do it with you current resolution. That means it will run at 120 hz, the monitor will
then show 120 frames from the game each second. If you got 125 fps running in the game "forcefps 125"
or "com_maxfps 125", it will then show all the frames being drawn. There is the same handling
of 120 and 125 in quake 3. This means all the mousemovements(USB) and the frames will be shown.
If you didn't see this before, you will then see the whole game as much smoother (if the fps is stable).
If not it will be a little choppy.
seta r_swapInterval "1"
This is the q3 engines answer on vsync. That means the all the frames will be drawn before a new one can be
drawn into display. Making the game totally smooth to look at and move in. But make sure you got enough fps
to turn that option on. Otherwise you may end up running the game at 50 fps.
These two rendering options are the ones I see as the most important. R_mode is the resolution of the game
however. Aiming in 800*600(r_mode 4) is a little faster, and it seems you get a little more time to kill the
enemies. Not true ofc, but it can feel like it because the frames runs smoother over the screen, but also
makes long distance shooting harder, bigger pixels. 1024*768 (r_mode 6) gives you both short and long
range shooting, But it may add some more choppy feeling to many gamers playing at this resolution.
If you decrease the resolution, increase the refreshrate of your monitor. The goal is to try getting 120 hz.
r_picmip 0 also makes the texture more sharp, I have myself always seen it as an advantage to make headshots
easier. The playermodels looks a lot more sharp and standing out of the background.
The mouse settings themselfs are in two different files. Long and close:
Close.cfg:
seta m_pitch "0.016" - makes vertical aim slower, headshots are a bit easier
seta m_yaw "0.022" - default horisontal speed
seta m_filter "0" - fake software mousesmoothing (always disabled)
seta cl_mouseAccel "0" - no accel (move the crosshair the distance you move your mouse)
seta sensitivity "1.2" - low kickass sensitivity, but corresponding to player movements
seta cg_fov 112 - makes the screen narrow in the sides, so you will also see more in the perifery
seta cg_drawgun "0" - no gun thx
//Crosshair
seta cg_crosshairHealth "0" - Has to be 0 , or crosshaircolors won't show.
seta cg_drawCrosshair "3" - the dot with the sircle, why? so I don't actually have to watch it to aim fast
seta cg_crosshairSize "42" - so the crosshair is just small enough that I got a clear black sircle around it
seta cg_crosshairAlpha "0.9" - make it a bit more transparent, makes the outer sircle less visible, not covering up details
seta cg_crosshairAlphaAlt "1.0" - the transpearacy of the dot (default)
seta cg_crosshairColor "0xA0FFC0" - color of the outer sircle (Hex value, can be used to specify any custom color)
seta cg_crosshairColorAlt "red" - color of the dot
I change between these two (long/close) according to the distance of the enemy.
On long distance I get smaller crosshair, other color, lower sens, lower fov.
So the enemy looks bigger, and is easier to hit. Making it possible to give headshots, on
rather far distances. Also makes it possible to take out snipers far away.
Ok, over to hardware settings, look in the "hardware" folder.
(c) [<<]RaZiel - 28/11-2003
For those who just wants to try the config already; copy all files into OSP folder. Run the game and
write /exec autoexec.cfg in the console to run the cfg. I suggest that you take a look at the config
before however. Since it will probably make the screen black for some users. R_displayrefreshrate
is 100 in 1024*768 (r_mode 6). Not all monitors support that. And the gfx is probably not the same.
For the monitor:
seta r_displayrefresh "100"
This one is the most important for how many frames the graphics card is actually displaying on the monitor.
If you can put it on 120, then do it with you current resolution. That means it will run at 120 hz, the monitor will
then show 120 frames from the game each second. If you got 125 fps running in the game "forcefps 125"
or "com_maxfps 125", it will then show all the frames being drawn. There is the same handling
of 120 and 125 in quake 3. This means all the mousemovements(USB) and the frames will be shown.
If you didn't see this before, you will then see the whole game as much smoother (if the fps is stable).
If not it will be a little choppy.
seta r_swapInterval "1"
This is the q3 engines answer on vsync. That means the all the frames will be drawn before a new one can be
drawn into display. Making the game totally smooth to look at and move in. But make sure you got enough fps
to turn that option on. Otherwise you may end up running the game at 50 fps.
These two rendering options are the ones I see as the most important. R_mode is the resolution of the game
however. Aiming in 800*600(r_mode 4) is a little faster, and it seems you get a little more time to kill the
enemies. Not true ofc, but it can feel like it because the frames runs smoother over the screen, but also
makes long distance shooting harder, bigger pixels. 1024*768 (r_mode 6) gives you both short and long
range shooting, But it may add some more choppy feeling to many gamers playing at this resolution.
If you decrease the resolution, increase the refreshrate of your monitor. The goal is to try getting 120 hz.
r_picmip 0 also makes the texture more sharp, I have myself always seen it as an advantage to make headshots
easier. The playermodels looks a lot more sharp and standing out of the background.
The mouse settings themselfs are in two different files. Long and close:
Close.cfg:
seta m_pitch "0.016" - makes vertical aim slower, headshots are a bit easier
seta m_yaw "0.022" - default horisontal speed
seta m_filter "0" - fake software mousesmoothing (always disabled)
seta cl_mouseAccel "0" - no accel (move the crosshair the distance you move your mouse)
seta sensitivity "1.2" - low kickass sensitivity, but corresponding to player movements
seta cg_fov 112 - makes the screen narrow in the sides, so you will also see more in the perifery
seta cg_drawgun "0" - no gun thx
//Crosshair
seta cg_crosshairHealth "0" - Has to be 0 , or crosshaircolors won't show.
seta cg_drawCrosshair "3" - the dot with the sircle, why? so I don't actually have to watch it to aim fast
seta cg_crosshairSize "42" - so the crosshair is just small enough that I got a clear black sircle around it
seta cg_crosshairAlpha "0.9" - make it a bit more transparent, makes the outer sircle less visible, not covering up details
seta cg_crosshairAlphaAlt "1.0" - the transpearacy of the dot (default)
seta cg_crosshairColor "0xA0FFC0" - color of the outer sircle (Hex value, can be used to specify any custom color)
seta cg_crosshairColorAlt "red" - color of the dot
I change between these two (long/close) according to the distance of the enemy.
On long distance I get smaller crosshair, other color, lower sens, lower fov.
So the enemy looks bigger, and is easier to hit. Making it possible to give headshots, on
rather far distances. Also makes it possible to take out snipers far away.
Ok, over to hardware settings, look in the "hardware" folder.
(c) [<<]RaZiel - 28/11-2003
gg