te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis macek<333 13 18 0 0 41 0 1300 1800 0 40
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Axis Totals 13 18 0 0 41 0 1300 1800 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies turbot7Swanidiu 18 13 0 0 58 0 1800 1300 0 55
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Allies Totals 18 13 0 0 58 0 1800 1300 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis turbot7Swanidiu 35 27 0 0 56 0 3500 2794 0 45
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Axis Totals 35 27 0 0 56 0 3500 2794 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies macek<333 27 35 0 0 43 0 2794 3500 0 45
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Allies Totals 27 35 0 0 43 0 2794 3500 0 0
ctf_well
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis turbot7Swanidiu 5 4 2 0 55 1 536 638 0 13
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Axis Totals 5 4 2 0 55 1 536 638 0 1
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies macek<333 4 5 1 0 44 0 638 536 0 14
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Allies Totals 4 5 1 0 44 0 638 536 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis macek<333 8 10 1 0 44 0 1149 1036 0 12
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Axis Totals 8 10 1 0 44 0 1149 1036 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies turbot7Swanidiu 10 8 4 0 55 1 1036 1149 0 14
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Allies Totals 10 8 4 0 55 1 1036 1149 0 1
Player Chats
turbot^7Swanidius [Warmup]:
wa eva
[8:48]:
Axis capture an allies locknar
[8:25]:
Axis capture an allies locknar
[7:57]:
Allies capture an axis locknar
[7:26]:
Axis capture an allies locknar
[Intermission]:
>>> Clock set to: 10:00
[8:49]:
Allies capture an axis locknar
[8:38]:
Axis have returned the objective!
[8:29]:
Allies capture an axis locknar
[8:09]:
Allies capture an axis locknar
[Intermission]:
>>> Objective reached at 1:50 (original: 10:00)
[3:40]:
Match is PAUSED! (Allies)
[3:39]:
Match resuming in 75 seconds!
[3:40]:
Match resuming in 10 seconds!
[3:40]:
Match resuming in 9 seconds!
[3:40]:
Match resuming in 8 seconds!
[3:40]:
Match resuming in 7 seconds!
[3:40]:
Match resuming in 6 seconds!
[3:40]:
Match resuming in 5 seconds!
[3:40]:
Match resuming in 4 seconds!
[3:40]:
Match resuming in 3 seconds!
[3:40]:
Match resuming in 2 seconds!
[3:40]:
Match resuming in 1 seconds!
[3:40]:
FIGHT!
[Intermission]:
>>> Clock set to: 5:00
turbot^7Swanidius [Intermission]:
sä lagaat vähäse
turbot^7Swanidius [1:29]:
:D!
macek<333 [1:28]:
:D
[Intermission]:
>>> Objective NOT reached in time (5:00)
[Intermission]:
turbot^Swanidius disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.