Children of Shadow vs Just chilling out (2659 views)
16.01.12 01:15 CET
Awards | awarded to | for |
Lady Macbeth | chillin scandinavoski | 55 kills |
Killing Spree | cos@SUNNy | 4 frags without being killed |
Accountant | cos@Provok | 82% kills/killed ratio |
He's dead, Jim! | cos@MSHOu | 12 gibs |
...and stay dead! | cos@MSHOu | 29% gibs/kill |
Lead Poisoning | chillin scandinavoski | 34 SMG kills |
Spammity spam spam! | cos@Provok | 5 SPAM kills |
Fragstealer | cHilling^7m0RA | 123 damage per frag |
Die! Damn you, Die! | cos@MSHOu | 239 damage per frag |
What objective? | cos@Provok | 200 XP |
Red Shirt | chillin scandinavoski | 75 deaths |
Are these pliers sharp? | cos@Provok | 7 deaths without fragging |
Med Pack Whore | cos@SUNNy | 174 damage per death |
Eyes Wide Shut | cos@MSHOu | 2 team kills |
Gingerbread man | chillin scandinavoski | 17 /kills |
» View plaintext endround stats
cHilling^7m0RA [11:25]: | xd |
cHilling^7m0RA [11:25]: | d |
cHilling^7m0RA [11:24]: | dahh |
[10:25]: | The Allies have captured the forward bunker! |
[10:15]: | The Axis have captured the forward bunker! |
cHilling^&czaku [9:02]: | :XD |
cHilling^7m0RA [8:22]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
[6:48]: | The Allies have captured the forward bunker! |
[6:28]: | Axis Command Post constructed. Charge speed increased! |
[6:18]: | The Allies have breached the Forward Bunker Gate! |
[5:49]: | The Allies have opened up the Forward spawn rear exit! |
[5:10]: | Allied team has destroyed the Axis Command Post! |
[5:04]: | Allied Command Post constructed. Charge speed increased! |
[4:14]: | The Allies have breached the Depot Gate! |
[4:03]: | The Depot Fence has been constructed. |
[3:35]: | The Allies have breached the Depot's east wall! |
cHilling^7m0RA [3:32]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^7m0RA [3:32]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^7m0RA [3:32]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^7m0RA [3:31]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^7m0RA [3:31]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^7m0RA [3:31]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^7m0RA [3:30]: | hit? |
[3:08]: | The Allied Truck is in position! |
cos@Provok [2:13]: | gg |
cHilling^7m0RA [1:44]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cHilling^&czaku [1:21]: | gg |
cos@MSHOu [0:54]: | gg |
cHilling^7m0RA [0:47]: | For really bro? |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
cHilling^&czaku [Countdown]: | hf |
[11:16]: | Allies have damaged the East Wall |
[10:57]: | Allies capture the Forward Bunker! |
cHilling^7m0RA [10:17]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
[9:08]: | Allies have secured the forward bunker. |
[9:08]: | Door Controls have been constructed. |
[9:07]: | The Loading Doors are Opening! |
[9:04]: | The Allies have stolen a gold crate! |
cHilling^7m0RA [8:58]: | WTF |
[8:56]: | The Loading Doors are Closing! |
[8:37]: | The Loading Doors are Opening! |
[8:34]: | The Allies have secured a gold crate! |
[8:29]: | The Loading Doors are Closing! |
[8:23]: | The Allies have stolen a gold crate! |
[8:21]: | The Loading Doors are Opening! |
[8:08]: | Allies have escaped with the Gold! |
[8:08]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Clock set to: 3:51 |
cos@MSHOu [Warmup]: | rupito |
cos@MSHOu [3:02]: | .D |
[2:26]: | Allies have damaged the East Wall |
[1:58]: | Allies capture the Forward Bunker! |
[1:57]: | Axis reclaim the Forward Bunker! |
[1:56]: | Allies capture the Forward Bunker! |
cHilling^7m0RA [0:24]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cos@Provok [0:04]: | gg |
cHilling^7m0RA [0:03]: | :XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
cos@SUNNy [Intermission]: | swap? |
[Intermission]: | >>> Objective NOT reached in time (3:51) |
[Intermission]: | cos@MSHOu disconnected |
cHilling^7m0RA [Intermission]: | STFU |
[Intermission]: | cos@Provok disconnected |
[Intermission]: | chillin scandinavoski disconnected |
[Intermission]: | cos@SUNNy disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.