Still One Gaming vs tequilas team (3068 views)

pl abyss
nl nsee
pl kRyt
pl sgaa
pl Drama
pl N!ke
pl kAzaje
20.01.12 22:00 CET
Awards awarded to for
Lady Macbeth still one kryt 74 kills
Killing Spree still one kryt 6 frags without being killed
Accountant still one kryt 145% kills/killed ratio
He's dead, Jim! kAzaje#teq.et 11 gibs
...and stay dead! kAzaje#teq.et 21% gibs/kill
Lead Poisoning still one kryt 66 SMG kills
Spammity spam spam! stillonesgaa 5 SPAM kills
Fragstealer still one kryt 136 damage per frag
Die! Damn you, Die! stillone nsee 290 damage per frag
What objective? still one kryt 398 XP
Red Shirt kAzaje#teq.et 70 deaths
Are these pliers sharp? stillone nsee 9 deaths without fragging
Med Pack Whore #teq.Drama 168 damage per death
Eyes Wide Shut stillonesgaa 2 team kills
Gingerbread man #teq.Drama 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
stillonesgaa50244316260212572481702590/00/428/465/118513237
still one kryt1453987451901151022064073380/06/166/333/213812664
stillone nsee402362768400969299612540/00/426/541/325714139
still7387813218119033622873241896510/06/4120/549/319313347
#teq.Drama963294951500228390765000/04/044/281/117115045
#teq.N!ke8127848594001499779174180/03/043/412/520815564
kAzaje#teq.et743185270110181057810805800/01/549/543/320315437
#teq.839251491802001442894527629980/08/5136/546/319415345
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
stillonesgaa000100010000/00/00/00/0/
still000100010000/00/00/00/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
still one kryt1371392216200333152036180/01/020/111/2DDKK/KKDKKKKDDKKD/KKDKKDKDK/KKDDKKDDKK
stillone nsee3310261820032095247300/00/36/120/1KD/KDKDDD/DDDDKKDDDD/KXDD
stillonesgaa77911418101321962814410/00/013/162/0KKDKK/DDDDDK/DKK/KKDDKKDKKDTDDKXDD
still823324252501976067323590/01/339/393/3
#teq.Drama113110171510072521217800/03/014/80/0KK///DDK/KKKK/K/KDKKDKDDKKDDKKK/
#teq.N!ke4765817000125333085180/01/07/150/1DKDDDKDDDDKDDDDKDK/DKKDKD
kAzaje#teq.et85891720001330083082430/00/216/142/1KDDDDDKDKKK/KDKDKDKDK/DKDKDKD/KKDDKTKD
#teq.8226442521011180628345610/04/237/372/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
still one kryt19312129152013358020972340/04/025/121/0TKKKDKDDKDKKKDKDK/KDKKKKKK/KKKDK/KDKDDKKDKKKK
stillone nsee50681122100521272968180/00/011/170/0DK/KD/KDKDDD/DKDDDKKDK/DKDK/DDKDD
stillonesgaa3665822100613802255990/00/27/131/1D//KKK/DDD///KDDDDDDKDDDKDKKDD
still93254485940114708773203510/04/243/422/1
#teq.Drama8091121510072397243000/00/012/80/0/DK//KK/K/KDDDKKDKKDK/K/DKD
#teq.N!ke9369141510062567193000/00/013/81/2XDDDKKD/DK/K/KK/K/DDDKK/KKKKKD
kAzaje#teq.et43721023400129503321180/00/210/200/0DKKDDKDKDDKDK/DDKDDKDDDKDDDDDDDKD
#teq.7223236536001479147681180/00/235/361/2
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
still one kryt1121061816300727181938500/01/116/81/0KKDDKKD/K/KKKKKDKKDK/KK//DK/KKDDD/
stillone nsee3659925100123523585360/00/18/221/2KDDKXDDDDKDDKDDKDDDDKDDDDDDDDDKKK/D
stillonesgaa27765184012163026331190/00/14/152/0DDK/TD/KDDDDKDDDDDKDDKDD
still58241325980110670081562050/01/328/454/2
#teq.Drama8998171910082843258400/01/015/101/1KK//DKDD/KKDK/K/K/KD/KKDKKD/DDKDKKKD
#teq.N!ke109129242230054462374600/01/022/151/2DKDKDKDDK/KK/KK/KKDDDKDDKDK/DKKDKK/KKKKKKDDDDK
kAzaje#teq.et1001502323700442863805190/01/121/161/2DKDKKK/KKDDDDK/DKDKKDKKDKDDKK/KDDKDK/KDDKKDKKD
#teq.9937764641100171159110135190/03/158/413/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
still one kryt12532542002607336360/00/05/20/0KKD/KDK/K
stillone nsee33713000035558600/00/01/30/0DKDD
stillonesgaa1331243000051846800/00/14/20/0KKDKDKD
still97511010200214801390360/00/110/70/0
#teq.Drama1503032200062945800/00/03/20/0DDKKK
#teq.N!ke401525000241541300/01/01/30/0KDDK//D
kAzaje#teq.et50724000033459700/00/02/40/0DKKDDD
#teq.805271120021378146800/01/06/90/0

» View plaintext endround stats
Player Chats
[11:22]: The Allies have captured the forward bunker!
[10:53]: Axis Command Post constructed. Charge speed increased!
[10:41]: The Allies have breached the Forward Bunker Gate!
[10:31]: The Allies have opened up the Forward spawn rear exit!
[9:53]: Match is PAUSED! (Allies)
[9:53]: Match resuming in 10 seconds!
[9:53]: Match resuming in 9 seconds!
[9:53]: Match resuming in 8 seconds!
[9:53]: Match resuming in 7 seconds!
#teq.Drama [9:53]: ....
[9:53]: Match resuming in 6 seconds!
[9:53]: Match resuming in 5 seconds!
[9:53]: Match resuming in 4 seconds!
[9:53]: Match resuming in 3 seconds!
[9:53]: Match resuming in 2 seconds!
[9:53]: Match resuming in 1 seconds!
#teq.N!ke [9:53]: nice lag.
[9:53]: FIGHT!
[9:29]: Allied team has destroyed the Axis Command Post!
[9:01]: Allied Command Post constructed. Charge speed increased!
[7:31]: The Depot Fence has been constructed.
[7:31]: The Allies have breached the Depot Gate!
[6:27]: The Allies have breached the Depot's east wall!
[6:26]: The Allied Truck is in position!
[5:07]: The Crane Controls have been constructed.
[5:06]: The Allies have activated the crane!
[4:53]: The Allies have loaded the Gold Crate onto the Truck!
[2:33]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 9:27
still one kryt [Countdown]: Ready
[9:25]: Match is PAUSED! (Axis)
[9:25]: Match resuming in 10 seconds!
[9:25]: Match resuming in 9 seconds!
[9:25]: Match resuming in 8 seconds!
[9:25]: Match resuming in 7 seconds!
[9:25]: Match resuming in 6 seconds!
[9:25]: Match resuming in 5 seconds!
[9:25]: Match resuming in 4 seconds!
[9:25]: Match resuming in 3 seconds!
[9:25]: Match resuming in 2 seconds!
still one kryt [9:25]: :D
[9:25]: Match resuming in 1 seconds!
[9:25]: FIGHT!
[8:41]: The Allies have captured the forward bunker!
[7:45]: The Allies have opened up the Forward spawn rear exit!
[7:33]: The Allies have breached the Forward Bunker Gate!
[7:18]: Axis Command Post constructed. Charge speed increased!
[7:02]: Allied team has destroyed the Axis Command Post!
[6:44]: Allied Command Post constructed. Charge speed increased!
[5:28]: The Depot Fence has been constructed.
[4:57]: The Allies have breached the Depot Gate!
[2:52]: The Allies have breached the Depot's east wall!
[1:55]: The Allied Truck is in position!
still one kryt [0:17]: gg
still one kryt [0:17]: umyte
kAzaje#teq.et [0:01]: umyty to ty byles ostatnio na offi
[Intermission]: >>> Objective NOT reached in time (9:27)
#teq.N!ke [Intermission]: tak tak
still one kryt [Intermission]: placzesz
still one kryt [Intermission]: :D
kAzaje#teq.et [Intermission]: nom tak
#teq.N!ke [Intermission]: wlacza sie ego
still one kryt [Warmup]: Ready
[11:06]: Allies have damaged the East Wall
[10:54]: Allies capture the Forward Bunker!
[10:13]: Allies have secured the forward bunker.
[10:13]: Door Controls have been constructed.
[10:12]: The Loading Doors are Opening!
[9:57]: The Allies have stolen a gold crate!
[9:56]: The Loading Doors are Closing!
[9:38]: The Axis have intercepted the stolen gold crate!
[9:34]: The Loading Doors are Opening!
[9:30]: The Allies have stolen a gold crate!
[9:16]: The Loading Doors are Closing!
[8:36]: The Axis have intercepted the stolen gold crate!
[8:18]: The Allies have stolen a gold crate!
[8:05]: The Axis have intercepted the stolen gold crate!
[7:56]: The Allies have stolen a gold crate!
[6:58]: The Axis have intercepted the stolen gold crate!
[6:39]: The Allies have stolen a gold crate!
[6:16]: The Axis have intercepted the stolen gold crate!
[6:02]: The Loading Doors are Opening!
[5:59]: The Allies have stolen a gold crate!
[5:54]: The Loading Doors are Closing!
[5:11]: The Loading Doors are Opening!
[5:06]: The Axis have intercepted the stolen gold crate!
[4:59]: The Allies have stolen a gold crate!
[4:44]: The Loading Doors are Closing!
[4:39]: The Axis have intercepted the stolen gold crate!
[4:37]: The Allies have stolen a gold crate!
[4:23]: The Loading Doors are Opening!
[4:23]: The Axis have intercepted the stolen gold crate!
[4:09]: The Loading Doors are Closing!
[3:56]: The Allies have stolen a gold crate!
[3:41]: The Axis have intercepted the stolen gold crate!
[3:18]: The Allies have stolen a gold crate!
[2:42]: The Axis have intercepted the stolen gold crate!
[2:36]: The Allies have stolen a gold crate!
[2:17]: The Axis have intercepted the stolen gold crate!
[2:16]: The Loading Doors are Opening!
[2:12]: The Loading Doors are Closing!
[1:57]: The Allies have stolen a gold crate!
still one kryt [1:14]: umyte
still one kryt [1:14]: umyte
still one kryt [1:14]: umyte
still one kryt [1:14]: umyte
still one kryt [1:13]: umyte
#teq.N!ke [1:11]: :)
[1:10]: The Axis have intercepted the stolen gold crate!
[1:06]: The Loading Doors are Opening!
[0:59]: The Allies have stolen a gold crate!
[0:42]: The Allies have secured a gold crate!
#teq.N!ke [0:38]: ale mnie gardlo boli za duzo robienia pal -.-
[0:24]: The Loading Doors are Closing!
[0:19]: The Allies have stolen a gold crate!
[0:08]: The Axis have intercepted the stolen gold crate!
[Intermission]: >>> Clock set to: 12:00
#teq.Drama [Intermission]: nike miedzy inimi sie wyrozniasz
#teq.Drama [Intermission]: :D
#teq.Drama [Warmup]: Spectator
#teq.Drama [Warmup]: Spectator
[11:19]: Allies capture the Forward Bunker!
[11:15]: Allies have damaged the East Wall
[10:27]: Allies have secured the forward bunker.
[10:27]: Door Controls have been constructed.
[10:25]: The Loading Doors are Opening!
[10:19]: The Allies have stolen a gold crate!
[10:05]: The Allies have secured a gold crate!
[9:58]: The Allies have stolen a gold crate!
[9:39]: Allies have escaped with the Gold!
[9:39]: The Allies have secured a gold crate!
[Intermission]: >>> Objective reached at 2:20 (original: 12:00)
#teq.N!ke [Intermission]: 2.20 slabo
still one kryt [Intermission]: gg bb
#teq.N!ke [Intermission]: bb
[Intermission]: #teq.Drama disconnected
still one kryt [11:38]: zmieniamy
stillone nsee [11:37]: najs
still one kryt [11:37]: server

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.