Axis Command Post constructed. Charge speed increased!
[10:01]:
The Tank has been damaged!
[9:54]:
The Tank has been repaired!
[9:46]:
Just-xarQi connected
[9:30]:
The Tank has been damaged!
[9:26]:
The Tank has been repaired!
NBSCUPGOKU [9:22]:
verkeerde
NBSCUPGOKU [9:22]:
xD
[9:20]:
Allies team locked from spectators by JR/Kingi
NBSCUPGOKU [9:18]:
check irc nog is
NBSCUPXARQI [9:17]:
kk
[9:16]:
NBSCUPXARQI disconnected
[8:22]:
Allied team has destroyed the Bank Doors!
[8:18]:
The Tank has been damaged!
[6:59]:
Allied team has destroyed the Axis Command Post!
[6:41]:
Axis Command Post constructed. Charge speed increased!
[3:47]:
Truck Barrier #1 has been constructed.
[3:14]:
Allied team has destroyed the Axis Command Post!
[2:27]:
Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Clock set to: 12:00
NBSCUPGOKU [Warmup]:
vote ref 1 please :-)
LAMP'Q [Warmup]:
Broodje kaas
NBSCUPGOKU [Countdown]:
dominos
[11:34]:
Allied Command Post constructed. Charge speed increased!
[11:12]:
The Tank has been repaired!
[11:09]:
Allied team has stolen the Tank!
[9:54]:
Allied team has destroyed the Bank Doors!
[8:12]:
Allied team is escaping with the Gold Crate!
[7:10]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 4:49 (original: 12:00)
raZz'Q [Intermission]:
gg
LAMP'Q [Warmup]:
Broodje kaas
[9:15]:
The Main Door has been breached!
[8:36]:
Allied Command Post constructed. Charge speed increased!
[7:27]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 2:32
LAMP'Q [Warmup]:
Broodje kaas
[1:49]:
Storage Wall destroyed!
[1:42]:
Allied Command Post constructed. Charge speed increased!
[Intermission]:
>>> Objective NOT reached in time (2:32)
[Intermission]:
JR/Vanhaomena disconnected
NBSCUPGOKU [Intermission]:
gg
[Intermission]:
JR/Kingi? disconnected
[Intermission]:
raZz'Q disconnected
[Intermission]:
bablooooooooo'Q disconnected
[Intermission]:
LAMP'Q disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.