Allied Command Post constructed. Charge speed increased!
[4:48]:
Allied Command Post spawn active!
encrypt MENTAL [4:15]:
:D
encrypt MENTAL [4:15]:
:D
[2:49]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:10
encrypt MENTAL [Countdown]:
guys
[2:55]:
The Doors are opening!!
[dR] jetro [0:00]:
:))))
[Intermission]:
>>> Objective NOT reached in time (7:10)
[dR] jetro [Warmup]:
so playing this map kinda feels like women who meet their rapist?
[dR] jetro [Warmup]:
atleast for youz
encrypt MENTAL [Warmup]:
wat
[dR] jetro [Warmup]:
google translate it Fritz
[dR] jetro [Warmup]:
and leave me alone
encrypt MENTAL [Countdown]:
ohh
encrypt MENTAL [Countdown]:
you so clever
encrypt MENTAL [Countdown]:
thank you for typing with u
[dR] jetro [Countdown]:
you o dumb :s
[dR] jetro [Countdown]:
so*
[9:36]:
Allies capture the Forward Bunker!
[9:05]:
The Sea Wall Door has been breached!
[9:00]:
Axis captured the Forward Bunker!
[8:46]:
Allies capture the Forward Bunker!
[7:28]:
Axis have returned the objective!
[6:32]:
Axis captured the Forward Bunker!
[6:27]:
Allies capture the Forward Bunker!
[6:02]:
Axis have returned the objective!
[0:25]:
Allies transmitted the documents!
[Intermission]:
>>> Clock set to: 9:34
encrypt MENTAL [Intermission]:
XD
[8:58]:
Allies capture the Forward Bunker!
[8:43]:
Axis captured the Forward Bunker!
[8:42]:
The Sea Wall Door has been breached!
[8:31]:
Allies capture the Forward Bunker!
[7:18]:
Allies transmitted the documents!
[Intermission]:
>>> Objective reached at 2:16 (original: 9:34)
encrypt MENTAL [Intermission]:
beach only
encrypt MENTAL [Intermission]:
noobs
[Intermission]:
encrypt MENTAL disconnected
[dR] zeto [Intermission]:
xx
[dR] jetro [Intermission]:
what is he
[Intermission]:
[dR] vyper disconnected
[dR] jetro [Intermission]:
like 12?
encrypt Swanidius [Intermission]:
opponent skill high
[dR] jetro [Intermission]:
jezus christ
[Intermission]:
encrypt Swanidius disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.