Elite Polish Gaming vs late night mix (2566 views)
17.02.12 22:45 CET
Awards | awarded to | for |
Lady Macbeth | L^NN^MM SPUU9 | 58 kills |
Killing Spree | czakubot | 6 frags without being killed |
Accountant | LNM andy | 90% kills/killed ratio |
He's dead, Jim! | czakubot | 35 gibs |
...and stay dead! | czakubot | 69% gibs/kill |
Lead Poisoning | L^NN^MM SPUU9 | 48 SMG kills |
Spammity spam spam! | L^NN^MM SPUU9 | 12 SPAM kills |
Fragstealer | L^NN^MM SPUU9 | 206 damage per frag |
Die! Damn you, Die! | LNM bluTbaD | 326 damage per frag |
What objective? | L^NN^MM SPUU9 | 404 XP |
Red Shirt | N!kebot | 74 deaths |
Are these pliers sharp? | czakubot | 9 deaths without fragging |
Med Pack Whore | LNM andy | 167 damage per death |
Eyes Wide Shut | L^NN^MM SPUU9 | 2 team kills |
Gingerbread man | N!kebot | 22 /kills |
» View plaintext endround stats
czakubot [Warmup]: | THX |
LNM andy [Warmup]: | let us play, hf |
czakubot [Warmup]: | gl hf guys |
czakubot [Warmup]: | :) |
[10:41]: | The Allies have captured the forward bunker! |
[10:23]: | The Depot Fence has been constructed. |
[10:12]: | Axis Command Post constructed. Charge speed increased! |
[10:01]: | The Allies have breached the Forward Bunker Gate! |
[9:44]: | The Allies have opened up the Forward spawn rear exit! |
[6:54]: | The Allies have breached the Depot Gate! |
[6:27]: | Allied team has destroyed the Axis Command Post! |
[6:23]: | Allied Command Post constructed. Charge speed increased! |
[5:03]: | The Allies have breached the Depot's east wall! |
[3:09]: | The Allied Truck is in position! |
[1:36]: | The Crane Controls have been constructed. |
[1:35]: | The Allies have activated the crane! |
[1:21]: | The Allies have loaded the Gold Crate onto the Truck! |
L^NN^MM SPUU9 [0:24]: | gg |
[Intermission]: | >>> Clock set to: 12:00 |
L^NN^MM SPUU9 [Countdown]: | hf |
[10:23]: | The Allies have captured the forward bunker! |
[10:20]: | The Axis have captured the forward bunker! |
[8:41]: | The Allies have captured the forward bunker! |
[8:28]: | The Depot Fence has been constructed. |
[8:15]: | Axis Command Post constructed. Charge speed increased! |
[7:47]: | The Allies have opened up the Forward spawn rear exit! |
[7:42]: | The Allies have breached the Forward Bunker Gate! |
[6:51]: | Allied team has destroyed the Axis Command Post! |
[6:47]: | Allied Command Post constructed. Charge speed increased! |
[5:59]: | The Allies have breached the Depot Gate! |
[5:51]: | The Allies have breached the Depot's east wall! |
[5:24]: | The Allied Truck is in position! |
[5:18]: | The Allies have breached the Depot's west wall! |
czakubot [4:17]: | epic fail |
[1:49]: | The Crane Controls have been constructed. |
[1:48]: | The Allies have activated the crane! |
[1:35]: | The Allies have loaded the Gold Crate onto the Truck! |
czakubot [0:20]: | gg |
LNM bluTbaD [0:14]: | gg |
L^NN^MM SPUU9 [0:13]: | loled |
LNM andy [0:03]: | gg |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
[11:22]: | The Tank has been repaired! |
[11:19]: | Allied team has stolen the Tank! |
[10:46]: | Axis Command Post constructed. Charge speed increased! |
[9:33]: | Allied team has destroyed the Bank Doors! |
[9:21]: | The Tank has been damaged! |
[9:21]: | Allied team has destroyed the Axis Command Post! |
[9:03]: | Allied Command Post constructed. Charge speed increased! |
[7:03]: | Allied team is escaping with the Gold Crate! |
[6:47]: | Truck Barrier #1 has been constructed. |
[5:53]: | Truck Barrier #1 has been destroyed. |
czakubot [3:56]: | cwele |
[3:52]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:07 |
LNM andy [Intermission]: | gg |
czakubot [4:18]: | KUP SE HITA OD KUNY CWLEU |
L^NN^MM SPUU9 [0:30]: | gg wp |
[Intermission]: | >>> Objective NOT reached in time (8:07) |
[Intermission]: | czakubot disconnected |
[Intermission]: | LNM SPUU9 disconnected |
LNM andy [Intermission]: | ggs |
[Intermission]: | awubot disconnected |
LNM bluTbaD [Intermission]: | gg wp |
[Intermission]: | LNM bluTbaD disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.