jogurtti.et vs stAt1c v2 (4911 views)
Boelon
possu
kimpe
possu
kimpe
fratske
flappie
cracker
flappie
cracker
05.03.12 20:30 CET
Awards | awarded to | for |
Lady Macbeth | jg.s1gg3e<3JiPa | 54 kills |
Killing Spree | stAt1c cRackeR | 5 frags without being killed |
Accountant | stAt1c cRackeR | 83% kills/killed ratio |
He's dead, Jim! | jg.KimpE :o | 12 gibs |
...and stay dead! | jg.KimpE :o | 24% gibs/kill |
Lead Poisoning | stAt1c cRackeR | 48 SMG kills |
Spammity spam spam! | stAt1c fLAP | 9 SPAM kills |
Fragstealer | stAt1c fLAP | 164 damage per frag |
Die! Damn you, Die! | stAt1c fratske | 251 damage per frag |
What objective? | jg.s1gg3e<3JiPa | 370 XP |
Red Shirt | stAt1c fLAP | 72 deaths |
Are these pliers sharp? | jg.s1gg3e<3JiPa | 10 deaths without fragging |
Med Pack Whore | stAt1c cRackeR | 160 damage per death |
Eyes Wide Shut | jg.KimpE :o | 5 team kills |
Gingerbread man | jg.s1gg3e<3JiPa | 35 /kills |
» View plaintext endround stats
jg.Boelon Minekit [Warmup]: | can he go ettv |
jg.s1gg3e<3JiPa [Warmup]: | dont go |
jg.s1gg3e<3JiPa [Warmup]: | stay |
jg.s1gg3e<3JiPa [Warmup]: | gl hf 8( |
jg.s1gg3e<3JiPa [Countdown]: | 8) |
jg.Boelon Minekit [Countdown]: | hf |
[11:58]: | Allies team locked from spectators by stAt1c fLAP |
[10:44]: | Allies team unlocked from spectators by stAt1c fLAP |
[5:34]: | The Allies have captured the forward bunker! |
[5:33]: | The Axis have captured the forward bunker! |
[0:38]: | The Allies have captured the forward bunker! |
jg.KimpE :o [0:32]: | NO |
[0:16]: | The Depot Fence has been constructed. |
jg.s1gg3e<3JiPa [0:09]: | kick boelon tk. |
stAt1c fLAP [0:07]: | failgame |
jg.s1gg3e<3JiPa [0:03]: | JiPp0 on seksipeto |
[Intermission]: | >>> Clock set to: 12:00 |
jg.Boelon Minekit [Intermission]: | shoutit nacolle ja jipolle |
[11:58]: | Axis team locked from spectators by stAt1c fLAP |
[11:23]: | The Allies have captured the forward bunker! |
[10:51]: | Axis Command Post constructed. Charge speed increased! |
[10:35]: | Axis team unlocked from spectators by stAt1c fLAP |
[10:29]: | The Allies have opened up the Forward spawn rear exit! |
[10:25]: | The Allies have breached the Forward Bunker Gate! |
[10:23]: | The Depot Fence has been constructed. |
[9:30]: | Allied team has destroyed the Axis Command Post! |
[9:27]: | Allied Command Post constructed. Charge speed increased! |
jg.s1gg3e<3JiPa [8:31]: | :D |
[8:23]: | The Allies have breached the Depot's east wall! |
[7:37]: | The Allies have breached the Depot Gate! |
[7:32]: | The Crane Controls have been constructed. |
[7:06]: | The Allies have breached the Depot's west wall! |
[6:54]: | The Crane Controls have been destroyed. |
jg.s1gg3e<3JiPa [6:16]: | MOI;:D |
[5:31]: | The Allied Truck is in position! |
[4:55]: | The Crane Controls have been constructed. |
[4:54]: | The Allies have activated the crane! |
[4:41]: | The Allies have loaded the Gold Crate onto the Truck! |
stAt1c cRackeR [4:22]: | gg |
stAt1c fLAP [4:20]: | GG WP |
[3:17]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:42 (original: 12:00) |
[9:58]: | Axis team locked from spectators by stAt1c fLAP |
[5:54]: | The Doors are opening!! |
[5:48]: | Main blast door opening! |
[5:38]: | Allied Command Post spawn active! |
[5:38]: | Allied Command Post constructed. Charge speed increased! |
[3:56]: | Main blast door closing! |
[3:31]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 6:28 |
stAt1c cRackeR [Intermission]: | gg |
[0:41]: | The Doors are opening!! |
stAt1c cRackeR [0:28]: | gg wp |
stAt1c fLAP [0:24]: | GG WP |
stAt1c fratske [0:22]: | WP |
jg.KimpE :o [0:19]: | GG WP |
jg.s1gg3e<3JiPa [0:13]: | sori jippo sin meni rahat:DD |
jg.KimpE :o [0:06]: | X-d vitust massii |
[0:01]: | stAt1c fLAP disconnected |
jg.s1gg3e<3JiPa [0:01]: | :DDD |
[Intermission]: | >>> Objective NOT reached in time (6:28) |
[Intermission]: | stAt1c fratske disconnected |
[Intermission]: | stAt1c farZa disconnected |
[Intermission]: | stAt1c cRackeR disconnected |
jg.s1gg3e<3JiPa [Warmup]: | gg |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.