Allied Command Post constructed. Charge speed increased!
[8:32]:
Allied Command Post spawn active!
hmm.Arnold [8:15]:
fast game
nKrom nature_prophet [5:50]:
serious?
[5:35]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 4:24
nKrom.violy [Intermission]:
gg
[0:23]:
The Doors are opening!!
nKrom.violy [0:09]:
:DDD
nKrom.violy [0:00]:
timmae wtf war das für ein aim D:
[Intermission]:
>>> Objective NOT reached in time (4:24)
hmm.t1mmAe [Warmup]:
>D
NBSCUPHYPE [Countdown]:
GLHF /
NBSCUPHYPE [Countdown]:
:)
[9:06]:
The Allies have captured the forward bunker!
[8:46]:
Axis Command Post constructed. Charge speed increased!
[8:26]:
Main Gate has been destroyed!
[7:26]:
Allied team has destroyed the Axis Command Post!
[7:06]:
Allied Command Post constructed. Charge speed increased!
nopeapoika:3 [6:57]:
:Dw
[Intermission]:
>>> Clock set to: 12:00
nKrom.violy [Intermission]:
gg
NBSCUPHYPE [Warmup]:
Let's goooo :))
[11:40]:
The Allies have captured the forward bunker!
[11:39]:
The Axis have reclaimed the forward bunker!
[11:17]:
The Allies have captured the forward bunker!
[10:54]:
Axis Command Post constructed. Charge speed increased!
[10:31]:
Main Gate has been destroyed!
[9:05]:
The West Flak88 has been destroyed!
hmm.Arnold [8:13]:
very exciting game
nKrom.violy [8:09]:
true
nKrom nature_prophet [8:09]:
THX TO U
NBSCUPHYPE [8:07]:
+1
[7:48]:
The East Flak88 has been destroyed!
[7:47]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Objective reached at 4:13 (original: 12:00)
nKrom.violy [Intermission]:
gg
hmm.t1mmAe [Intermission]:
HH
hmm.t1mmAe [Intermission]:
GG
nKrom xAeee [Intermission]:
wp
[Intermission]:
hmm.Arnold disconnected
NBSCUPHYPE [Intermission]:
i'm sur eyou entertained the 1 viewer :)
[Intermission]:
nKrom xAeee disconnected
NBSCUPHYPE [Intermission]:
gg's
[Intermission]:
nKrom nature_prophet disconnected
[Intermission]:
nKrom.violy disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.