credibilis. vs Aura.et (4123 views)
gr0ss
s1LENT
s1LENT
mental
Bl4d3
Bl4d3
ESL 2on2 Winter League 2011/2012 - Division 1
Playoffs - LB Semi-Final
04.03.12 19:30 CET
Awards | awarded to | for |
Lady Macbeth | cRe.gr0ss | 34 kills |
Killing Spree | bimbos.Bl4d3 | 4 frags without being killed |
Accountant | cRe.gr0ss | 110% kills/killed ratio |
He's dead, Jim! | cRe.gr0ss | 8 gibs |
...and stay dead! | cRe.gr0ss | 24% gibs/kill |
Lead Poisoning | cRe.gr0ss | 31 SMG kills |
Spammity spam spam! | cRe.s1LENT | 4 SPAM kills |
Fragstealer | cRe.gr0ss | 154 damage per frag |
Die! Damn you, Die! | bimbos.Bl4d3 | 245 damage per frag |
What objective? | bimbos.Bl4d3 | 261 XP |
Red Shirt | Aura.mental | 50 deaths |
Are these pliers sharp? | Aura.mental | 9 deaths without fragging |
Med Pack Whore | bimbos.Bl4d3 | 181 damage per death |
Eyes Wide Shut | cRe.s1LENT | 1 team kills |
Gingerbread man | cRe.s1LENT | 13 /kills |
» View plaintext endround stats
cRe.gr0ss [Warmup]: | :( |
Aura.mental [9:54]: | pause |
[9:54]: | Match is PAUSED! (Axis) |
Aura.mental [9:54]: | wasn held |
Aura.mental [9:54]: | :D |
[9:54]: | Aura.mentalcalled a vote. |
[9:54]: | Vote passed! |
[9:54]: | *** Level Restarted! *** |
cRe.s1LENT [Warmup]: | verständlich,dass 30 mins nich reichten <3 |
Aura.mental [Warmup]: | was??? |
Aura.mental [Warmup]: | montag 19 uhr |
Aura.mental [Warmup]: | cu |
Aura.mental [Warmup]: | b |
Aura.mental [Warmup]: | :D |
bimbos.Bl4d3 [Warmup]: | weg war er |
[9:48]: | Allies capture the factory district! |
[9:41]: | Axis recapture the factory district! |
[9:10]: | Allies capture the factory district! |
[9:09]: | Axis recapture the factory district! |
[8:26]: | Allies capture the factory district! |
Aura.mental [8:12]: | JO |
[8:00]: | The side gate has been built! |
[7:35]: | Axis Command Post constructed. Charge speed increased! |
[7:32]: | Allies have destroyed the Main Gate! |
[7:24]: | Allies have destroyed the Side Door! |
[6:09]: | Allies have destroyed the Bunker Controls! |
[6:09]: | Allies have destroyed the Bunker Controls! |
[6:09]: | Allies have destroyed the Bunker Controls! |
[6:09]: | Allies have destroyed the Bunker Controls! |
[6:09]: | Allies have destroyed the Bunker Controls! |
[6:09]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 3:51 |
[3:31]: | Allies capture the factory district! |
[3:20]: | The side gate has been built! |
[3:00]: | Axis recapture the factory district! |
[2:28]: | Allies have destroyed the Side Door! |
cRe.gr0ss [1:31]: | ._. |
[0:32]: | Allies capture the factory district! |
cRe.gr0ss [0:21]: | map? |
bimbos.Bl4d3 [0:18]: | sd |
[0:01]: | Axis recapture the factory district! |
[Intermission]: | >>> Objective NOT reached in time (3:51) |
Aura.mental [Intermission]: | :D |
Aura.mental [Intermission]: | die stats |
cRe.gr0ss [11:39]: | :DD |
[11:11]: | The Allies have captured the forward bunker! |
[10:58]: | The Depot Fence has been constructed. |
[10:53]: | Axis Command Post constructed. Charge speed increased! |
[10:42]: | The Allies have breached the Forward Bunker Gate! |
[10:29]: | The Allies have opened up the Forward spawn rear exit! |
[10:25]: | Allied team has destroyed the Axis Command Post! |
[10:21]: | Allied Command Post constructed. Charge speed increased! |
bimbos.Bl4d3 [10:17]: | :) |
cRe.s1LENT [9:03]: | :D |
cRe.s1LENT [9:03]: | :D |
cRe.s1LENT [9:03]: | :D |
cRe.s1LENT [9:02]: | :D |
cRe.s1LENT [9:02]: | :D |
cRe.s1LENT [9:02]: | :D |
cRe.gr0ss [8:50]: | nehm ich auch immer nade |
cRe.gr0ss [8:49]: | :$ |
cRe.s1LENT [8:45]: | DAS IST CREDIBILIS! |
cRe.gr0ss [8:43]: | und hüpf runter |
cRe.gr0ss [8:42]: | :$ |
cRe.s1LENT [8:41]: | :D |
[8:35]: | The Allies have breached the Depot Gate! |
[8:12]: | The Allies have breached the Depot's east wall! |
cRe.gr0ss [8:05]: | oah |
cRe.gr0ss [7:50]: | OAH |
cRe.s1LENT [7:47]: | oah |
bimbos.Bl4d3 [7:46]: | :) |
cRe.s1LENT [7:09]: | OAH |
[5:48]: | The Allied Truck is in position! |
cRe.gr0ss [5:20]: | 4 days no ET > proffessional aiming |
[4:55]: | The Crane Controls have been constructed. |
[4:55]: | The Allies have activated the crane! |
[4:42]: | The Allies have loaded the Gold Crate onto the Truck! |
bimbos.Bl4d3 [4:36]: | excuse |
Aura.mental [3:15]: | gg |
cRe.gr0ss [3:14]: | oah |
cRe.s1LENT [3:12]: | oah |
[3:11]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:48 |
cRe.gr0ss [Intermission]: | 27 acc |
cRe.gr0ss [Intermission]: | mad? |
Aura.mental [Warmup]: | ok |
cRe.gr0ss [Warmup]: | aber np |
cRe.s1LENT [Countdown]: | kästchen cfg;MAD? |
[8:15]: | The Allies have captured the forward bunker! |
cRe.s1LENT [7:47]: | OAH |
[7:38]: | Axis Command Post constructed. Charge speed increased! |
[7:34]: | The Allies have breached the Forward Bunker Gate! |
[7:19]: | The Allies have opened up the Forward spawn rear exit! |
cRe.s1LENT [6:59]: | OAH |
[6:43]: | Allied team has destroyed the Axis Command Post! |
[6:39]: | Allied Command Post constructed. Charge speed increased! |
[5:42]: | The Depot Fence has been constructed. |
[5:35]: | The Allies have breached the Depot Gate! |
[5:12]: | The Allies have breached the Depot's east wall! |
[5:01]: | The Allied Truck is in position! |
[4:38]: | The Crane Controls have been constructed. |
[4:38]: | The Allies have activated the crane! |
[4:24]: | The Allies have loaded the Gold Crate onto the Truck! |
cRe.gr0ss [3:41]: | :DD |
cRe.gr0ss [3:41]: | :DD |
cRe.gr0ss [3:41]: | :DD |
cRe.s1LENT [3:00]: | :D |
cRe.gr0ss [2:59]: | xD |
[2:49]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 5:59 (original: 8:48) |
[Intermission]: | bimbos.Bl4d3 disconnected |
cRe.gr0ss [Intermission]: | ggs |
Aura.mental [Intermission]: | prac hat sich ausgezahlt |
Aura.mental [Intermission]: | nice |
[Intermission]: | cRe.s1LENT disconnected |
Aura.mental [Intermission]: | cU |
[Intermission]: | cRe.gr0ss disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.