roTig vs eXecutors (3349 views)

ee Nukits
ee k0lzar
ee chubb
si M1tja
si Tohaj
de Hcke
07.03.12 18:15 CET
Awards awarded to for
Lady Macbeth EXE tohaj 56 kills
Killing Spree EXE hcke:o 5 frags without being killed
Accountant EXE tohaj 165% kills/killed ratio
He's dead, Jim! EXE tohaj 9 gibs
...and stay dead! EXE m1tja 31% gibs/kill
Lead Poisoning EXE tohaj 39 SMG kills
Spammity spam spam! rTg ChuBB 7 SPAM kills
Fragstealer rTg Nukits 148 damage per frag
Die! Damn you, Die! EXE m1tja 227 damage per frag
What objective? EXE hcke:o 303 XP
Red Shirt rTg k0lzar 63 deaths
Are these pliers sharp? rTg k0lzar 9 deaths without fragging
Med Pack Whore EXE tohaj 185 damage per death
Eyes Wide Shut rTg k0lzar 1 team kills
Gingerbread man EXE hcke:o 19 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
EXE tohaj165288563490013844760651840/04/039/133/015117854
EXE m1tja4616926568101457386938400/01/220/241/722112227
EXE hcke:o1083035450801191182176293290/05/136/197/221915355
EXE 9676013614025114626006206325530/010/195/1911/219715145
rTg k0lzar37124236360117545072262300/01/417/322/323711529
rTg Nukits6116331516017607166314480/01/320/312/319613027
rTg ChuBB5315431591017693991522150/01/319/327/722415539
rTg 494418517313033118460230098930/03/356/3211/721913328
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
EXE tohaj130631713400229192166360/00/05/32/0/KDKD/KKDKKK
EXE m1tja75411216300221572355400/00/18/30/1KKDK/KDKK/KDDDK
EXE hcke:o100791717300141093165360/00/05/65/1DD/DDKKDKKDDKKKKKK
EXE 102183464610005918576861120/00/118/127/2
rTg k0lzar40218205013223930601220/01/03/71/3KDKDKDDD/K//TDDDDD
rTg Nukits84611619500229202866640/00/06/71/2DKKDKDDDKKKD/K/DDD
rTg ChuBB40309221004252732591170/00/03/41/3KDDK/DDK/K/X/DD
rTg 55112336111019768691853030/01/012/183/8
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
EXE tohaj1931532915400939902604360/04/024/61/0/KKK/KK/KKDKKKKDKKK/KKKK/KD/DKKK/KK/KK/DKDKK
EXE m1tja33711030300102618359900/01/19/140/5D/D/DDK/KDKD/DD/KDK/DKK/DDDK/D/DDD/KDDKD
EXE hcke:o108143272540015545631751750/05/022/90/1KKKDD/K/K/K//K/KDD/KKDKKK/K/K/KK/KD/KDKK/KK/DDKDK/KK
EXE 11136766701100341206493782110/010/155/291/6
rTg k0lzar37103123210011321141661080/00/411/171/0/KK/DDDKD/KKDKD/DDDDD/DKDKD/KDD/DD///K/KDDKD
rTg Nukits5410212221012315137653840/01/311/171/1KD/DKDK/DDDDDKKDKKDKDKDDKDDXKDKDTDDD
rTg ChuBB44851227001230164133980/00/37/216/2DDDDDKDDDKDDDK/DDD/DDDKDDDKTDKDKKKXKDKKDD
rTg 452903681202159378120645900/01/1029/558/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
EXE tohaj166721061002153812951120/00/010/40/0KDKK//DKKDKKDKKK
EXE m1tja4057410210296398400/00/03/71/1SKDXKD/K/DDDKDD
EXE hcke:o125811081013225612891180/00/19/42/0DK/T/K/KDDKKKDKDKKK
EXE 11021024244117475735682300/00/122/153/1
rTg k0lzar27031100030000/00/03/80/0DKD/D/DKK/DDDD
rTg Nukits30031000030000/00/03/70/0DD/KDKD/DK/DD
rTg ChuBB10039101000011396176000/01/09/70/2K/KDKDDDDKKKDKKDKDKD
rTg 5239163100071396176000/01/015/220/2

» View plaintext endround stats
Player Chats
rTg ChuBB [Warmup]: [READY]
EXE tohaj [Warmup]: K
[3:26]: The Doors are opening!!
[2:21]: Allied Command Post spawn active!
[2:21]: Allied Command Post constructed. Charge speed increased!
[0:47]: Main blast door opening!
[0:41]: Main blast door closing!
rTg ChuBB [0:03]: GG
[Intermission]: >>> Objective NOT reached in time (5:25)
rTg ChuBB [Warmup]: [READY]
[5:21]: The Allies have captured the forward bunker!
[5:18]: The Axis have captured the forward bunker!
[4:41]: The Allies have captured the forward bunker!
[4:37]: The Axis have captured the forward bunker!
[4:33]: The Allies have captured the forward bunker!
[4:32]: The Axis have captured the forward bunker!
rTg ChuBB [4:14]: so much luck in one map :D
[2:12]: The Allies have captured the forward bunker!
[1:47]: Axis Command Post constructed. Charge speed increased!
[1:25]: The Depot Fence has been constructed.
[1:16]: The Allies have breached the Forward Bunker Gate!
EXE tohaj [0:42]: :O
[0:42]: The Allies have opened up the Forward spawn rear exit!
EXE m1tja [0:39]: xD
[Intermission]: >>> Clock set to: 12:00
rTg ChuBB [Warmup]: [READY]
[11:20]: The Allies have captured the forward bunker!
[11:18]: The Axis have captured the forward bunker!
[11:10]: The Allies have captured the forward bunker!
rTg ChuBB [10:44]: u guys lagging also?
[10:44]: Axis Command Post constructed. Charge speed increased!
EXE hcke:o [10:34]: no
rTg Nukits [10:30]: what is this shit server
rTg ChuBB [10:28]: :S
[10:27]: The Allies have opened up the Forward spawn rear exit!
EXE m1tja [10:27]: shoutout kwiz
[10:26]: The Allies have breached the Forward Bunker Gate!
[9:29]: The Allies have breached the Depot Gate!
rTg ChuBB [9:19]: n1
EXE m1tja [9:15]: :D
[9:12]: Allied team has destroyed the Axis Command Post!
[9:09]: Allied Command Post constructed. Charge speed increased!
[8:01]: The Crane Controls have been constructed.
[7:56]: The Allied Truck is in position!
[7:55]: The Allies have activated the crane!
[7:53]: The Allies have breached the Depot's east wall!
[7:42]: The Allies have loaded the Gold Crate onto the Truck!
EXE m1tja [7:29]: no ai mtoday
EXE m1tja [7:29]: :D
[6:40]: rTg Nukits disconnected
rTg k0lzar [6:35]: server lagg
EXE hcke:o [6:31]: ofc
EXE m1tja [6:29]: so lags for all
[6:28]: rTg k0lzar disconnected
EXE m1tja [6:27]: why u blame it
EXE m1tja [6:21]: XD
EXE m1tja [6:20]: xD
[6:05]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 5:54 (original: 12:00)
[Intermission]: rTg ChuBB disconnected
EXE hcke:o [Warmup]: gg wp

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.