Allied Command Post constructed. Charge speed increased!
[8:25]:
Axis team has destroyed the Allied Command Post!
[8:25]:
Allied Command Post spawn disabled!
jari&70p5u :{D [8:13]:
gg lows
[8:10]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 1:49
jari&HIRVI #cWg.et [Intermission]:
gg lows
jari&70p5u :{D [Intermission]:
spugen peli 0/5
jari&70p5u :{D [Intermission]:
tarjoiltu
jari&toMi :{D [0:55]:
WE GOT FORFEIT !!!!!!
jari&toMi :{D [0:51]:
jari in da finalz
jari&70p5u :{D [0:28]:
ilmoitamme iloksenne saaneemme forfeitin: JARI FINAALEIHIN ILMAN MAPINKAAN TAPPIOTA! (suomalaisille jotka eivät ymmärtäneet)
[0:09]:
jari&spuge :{D disconnected
jari&70p5u :{D [0:04]:
EGOguit
jari&70p5u :{D [0:03]:
lol
[Intermission]:
>>> Objective NOT reached in time (1:49)
jari&toMi :{D [Warmup]:
hf nerds
jari&HIRVI #cWg.et [Warmup]:
gtv'ettv andyf1 join
jari&70p5u :{D [Countdown]:
too low
[11:53]:
jari&haRRi #cWg.etcalled a vote.
[11:52]:
Vote FAILED! (Map Restart )
[11:47]:
jari&haRRi #cWg.etcalled a vote.
[11:45]:
Vote FAILED! (Match Reset )
[11:44]:
jari&haRRi #cWg.etcalled a vote.
[11:39]:
Allies capture the Old City!
[11:37]:
Axis reclaimed the Old City!
[11:36]:
Allies capture the Old City!
[11:34]:
Vote FAILED! (Match Reset )
[11:34]:
Axis reclaimed the Old City!
[11:27]:
Allies capture the Old City!
jari&70p5u :{D [11:19]:
ja tuasta
[10:59]:
Allies have captured the Old City!
[10:59]:
Allies have destroyed the Old City Door!
jari&70p5u :{D [9:25]:
hyvä oli äijät
jari&toMi :{D [9:20]:
HYVIN VEDETTY
jari&spuge :{D [8:54]:
:{D
[6:56]:
Allies have transmitted the North Documents!
[5:27]:
Allies have transmitted both Documents!
[5:27]:
Allies have transmitted the South Documents!
[Intermission]:
>>> Clock set to: 6:33
jari&toMi :{D [Intermission]:
mvp= tomi
jari&70p5u :{D [Intermission]:
paskat
jari&spuge :{D [Intermission]:
potm spuge
jari&70p5u :{D [Warmup]:
miten joku jaksaa kattoo tätä
[Countdown]:
Vote FAILED! (Start Match )
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.