eXecutors vs Team Inst!nct (3264 views)
M1tja
Tohaj
Hcke
Tohaj
Hcke
Kenji
Salem II
J3ag3r
Salem II
J3ag3r
07.03.12 20:30 CET
Awards | awarded to | for |
Lady Macbeth | EXE hcke:o | 60 kills |
Killing Spree | EXE tohaj | 9 frags without being killed |
Accountant | EXE tohaj | 181% kills/killed ratio |
He's dead, Jim! | EXE m1tja | 8 gibs |
...and stay dead! | EXE m1tja | 24% gibs/kill |
Lead Poisoning | EXE hcke:o | 59 SMG kills |
Spammity spam spam! | EXE m1tja | 3 SPAM kills |
Fragstealer | EXE tohaj | 146 damage per frag |
Die! Damn you, Die! | Inst!nct - J3ag3r | 435 damage per frag |
What objective? | EXE hcke:o | 339 XP |
Red Shirt | Inst!nct - Kenji | 58 deaths |
Are these pliers sharp? | Inst!nct - J3ag3r | 17 deaths without fragging |
Med Pack Whore | EXE hcke:o | 184 damage per death |
Eyes Wide Shut | EXE hcke:o | 3 team kills |
Gingerbread man | EXE m1tja | 20 /kills |
» View plaintext endround stats
Inst!nct - Kenji [Countdown]: | Shoutout to Supports: BlackMamba |
Inst!nct - Kenji [Countdown]: | Shoutout to Friends: M@ndy, Lancia, m1tja, Kwizlord, hcke, strAy, eujen, mental, ScaTmaN_, mAss1v, Kart, Libo, imPluX, RapToN, G!pp! |
Inst!nct - Kenji [Countdown]: | Shoutout to Team - Inst!nct eSports: Salem II, Ers, Dirtyharry, J3ag3r, Joka, Lagz, hAr!bo, calle |
[11:34]: | The Allies have captured the forward bunker! |
EXE hcke:o [11:27]: | shoutout 2 synop |
[11:15]: | Axis Command Post constructed. Charge speed increased! |
[10:37]: | The Allies have opened up the Forward spawn rear exit! |
[10:33]: | The Allies have breached the Forward Bunker Gate! |
[9:41]: | Allied team has destroyed the Axis Command Post! |
[9:37]: | Allied Command Post constructed. Charge speed increased! |
[9:19]: | The Depot Fence has been constructed. |
[8:33]: | The Allies have breached the Depot Gate! |
[7:54]: | The Allies have breached the Depot's east wall! |
[7:44]: | The Allied Truck is in position! |
[7:24]: | The Crane Controls have been constructed. |
[7:23]: | The Allies have activated the crane! |
[7:10]: | The Allies have loaded the Gold Crate onto the Truck! |
Inst!nct - Kenji [6:35]: | gg |
[5:59]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:00 |
[4:37]: | The Allies have captured the forward bunker! |
[4:21]: | The Depot Fence has been constructed. |
[4:14]: | Axis Command Post constructed. Charge speed increased! |
[3:57]: | The Allies have opened up the Forward spawn rear exit! |
[3:56]: | The Allies have breached the Forward Bunker Gate! |
Inst!nct - Kenji [1:36]: | GG |
[0:26]: | Allied team has destroyed the Axis Command Post! |
[Intermission]: | >>> Objective NOT reached in time (6:00) |
EXE hcke:o [Intermission]: | gg wp |
Inst!nct - Salem II [Intermission]: | gg |
EXE hcke:o [4:53]: | :< |
Inst!nct - Kenji [2:12]: | GG |
[1:02]: | The Doors are opening!! |
[0:42]: | Allied Command Post spawn active! |
[0:42]: | Allied Command Post constructed. Charge speed increased! |
EXE hcke:o [0:39]: | XD |
EXE tohaj [0:13]: | gg |
Inst!nct - Kenji [0:11]: | gg |
[Intermission]: | >>> Clock set to: 10:00 |
EXE m1tja [9:37]: | xD |
[8:57]: | The Doors are opening!! |
[8:40]: | Allied Command Post spawn active! |
[8:40]: | Allied Command Post constructed. Charge speed increased! |
Inst!nct - Kenji [7:45]: | gg |
Inst!nct - Kenji [7:42]: | wp |
[7:32]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 2:27 (original: 10:00) |
EXE m1tja [Intermission]: | gg |
Inst!nct - Salem II [Intermission]: | AAgg bb |
[Intermission]: | Inst!nct - Salem II disconnected |
EXE hcke:o [Intermission]: | gg wp |
EXE tohaj [Intermission]: | gg |
[Intermission]: | EXE m1tja disconnected |
Inst!nct - J3ag3r [Intermission]: | SGG BB |
[Intermission]: | Inst!nct - J3ag3r disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.