Allied Command Post constructed. Charge speed increased!
[8:37]:
The Tank has been repaired!
[8:34]:
The Tank has been damaged!
[7:11]:
The Tank has been repaired!
[7:08]:
Allied team has stolen the Tank!
[6:59]:
Tank Barrier #1 has been constructed.
[6:40]:
The Tank has been damaged!
[5:44]:
The Tank has been repaired!
[5:42]:
Tank Barrier #1 has been destroyed.
[5:39]:
Truck Barrier #1 has been constructed.
[5:04]:
The Tank has been damaged!
[4:57]:
The Tank has been repaired!
[4:36]:
Allied team has destroyed the Bank Doors!
[4:32]:
The Tank has been damaged!
[4:03]:
Truck Barrier #1 has been destroyed.
[2:39]:
Allied team is escaping with the Gold Crate!
wiSe fanatic [1:01]:
:XD
[0:44]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 11:15
[10:45]:
Allied Command Post constructed. Charge speed increased!
[10:02]:
The Tank has been repaired!
[9:59]:
Allied team has stolen the Tank!
[9:27]:
Tank Barrier #1 has been constructed.
[8:20]:
Tank Barrier #1 has been destroyed.
[7:43]:
Allied team has destroyed the Bank Doors!
[7:26]:
Allied team is escaping with the Gold Crate!
[4:45]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 6:29 (original: 11:15)
wiSe fanatic [Intermission]:
nice game intense
re+play Swanidius [Intermission]:
shoutit vermulle ja jutille
[9:10]:
The Doors are opening!!
[9:05]:
Main blast door opening!
[7:44]:
Main blast door closing!
wiSe fanatic [7:13]:
wp
[7:05]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 2:54
wiSe fanatic [Warmup]:
we should've played it tomorrow 8)
re+play Webe [Countdown]:
ye prolly u wudve won it tomorro
wiSe fanatic [Countdown]:
ye np vs noobs
wiSe fanatic [1:30]:
yeaaaaaaaaaaaaaaah boy
[0:23]:
The Doors are opening!!
rAMPAGE [0:04]:
gg
[0:02]:
rAMPAGE disconnected
wiSe hunter [0:00]:
:d
[Intermission]:
>>> Objective NOT reached in time (2:54)
[Intermission]:
re+paly squalli<3A disconnected
re+play Swanidius [Intermission]:
ggs
[Intermission]:
wiSe fanatic disconnected
[Intermission]:
re+play Swanidius disconnected
[Intermission]:
wiSe hunter disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.