Team Decerto vs re+play (5345 views)
saKen
joshua
SQuid
joshua
SQuid
vokki
Swanidius
Squall
Swanidius
Squall
20.03.12 18:15 CET
Awards | awarded to | for |
Lady Macbeth | Mouse(on. JOSHUA | 89 kills |
Killing Spree | {MC} saKenGG | 9 frags without being killed |
Accountant | Mouse(on. JOSHUA | 124% kills/killed ratio |
He's dead, Jim! | Mouse(on. JOSHUA | 26 gibs |
...and stay dead! | Mouse(on. JOSHUA | 29% gibs/kill |
Lead Poisoning | Mouse(on. JOSHUA | 74 SMG kills |
Spammity spam spam! | {MC} saKenGG | 10 SPAM kills |
Fragstealer | re+play Swanidius | 193 damage per frag |
Die! Damn you, Die! | ^Pre^W+^Pplay ^Wvokki | 234 damage per frag |
What objective? | Mouse(on. JOSHUA | 612 XP |
Red Shirt | ^Pre^W+^Pplay ^Wvokki | 112 deaths |
Are these pliers sharp? | ^Pre^W+^Pplay ^Wvokki | 15 deaths without fragging |
Med Pack Whore | Mouse(on. JOSHUA | 165 damage per death |
Eyes Wide Shut | mC^H SQuid | 3 team kills |
Gingerbread man | Mouse(on. JOSHUA | 27 /kills |
» View plaintext endround stats
{MC} saKenGG [Warmup]: | I AM NOT RUPPING TILL YOU SAY UR MAP |
re+play Swanidius [Warmup]: | frost i said |
{MC} saKenGG [Warmup]: | DECLINED |
re+play Swanidius [Warmup]: | ? |
Mouse(on. JOSHUA [Warmup]: | tell me or afk and I won't awnser my phone |
re+play Swanidius [Warmup]: | frostbite |
{MC} saKenGG [Warmup]: | our 3rd just went afk |
{MC} saKenGG [Warmup]: | sorry guys |
mC^H SQuid [Warmup]: | frost aint in the pool |
re+play Swanidius [Warmup]: | oh |
Mouse(on. JOSHUA [Warmup]: | [21:31:29] <ovr-saKen> kanker lul |
{MC} saKenGG [Warmup]: | watch your comment plz |
re+play Swanidius [Warmup]: | adler then |
^Pre^W+^Pplay ^Wvokki [Warmup]: | ADLERNEST |
Mouse(on. JOSHUA [Warmup]: | oke |
Mouse(on. JOSHUA [Warmup]: | lets go |
mC^H SQuid [Warmup]: | where webe then |
mC^H SQuid [Warmup]: | :S |
Mouse(on. JOSHUA [Warmup]: | saken 999 now |
re+play Swanidius [Countdown]: | i kicked |
re+play Swanidius [Countdown]: | him |
{MC} saKenGG [Countdown]: | rules are rules |
Mouse(on. JOSHUA [Countdown]: | hf |
[8:42]: | Allied Command Post constructed. Charge speed increased! |
[3:43]: | The Tank has been repaired! |
[3:40]: | Allied team has stolen the Tank! |
[3:00]: | Axis team has destroyed the Allied Command Post! |
[2:31]: | The Tank has been damaged! |
[2:28]: | The Tank has been repaired! |
[2:26]: | Axis Command Post constructed. Charge speed increased! |
[1:52]: | Allied team has destroyed the Bank Doors! |
[1:48]: | The Tank has been damaged! |
[Intermission]: | >>> Clock set to: 12:00 |
{MC} saKenGG [Intermission]: | gg! |
mC^H SQuid [Countdown]: | ohurcooooooooooooooool! |
[9:54]: | The Tank has been repaired! |
[9:51]: | Allied team has stolen the Tank! |
[8:48]: | Axis Command Post constructed. Charge speed increased! |
[8:22]: | Allied team has destroyed the Axis Command Post! |
[8:16]: | Allied team has destroyed the Bank Doors! |
[8:00]: | The Tank has been damaged! |
[7:58]: | Allied Command Post constructed. Charge speed increased! |
[6:14]: | Allied team is escaping with the Gold Crate! |
{MC} saKenGG [5:16]: | gg |
[5:15]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 6:44 (original: 12:00) |
[7:00]: | The Doors are opening!! |
{MC} saKenGG [6:42]: | :D:D |
[6:37]: | Allied Command Post spawn active! |
[6:37]: | Allied Command Post constructed. Charge speed increased! |
[5:00]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 4:59 |
[3:21]: | The Doors are opening!! |
[3:04]: | Allied Command Post constructed. Charge speed increased! |
[3:04]: | Allied Command Post spawn active! |
[2:31]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 2:28 (original: 4:59) |
Mouse(on. JOSHUA [Intermission]: | gg |
[9:13]: | The Allies have breached the Forward Bunker Gate! |
[8:59]: | Allied Command Post constructed. Charge speed increased! |
[8:07]: | The Allies have opened up the Forward spawn rear exit! |
[5:39]: | The Allies have breached the Depot Gate! |
[5:34]: | The Depot Fence has been constructed. |
[4:32]: | The Allies have breached the Depot's east wall! |
[3:09]: | The Allied Truck is in position! |
mC^H SQuid [0:46]: | this josh |
[0:45]: | Axis team has destroyed the Allied Command Post! |
{MC} saKenGG [0:43]: | report |
[Intermission]: | >>> Clock set to: 12:00 |
{MC} saKenGG [Intermission]: | gg |
Mouse(on. JOSHUA [Countdown]: | hf |
[10:45]: | The Allies have breached the Forward Bunker Gate! |
[10:42]: | Axis Command Post constructed. Charge speed increased! |
[10:00]: | The Depot Fence has been constructed. |
[9:54]: | The Allies have opened up the Forward spawn rear exit! |
[9:53]: | Allied team has destroyed the Axis Command Post! |
[9:50]: | Allied Command Post constructed. Charge speed increased! |
[8:24]: | The Allies have breached the Depot's east wall! |
mC^H SQuid [8:20]: | :D |
mC^H SQuid [8:18]: | that medic |
{MC} saKenGG [8:17]: | gg riot |
mC^H SQuid [8:16]: | good box |
mC^H SQuid [8:15]: | :XD |
[6:50]: | The Allies have breached the Depot Gate! |
Mouse(on. JOSHUA [6:10]: | :D |
[6:02]: | The Allied Truck is in position! |
[4:38]: | The Crane Controls have been constructed. |
[4:37]: | The Allies have activated the crane! |
Mouse(on. JOSHUA [4:33]: | : D |
[4:23]: | The Allies have loaded the Gold Crate onto the Truck! |
re+paly squalli<3A [2:40]: | congrats for your esl premium :) |
{MC} saKenGG [2:37]: | tanks |
mC^H SQuid [2:27]: | congrats for runner up |
re+paly squalli<3A [2:18]: | cu at bfb2 |
{MC} saKenGG [2:15]: | jello |
[2:13]: | re+paly squalli<3A disconnected |
[1:43]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:16 (original: 12:00) |
^Pre^W+^Pplay ^Wvokki [Intermission]: | wp |
[Intermission]: | re+play vokki disconnected |
{MC} saKenGG [Intermission]: | gg |
[Intermission]: | re+play Swanidius disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.