bacardi team vs PolagZ (4864 views)
03.04.12 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | PolagZ.stexx:o) | 43 kills |
Killing Spree | PolagZ.stexx:o) | 5 frags without being killed |
Accountant | PolagZ.stexx:o) | 84% kills/killed ratio |
He's dead, Jim! | mPG^7Arnold | 13 gibs |
...and stay dead! | mPG^7Arnold | 43% gibs/kill |
Lead Poisoning | mPG-derr1ck | 40 SMG kills |
Spammity spam spam! | PolagZ.Michalek | 6 SPAM kills |
Fragstealer | mPG-wassAbu | 218 damage per frag |
Die! Damn you, Die! | PolagZ.stexx:o) | 253 damage per frag |
What objective? | PolagZ.stexx:o) | 340 XP |
Red Shirt | PolagZ.Michalek | 63 deaths |
Are these pliers sharp? | PolagZ.Michalek | 9 deaths without fragging |
Med Pack Whore | PolagZ.stexx:o) | 160 damage per death |
Eyes Wide Shut | PolagZ.dean | 4 team kills |
Gingerbread man | PolagZ.Michalek | 23 /kills |
» View plaintext endround stats
mPG^7Arnold [Warmup]: | FORFEIT |
mPG-wassAbu [Warmup]: | :D |
mPG-wassAbu [Warmup]: | :D |
mPG^7Arnold [Warmup]: | 10 MIN MINAELO |
PolagZ.stexx:o) [Countdown]: | Pozdro mi0dek |
[8:16]: | The Allies have captured the forward bunker! |
[7:59]: | Axis Command Post constructed. Charge speed increased! |
[7:37]: | The Allies have opened up the Forward spawn rear exit! |
[7:34]: | The Allies have breached the Forward Bunker Gate! |
[4:42]: | Allied team has destroyed the Axis Command Post! |
[4:34]: | The Depot Fence has been constructed. |
[4:33]: | Allied Command Post constructed. Charge speed increased! |
[4:27]: | The Allies have breached the Depot Gate! |
[3:03]: | The Allies have breached the Depot's east wall! |
[2:15]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
mPG^7Arnold [Warmup]: | rup baranie |
[10:33]: | The Allies have breached the Forward Bunker Gate! |
[10:05]: | The Depot Fence has been constructed. |
[10:02]: | Allied Command Post constructed. Charge speed increased! |
[9:52]: | The Allies have opened up the Forward spawn rear exit! |
[8:58]: | The Allies have breached the Depot's east wall! |
[8:33]: | The Allies have breached the Depot Gate! |
[7:28]: | The Allied Truck is in position! |
[5:33]: | The Crane Controls have been constructed. |
[5:32]: | The Allies have activated the crane! |
[5:19]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:09]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 7:50 (original: 12:00) |
mPG-derr1ck [Intermission]: | ggs |
PolagZ.Michalek [Intermission]: | WP |
mPG^7Arnold [Warmup]: | rup baranie |
[7:23]: | Allies capture the factory district! |
[7:06]: | The side gate has been built! |
[6:44]: | Allies have destroyed the Main Gate! |
[3:43]: | Allies have destroyed the Bunker Controls! |
[3:43]: | Allies have destroyed the Bunker Controls! |
[3:43]: | Allies have destroyed the Bunker Controls! |
[3:43]: | Allies have destroyed the Bunker Controls! |
[3:43]: | Allies have destroyed the Bunker Controls! |
[3:43]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 6:17 |
[4:53]: | Allies capture the factory district! |
[4:51]: | Axis recapture the factory district! |
[4:50]: | Allies capture the factory district! |
[4:19]: | Axis Command Post constructed. Charge speed increased! |
[4:05]: | Allies have destroyed the Main Gate! |
PolagZ.stexx:o) [0:27]: | gg |
PolagZ.stexx:o) [0:26]: | :] |
mPG^7Arnold [0:15]: | wassabi man of te mecz |
[0:12]: | mPG^Arnold disconnected |
[Intermission]: | >>> Objective NOT reached in time (6:17) |
[Intermission]: | mPG-wassAbu disconnected |
[Intermission]: | PolagZ.stexx:o) disconnected |
[Intermission]: | PolagZ.dean disconnected |
mPG-derr1ck [Intermission]: | ggs |
[Intermission]: | PolagZ.Michalek disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.