te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis :o)AVLIKs 16 17 1 0 48 0 1600 1784 0 43
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Axis Totals 16 17 1 0 48 0 1600 1784 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies hARMEN 16 16 0 0 50 0 1784 1600 0 44
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Allies Totals 16 16 0 0 50 0 1784 1600 0 0
ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis hARMEN 5 5 3 0 50 3 536 645 0 12
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Axis Totals 5 5 3 0 50 3 536 645 0 3
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies :o)AVLIKs 5 5 1 0 50 1 645 536 0 24
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Allies Totals 5 5 1 0 50 1 645 536 0 1
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis :o)AVLIKs 11 10 2 0 52 2 1430 1072 0 21
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Axis Totals 11 10 2 0 52 2 1430 1072 0 2
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies hARMEN 10 11 6 0 47 3 1072 1430 0 15
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Allies Totals 10 11 6 0 47 3 1072 1430 0 3
Player Chats
hARMEN [Countdown]:
gl & hf
hARMEN [9:33]:
kak
[7:56]:
Axis have returned the objective!
:o)AVLIKs [7:35]:
love lucky st
hARMEN [7:22]:
lol 3 hp
[7:10]:
Axis have returned the objective!
[6:46]:
Axis win!
[6:43]:
end
[Intermission]:
>>> Clock set to: 3:16
:o)AVLIKs [0]:
wtf is with time?????
[0]:
Allies win!
[0]:
end
[Intermission]:
>>> Objective NOT reached in time (3:16)
hARMEN [Intermission]:
nothing
hARMEN [Intermission]:
its till some 1 got all the objectives
[Intermission]:
>>> Clock set to: 5:00
[2:53]:
:o)AVLIKs disconnected
hARMEN [Warmup]:
lol
hARMEN [Warmup]:
what now
hARMEN [Warmup]:
gg
hARMEN [Warmup]:
4-0 harme
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.