As Soon As Possible vs eXecutors (3623 views)

be BuNeD
se plAsjE
si Kwizlord
si m1tja
17.04.12 19:30 CEST
Awards awarded to for
Lady Macbeth surekwiz20euro 44 kills
Killing Spree #exe.et KwizlorD 6 frags without being killed
Accountant AsAp* plAsjE 77% kills/killed ratio
He's dead, Jim! AsAp* plAsjE 7 gibs
...and stay dead! #exe.et M1TJA 19% gibs/kill
Lead Poisoning #exe.et KwizlorD 44 SMG kills
Spammity spam spam! surekwiz20euro 6 SPAM kills
Fragstealer #exe.et M1TJA 150 damage per frag
Die! Damn you, Die! #exe.et KwizlorD 192 damage per frag
What objective? #exe.et KwizlorD 327 XP
Red Shirt surekwiz20euro 61 deaths
Are these pliers sharp? #exe.et M1TJA 10 deaths without fragging
Med Pack Whore #exe.et KwizlorD 188 damage per death
Eyes Wide Shut #exe.et KwizlorD 2 team kills
Gingerbread man surekwiz20euro 17 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
#exe.et M1TJA5225632616011160257779420/01/029/443/8188128510
#exe.et KwizlorD6832738567021373518296860/03/244/315/319314865
#exe.et 605837011713032413376160751280/04/273/318/319113868
surekwiz20euro7121944616111763475058530/00/339/376/414482410
AsAp* plAsjE77262435670117691460232220/02/134/346/516110847
AsAp* plAsjE744818711713123413261110812750/02/173/3412/51539549
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
#exe.et M1TJA338072110031263216400/00/06/141/4KDDDDKK/K/D/DDDKDDDDDDDDDDKK
#exe.et KwizlorD80121121530042286228400/01/19/92/1DDKK/DDKKKD/DDDKDKDKKDK/KK/
#exe.et 57201193640073549444800/01/115/233/5
surekwiz20euro11586151360052238183700/00/112/53/3KKKKDKDDD//KK/KKKDK/K/KDKKXDD
AsAp* plAsjE707214202019221017121290/01/011/103/1D/KK/DKDDDKK//KK/K/D/KKKK/KDK/DTDDD
AsAp* plAsjE93158293380114444835491290/01/123/156/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
#exe.et M1TJA10783151440152612211460/01/014/81/1DDK/KK/KDK/T/DDDKKKKKDKDKKKDK/
#exe.et KwizlorD47711021400919852552250/02/018/72/0KK//KKK/K/DK/KKX/KD/KKKKKKDD/KKDKKD/KK
#exe.et 7715425358011445974666310/03/032/153/1
surekwiz20euro29072401050000/00/27/150/1KD/DDDDDDD/KS//DDDK/DKDDKKDKDDD
AsAp* plAsjE3471823300418522302180/00/17/161/2D/KDDDDKKDDK//KDDKD/DDDDDKDDKDD
AsAp* plAsjE32711547310918522302180/00/314/311/3
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
#exe.et M1TJA01303000036455800/00/00/30/1XDDD
#exe.et KwizlorD4019250010372794590/00/02/21/1DDTDKKDD
#exe.et 20322800107361352590/00/02/51/2
surekwiz20euro1663853000258639200/00/04/11/0/KKDKK/K
AsAp* plAsjE1502732000176634400/00/01/10/0KK/DK
AsAp* plAsjE15865850003135273600/00/05/21/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
#exe.et M1TJA3326260001311621360/00/02/50/0D/DKDDKD
#exe.et KwizlorD2003342000071551800/00/04/20/0KKKDDK
#exe.et 1175968000110261139360/00/06/70/0
surekwiz20euro10027440001800594180/00/04/30/0DKDKKK/D
AsAp* plAsjE1001633100033943200/00/03/30/0KDDKKD
AsAp* plAsjE1004377100111391026180/00/07/60/0
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
#exe.et M1TJA8333561001736102800/00/04/51/0KKKDDKDD/KD
#exe.et KwizlorD1664853000093496300/00/05/30/0DKDKKKKD
#exe.et 1258110910011670199100/00/09/81/0
surekwiz20euro71435700011554107500/00/05/60/0DKK/KDKDDDDK
AsAp* plAsjE602835000143759500/00/03/30/1DDDKK/DK
AsAp* plAsjE667181200021991167000/00/08/90/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
#exe.et M1TJA27213110001739129400/00/03/90/2DKDDK/DKDDXDDDD
#exe.et KwizlorD503551000101059118520/00/16/80/1DDKDDDDDKTDKDKKD
#exe.et 395682100111798247920/00/19/170/3
surekwiz20euro8025810001311691160350/00/07/72/0KK/D/DKK/KDTKDDKDKD
AsAp* plAsjE4004812310021310638750/01/09/12/1KKKDKKKKX/KKKK/K
AsAp* plAsjE2407320131015247917981100/01/016/84/1

» View plaintext endround stats
Player Chats
AsAp* plAsjE [Countdown]: gl hf
[10:23]: The Allies have captured the forward bunker!
[9:58]: Axis Command Post constructed. Charge speed increased!
[9:46]: The Allies have breached the Forward Bunker Gate!
[9:37]: The Allies have opened up the Forward spawn rear exit!
AsAp* plAsjE [9:35]: -.-
[8:58]: The Depot Fence has been constructed.
[8:45]: The Allies have breached the Depot Gate!
[8:14]: Allied team has destroyed the Axis Command Post!
[7:59]: Allied Command Post constructed. Charge speed increased!
[7:55]: The Allies have breached the Depot's east wall!
[7:27]: The Allied Truck is in position!
[4:10]: The Crane Controls have been constructed.
[4:09]: The Allies have activated the crane!
[3:56]: The Allies have loaded the Gold Crate onto the Truck!
#exe.et M1TJA [2:53]: XD
[1:58]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:01
[8:51]: Match is PAUSED! (Axis)
[8:50]: Match resuming in 10 seconds!
[8:50]: Match resuming in 9 seconds!
[8:50]: Match resuming in 8 seconds!
[8:50]: Match resuming in 7 seconds!
[8:50]: Match resuming in 6 seconds!
[8:50]: Match resuming in 5 seconds!
[8:50]: Match resuming in 4 seconds!
[8:50]: Match resuming in 3 seconds!
[8:50]: Match resuming in 2 seconds!
[8:50]: Match resuming in 1 seconds!
[8:50]: FIGHT!
[6:14]: The Allies have captured the forward bunker!
[5:47]: Axis Command Post constructed. Charge speed increased!
[5:28]: The Allies have breached the Forward Bunker Gate!
[5:18]: The Allies have opened up the Forward spawn rear exit!
#exe.et M1TJA [4:20]: wtf
#exe.et M1TJA [4:16]: unhit :D
[3:59]: Allied team has destroyed the Axis Command Post!
[3:27]: The Allies have breached the Depot Gate!
[2:52]: The Depot Fence has been constructed.
[2:36]: Asap*BuNeD.:>called a vote.
AsAp* plAsjE [2:35]: raper 4 ever
[2:33]: Vote FAILED! (UN-MUTE Asap*BuNeD.:>)
[2:25]: Axis Command Post constructed. Charge speed increased!
[1:56]: The Allied Truck is in position!
#exe.et M1TJA [1:37]: SHOUTOUT TOHAJ PWNER
[0:47]: Asap*BuNeD.:>called a vote.
[0:45]: Vote FAILED! (UN-MUTE Asap*BuNeD.:>)
AsAp* plAsjE [0:15]: amazingly unhitzly
#exe.et KwizlorD [0:03]: gg
[Intermission]: >>> Objective NOT reached in time (10:01)
#exe.et KwizlorD [9:08]: using bug at spawn?
[8:41]: The Sea Wall Door has been breached!
[8:13]: Allies capture the Forward Bunker!
[7:15]: Allies transmitted the documents!
[Intermission]: >>> Clock set to: 2:44
#exe.et KwizlorD [Intermission]: gg
[2:09]: Allies capture the Forward Bunker!
[2:00]: The Sea Wall Door has been breached!
[1:28]: The Sea Wall has been breached!
#exe.et KwizlorD [0:18]: tails
[Intermission]: >>> Objective NOT reached in time (2:44)
AsAp* plAsjE [Intermission]: what a map >.<
AsAp* plAsjE [Warmup]: that's only truth and logic
#exe.et KwizlorD [Warmup]: no logic is if u get toss u choose map
#exe.et KwizlorD [Warmup]: thats logic
#exe.et M1TJA [Warmup]: let him be stupid kwiz
AsAp* plAsjE [Warmup]: cointoss is for map elimination
#exe.et M1TJA [Warmup]: rup
AsAp* plAsjE [Countdown]: what ?
AsAp* plAsjE [Countdown]: lol
#exe.et KwizlorD [Countdown]: ye and on end u pick
AsAp* plAsjE [11:58]: i don't say anything bad and u call me stupid
[11:15]: Allies have damaged the West Wall
[10:53]: Allies capture the Forward Bunker!
[10:50]: Axis reclaim the Forward Bunker!
[10:49]: Allies capture the Forward Bunker!
[10:29]: Door Controls have been constructed.
[10:29]: Allies have secured the forward bunker.
[10:27]: The Loading Doors are Opening!
[10:25]: The Allies have stolen a gold crate!
[10:21]: The Loading Doors are Closing!
[9:53]: The Axis have intercepted the stolen gold crate!
[9:50]: The Loading Doors are Opening!
[9:46]: The Allies have stolen a gold crate!
[9:32]: The Allies have secured a gold crate!
[9:27]: The Allies have stolen a gold crate!
[9:25]: The Loading Doors are Closing!
[8:12]: The Axis have intercepted the stolen gold crate!
[8:12]: Axis have returned the objective!
[8:12]: The Allies have stolen a gold crate!
[7:51]: The Loading Doors are Opening!
[7:43]: Allies have escaped with the Gold!
[7:43]: The Allies have secured a gold crate!
[Intermission]: >>> Clock set to: 4:16
[3:32]: Allies have damaged the West Wall
[3:24]: Allies capture the Forward Bunker!
[3:23]: Axis reclaim the Forward Bunker!
[2:50]: Allies capture the Forward Bunker!
[1:02]: Match is PAUSED! (Allies)
[1:01]: Match resuming in 10 seconds!
[1:01]: Match resuming in 9 seconds!
[1:01]: Match resuming in 8 seconds!
[1:01]: Match resuming in 7 seconds!
[1:01]: Match resuming in 6 seconds!
[1:01]: Match resuming in 5 seconds!
[1:01]: Match resuming in 4 seconds!
[1:01]: Match resuming in 3 seconds!
[1:01]: Match resuming in 2 seconds!
[1:01]: Match resuming in 1 seconds!
[1:01]: FIGHT!
[0:50]: Axis reclaim the Forward Bunker!
[0:22]: Allies capture the Forward Bunker!
#exe.et KwizlorD [0:03]: gg
#exe.et M1TJA [0:00]: gg
[Intermission]: >>> Objective NOT reached in time (4:16)
[Intermission]: #exe.et KwizlorD disconnected
[Intermission]: Asap*BuNeD.:> disconnected
AsAp* plAsjE [Intermission]: Aighhhhhhhht
[Intermission]: AsAp* plAsjE disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.