Allied Command Post constructed. Charge speed increased!
[9:44]:
The Tank has been repaired!
[9:41]:
Allied team has stolen the Tank!
[9:18]:
Truck Barrier #1 has been constructed.
[8:26]:
Allied team has destroyed the Bank Doors!
[8:00]:
Truck Barrier #1 has been destroyed.
[7:43]:
Allied team is escaping with the Gold Crate!
iL cacciatore, [7:41]:
xD
gr0ssPDEG [6:38]:
:DD
[6:30]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 5:30
iL OLBAAAAAAAA, [Intermission]:
gg
gr0ssPDEG [Intermission]:
gg
[5:08]:
Allied Command Post constructed. Charge speed increased!
gr0ssPDEG [0:23]:
gg
iL cacciatore, [0:18]:
ggs
[Intermission]:
>>> Objective NOT reached in time (5:30)
iL g0m3z, [Intermission]:
FATIH BEST PLAYER
gr0ssPDEG [Intermission]:
np
sTRAYPDEG [Warmup]:
Rup
gr0ssPDEG [Countdown]:
glhf
[6:02]:
The Doors are opening!!
[5:44]:
Allied Command Post spawn active!
[5:44]:
Allied Command Post constructed. Charge speed increased!
gr0ssPDEG [3:05]:
16 hs
gr0ssPDEG [3:04]:
3 kills
gr0ssPDEG [3:03]:
:D
[2:20]:
Axis have returned the objective!
[0:59]:
Main blast door opening!
[0:47]:
Main blast door closing!
[0:40]:
Main blast door opening!
[0:35]:
Main blast door closing!
[0:16]:
Allied team has transmitted the documents!
iL cacciatore, [Intermission]:
:D gg
[Intermission]:
>>> Clock set to: 9:43
gr0ssPDEG [Intermission]:
gg
sTRAYPDEG [Warmup]:
Rup
gr0ssPDEG [Countdown]:
glhf
iL cacciatore, [Countdown]:
u too
[8:21]:
The Doors are opening!!
[8:08]:
Allied Command Post spawn active!
[8:08]:
Allied Command Post constructed. Charge speed increased!
gr0ssPDEG [7:36]:
xD
iL cacciatore, [7:36]:
ggs
gr0ssPDEG [7:25]:
i said i look down
[7:21]:
Allied team has transmitted the documents!
gr0ssPDEG [7:21]:
>c
[Intermission]:
>>> Objective reached at 2:22 (original: 9:43)
gr0ssPDEG [Intermission]:
ggs
sTRAYPDEG [Intermission]:
rematch!
iL OLBAAAAAAAA, [Intermission]:
sure
iL OLBAAAAAAAA, [Intermission]:
challenge
[Intermission]:
sTRAYPDEG disconnected
[Intermission]:
gr0ssPDEG disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.