Axis Command Post constructed. Charge speed increased!
[9:46]:
The Allies have breached the Forward Bunker Gate!
[9:42]:
The Allies have opened up the Forward spawn rear exit!
stkd Snatix [9:14]:
:D
[8:54]:
Allied team has destroyed the Axis Command Post!
[8:39]:
The Allies have breached the Depot Gate!
[8:32]:
Allied Command Post constructed. Charge speed increased!
[8:30]:
The Depot Fence has been constructed.
[8:01]:
The Allied Truck is in position!
[7:58]:
The Crane Controls have been constructed.
[7:57]:
The Allies have activated the crane!
[7:43]:
The Allies have loaded the Gold Crate onto the Truck!
stkd elgitan [7:35]:
:D
stkd elgitan [7:35]:
:D
stkd elgitan [7:35]:
:D
zb Cisy HM!! [6:35]:
: /
[6:21]:
The Allies have breached the Depot's east wall!
stkd Snatix [5:03]:
riva@pliers sharps once again
[5:00]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 6:59 (original: 12:00)
stkd elgitan [Intermission]:
:D
sticked R1VAAAAA [Intermission]:
no need to frag
sticked R1VAAAAA [Intermission]:
plant and go up
sticked R1VAAAAA [Intermission]:
-__-
[8:51]:
The Doors are opening!!
[8:29]:
Allied Command Post constructed. Charge speed increased!
[8:29]:
Allied Command Post spawn active!
[7:39]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 2:20
zb 0lei [Intermission]:
wp
stkd Snatix [Warmup]:
gg
[Countdown]:
Vote passed!
zb 0lei [1:29]:
wp
stkd elgitan [0:01]:
theoreme provok vérifié : good at warmup, not after
stkd elgitan [0:00]:
:D
[Intermission]:
>>> Objective NOT reached in time (2:20)
[Intermission]:
sticked R1VAAAAA disconnected
zb 0lei [Intermission]:
thx
[Intermission]:
zb oseyii disconnected
zb 0lei [Intermission]:
bb
[Intermission]:
zb Cisy HM!! disconnected
[Intermission]:
stkd elgitan disconnected
stkd Snatix [Intermission]:
gg
stkd Snatix [Intermission]:
bb
[Intermission]:
zb 0lei disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.