Team Legacy eSports vs RR CLAN (2683 views)
30.04.12 17:15 CEST
Awards | awarded to | for |
Lady Macbeth | .rr|10ver | 48 kills |
Killing Spree | .rr|Bu1l3t? | 7 frags without being killed |
Accountant | .rr|10ver | 123% kills/killed ratio |
He's dead, Jim! | .rr|10ver | 10 gibs |
...and stay dead! | .rr|10ver | 21% gibs/kill |
Lead Poisoning | .rr|10ver | 43 SMG kills |
Spammity spam spam! | legacy Robert.eSp | 7 SPAM kills |
Fragstealer | legacy mAsteryy :o | 158 damage per frag |
Die! Damn you, Die! | .rr|TzUku | 209 damage per frag |
What objective? | .rr|Bu1l3t? | 346 XP |
Red Shirt | legacy Robert.eSp | 59 deaths |
Are these pliers sharp? | legacy wilku | 19 deaths without fragging |
Med Pack Whore | .rr|10ver | 175 damage per death |
Eyes Wide Shut | .rr|TzUku | 2 team kills |
Gingerbread man | .rr|Bu1l3t? | 18 /kills |
» View plaintext endround stats
legacy wilku [Countdown]: | gl hf |
[9:42]: | The Allies have captured the forward bunker! |
[9:40]: | The Axis have captured the forward bunker! |
[9:39]: | The Allies have captured the forward bunker! |
[9:15]: | Axis Command Post constructed. Charge speed increased! |
[9:02]: | The Allies have opened up the Forward spawn rear exit! |
[9:01]: | The Allies have breached the Forward Bunker Gate! |
[4:26]: | Allied team has destroyed the Axis Command Post! |
[4:18]: | Allied Command Post constructed. Charge speed increased! |
[2:27]: | The Allies have breached the Depot Gate! |
[2:22]: | The Depot Fence has been constructed. |
[Intermission]: | >>> Clock set to: 12:00 |
legacy wilku [Intermission]: | :( |
[11:22]: | The Allies have captured the forward bunker! |
[10:58]: | Axis Command Post constructed. Charge speed increased! |
[10:33]: | The Allies have opened up the Forward spawn rear exit! |
[10:30]: | The Allies have breached the Forward Bunker Gate! |
[10:22]: | Allied team has destroyed the Axis Command Post! |
[10:14]: | Allied Command Post constructed. Charge speed increased! |
[9:24]: | The Allies have breached the Depot's east wall! |
[8:14]: | The Allies have breached the Depot Gate! |
[7:43]: | The Allied Truck is in position! |
[7:40]: | The Crane Controls have been constructed. |
[7:39]: | The Allies have activated the crane! |
[7:26]: | The Allies have loaded the Gold Crate onto the Truck! |
[5:51]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 6:08 (original: 12:00) |
[9:13]: | Allied Command Post constructed. Charge speed increased! |
[7:27]: | The Service Door has been breached! |
[5:35]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 4:24 |
legacy Robert.eSp [Warmup]: | no hi azi |
.rr|Bu1l3t? [Warmup]: | rabdare |
legacy Robert.eSp [Warmup]: | hai vere |
.rr|Bu1l3t? [Warmup]: | cat timp avem voie? |
legacy mAsteryy :o [Warmup]: | nush |
legacy mAsteryy :o [Warmup]: | pai au trecut |
legacy mAsteryy :o [Warmup]: | vreo 5 |
legacy mAsteryy :o [Warmup]: | min |
.rr|Bu1l3t? [Warmup]: | 3 |
legacy mAsteryy :o [Warmup]: | xd |
.rr|10ver [Warmup]: | mai stati un pic |
.rr|Bu1l3t? [Warmup]: | max |
legacy Robert.eSp [Warmup]: | un pic cam cat? |
.rr|10ver [Warmup]: | cam pana cand se intoarce tzuku, nu mai mult |
.rr|Bu1l3t? [Warmup]: | a revenit |
.rr|Bu1l3t? [Warmup]: | pe ts |
[3:31]: | The Main Door has been breached! |
[2:17]: | Allied Command Post constructed. Charge speed increased! |
[1:23]: | The Service Door has been breached! |
[0:05]: | legacy Robert.eSp disconnected |
.rr|10ver [0:04]: | =-8---------DDD BETTER LUCK NEXT TIME =-8---------DDD |
[Intermission]: | >>> Objective NOT reached in time (4:24) |
legacy mAsteryy :o [Intermission]: | GG |
[Intermission]: | legacy mAsteryy :o disconnected |
[Intermission]: | .rr|Bu1l3t? disconnected |
legacy wilku [Intermission]: | gg |
[Intermission]: | .rr|TzUku disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.