minimal'nbs vs eXecutors (4883 views)
twizzy
Rush
xarQi
Rush
xarQi
Puttu
Tohaj
Kwizlord
Tohaj
Kwizlord
10.05.12 19:00 CEST
Awards | awarded to | for |
Lady Macbeth | #exe.et puttu | 51 kills |
Killing Spree | #exe.et tohaj | 7 frags without being killed |
Accountant | #exe.et tohaj | 200% kills/killed ratio |
He's dead, Jim! | #exe.et puttu | 13 gibs |
...and stay dead! | [-] dTwizzy'nbs | 33% gibs/kill |
Lead Poisoning | #exe.et puttu | 38 SMG kills |
Spammity spam spam! | #exe.et puttu | 7 SPAM kills |
Fragstealer | #exe.et KwizlorD | 156 damage per frag |
Die! Damn you, Die! | [-] Rush'nbs | 402 damage per frag |
What objective? | #exe.et tohaj | 350 XP |
Red Shirt | [-] xarQi'nbs | 59 deaths |
Are these pliers sharp? | [-] Rush'nbs | 16 deaths without fragging |
Med Pack Whore | #exe.et tohaj | 259 damage per death |
Eyes Wide Shut | [-] dTwizzy'nbs | 2 team kills |
Gingerbread man | #exe.et puttu | 24 /kills |
» View plaintext endround stats
[-] xarQi'nbs [Countdown]: | gl hf |
#exe.et KwizlorD [Countdown]: | gl |
[9:14]: | The Doors are opening!! |
[8:02]: | Allied Command Post constructed. Charge speed increased! |
[8:02]: | Allied Command Post spawn active! |
[7:56]: | Main blast door opening! |
[7:49]: | Main blast door closing! |
[7:40]: | Main blast door opening! |
[7:30]: | Main blast door closing! |
[7:20]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:39 |
#exe.et KwizlorD [Intermission]: | gg |
#exe.et puttu [Intermission]: | gg |
[-] xarQi'nbs [Intermission]: | :> |
[0:57]: | The Doors are opening!! |
[Intermission]: | >>> Objective NOT reached in time (2:39) |
#exe.et KwizlorD [Intermission]: | gg |
[10:46]: | The Allies have captured the forward bunker! |
[10:21]: | Axis Command Post constructed. Charge speed increased! |
[9:53]: | The Allies have opened up the Forward spawn rear exit! |
[9:49]: | The Allies have breached the Forward Bunker Gate! |
[6:19]: | Allied team has destroyed the Axis Command Post! |
[6:16]: | Allied Command Post constructed. Charge speed increased! |
[5:27]: | The Allies have breached the Depot's east wall! |
[4:28]: | The Allies have breached the Depot Gate! |
[4:23]: | The Depot Fence has been constructed. |
#exe.et tohaj [1:05]: | :DDDDDDDDDDDDDDDDDDDD |
[0:31]: | The Allied Truck is in position! |
#exe.et KwizlorD [Intermission]: | wp |
[Intermission]: | >>> Clock set to: 12:00 |
[11:36]: | The Allies have captured the forward bunker! |
[11:13]: | Axis Command Post constructed. Charge speed increased! |
[10:54]: | Allied team has destroyed the Axis Command Post! |
[10:50]: | The Allies have breached the Forward Bunker Gate! |
[10:45]: | The Depot Fence has been constructed. |
[10:23]: | Allied Command Post constructed. Charge speed increased! |
[-] xarQi'nbs [9:35]: | ^^ |
[9:26]: | The Allies have breached the Depot Gate! |
[9:03]: | The Allies have breached the Depot's east wall! |
[8:13]: | The Allied Truck is in position! |
[7:31]: | The Allies have breached the Depot's west wall! |
[5:55]: | The Crane Controls have been constructed. |
[5:53]: | The Allies have activated the crane! |
#exe.et tohaj [5:47]: | :( |
[5:40]: | The Allies have loaded the Gold Crate onto the Truck! |
#exe.et puttu [4:54]: | xd |
[-] xarQi'nbs [4:44]: | gg xD |
[4:24]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 7:35 (original: 12:00) |
#exe.et KwizlorD [Intermission]: | gg |
[-] xarQi'nbs [Intermission]: | gl in future |
#exe.et puttu [Intermission]: | gg wp |
[Intermission]: | [-] xarQi'nbs disconnected |
#exe.et tohaj [Intermission]: | ty |
[Intermission]: | #exe.et KwizlorD disconnected |
#exe.et puttu [Intermission]: | u2 |
[Intermission]: | [-] dTwizzy'nbs disconnected |
[Intermission]: | #exe.et tohaj disconnected |
[Intermission]: | [-] Rush'nbs disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.