Improper Bastards vs Italian Death Squad (2957 views)
DMZ
Jacker
Hoffa
Jacker
Hoffa
black
Jolly
Sir
Jolly
Sir
14.05.12 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | [ib] Hoffa | 84 kills |
Killing Spree | [IB] Jacker | 12 frags without being killed |
Accountant | [IB] Jacker | 138% kills/killed ratio |
He's dead, Jim! | [IB] Jacker | 33 gibs |
...and stay dead! | jolly :> | 50% gibs/kill |
Lead Poisoning | [ib] Hoffa | 81 SMG kills |
Spammity spam spam! | [IB] DMZ | 12 SPAM kills |
Fragstealer | [IB] Jacker | 182 damage per frag |
Die! Damn you, Die! | jolly :> | 241 damage per frag |
What objective? | [IB] Jacker | 541 XP |
Red Shirt | [IDS]Sir | 93 deaths |
Are these pliers sharp? | [IDS]Sir | 17 deaths without fragging |
Med Pack Whore | [IB] Jacker | 199 damage per death |
Eyes Wide Shut | [ib] Hoffa | 5 team kills |
Gingerbread man | [ib] Hoffa | 21 /kills |
» View plaintext endround stats
[7:06]: | The Doors are opening!! |
[6:21]: | Allied Command Post constructed. Charge speed increased! |
[6:21]: | Allied Command Post spawn active! |
[0:36]: | Axis have returned the objective! |
[Intermission]: | >>> Clock set to: 10:00 |
[8:41]: | The Doors are opening!! |
[8:35]: | Main blast door opening! |
[7:53]: | Allied Command Post constructed. Charge speed increased! |
[7:53]: | Allied Command Post spawn active! |
[6:07]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 3:52 (original: 10:00) |
[IB] DMZ [Intermission]: | gg |
[8:54]: | Allies capture the factory district! |
[IB] DMZ [8:29]: | SIDE? |
[8:28]: | Axis Command Post constructed. Charge speed increased! |
[8:15]: | Allies have destroyed the Main Gate! |
[8:05]: | The side gate has been built! |
[7:54]: | Allies have destroyed the Side Door! |
[5:35]: | Match is PAUSED! (Allies) |
[IB] DMZ [5:35]: | laggy laggy |
[5:35]: | Match resuming in 225 seconds! |
[5:35]: | Match resuming in 210 seconds! |
[5:35]: | Match resuming in 195 seconds! |
[5:35]: | Match resuming in 180 seconds! |
[5:35]: | Match resuming in 10 seconds! |
[5:35]: | Match resuming in 9 seconds! |
[5:35]: | Match resuming in 8 seconds! |
[5:35]: | Match resuming in 7 seconds! |
[5:35]: | Match resuming in 6 seconds! |
[5:35]: | Match resuming in 5 seconds! |
[5:35]: | Match resuming in 4 seconds! |
[5:35]: | Match resuming in 3 seconds! |
[5:35]: | Match resuming in 2 seconds! |
[5:35]: | Match resuming in 1 seconds! |
[5:35]: | FIGHT! |
[Intermission]: | >>> Clock set to: 10:00 |
[9:01]: | Allies capture the factory district! |
[8:59]: | Axis recapture the factory district! |
[8:58]: | Allies capture the factory district! |
[8:07]: | Allies have destroyed the Main Gate! |
[7:33]: | The side gate has been built! |
[2:16]: | Allies have destroyed the Bunker Controls! |
[2:16]: | Allies have destroyed the Bunker Controls! |
[2:16]: | Allies have destroyed the Bunker Controls! |
[2:16]: | Allies have destroyed the Bunker Controls! |
[2:16]: | Allies have destroyed the Bunker Controls! |
[2:16]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 7:44 (original: 10:00) |
jolly :> [Warmup]: | ok we attack |
[2:18]: | The Tank has been repaired! |
[2:15]: | Allied team has stolen the Tank! |
[1:36]: | Truck Barrier #1 has been constructed. |
[1:16]: | Axis Command Post constructed. Charge speed increased! |
[0:18]: | Allied team has destroyed the Bank Doors! |
[Intermission]: | >>> Clock set to: 12:00 |
[11:28]: | The Tank has been repaired! |
[11:25]: | Allied team has stolen the Tank! |
[11:00]: | Allied Command Post constructed. Charge speed increased! |
[9:57]: | The Tank has been damaged! |
[9:49]: | The Tank has been repaired! |
[9:30]: | Allied team has destroyed the Bank Doors! |
[8:36]: | Allied team is escaping with the Gold Crate! |
[6:59]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 5:00 (original: 12:00) |
jolly :> [Intermission]: | gg guys |
jolly :> [Intermission]: | bb |
[Intermission]: | [IDS]Sir disconnected |
[Intermission]: | [iDs]black disconnected |
[Intermission]: | jolly :> disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.