avenue69 vs Team Decerto (3035 views)
Metsuri
amgg
Vyjiii
amgg
Vyjiii
saKen
joshua
Matj
joshua
Matj
Semi Final
#NBS 3on3 One Day Cup
Both teams pick a map from the mappool.
#NBS 3on3 One Day Cup
Both teams pick a map from the mappool.
28.05.12 21:30 CEST
Awards | awarded to | for |
Lady Macbeth | OVERLOAd saKen Nbs | 51 kills |
Killing Spree | OVERLOAd JOSHUA | 5 frags without being killed |
Accountant | OVERLOAd JOSHUA | 117% kills/killed ratio |
He's dead, Jim! | OVERLOAd saKen Nbs | 11 gibs |
...and stay dead! | @v3nu3 goat | 31% gibs/kill |
Lead Poisoning | OVERLOAd JOSHUA | 48 SMG kills |
Spammity spam spam! | OVERLOAd saKen Nbs | 5 SPAM kills |
Fragstealer | OVERLOAd Matj | 181 damage per frag |
Die! Damn you, Die! | ave/amgg8< | 323 damage per frag |
What objective? | OVERLOAd JOSHUA | 387 XP |
Red Shirt | ave/Metsuri:o) | 70 deaths |
Are these pliers sharp? | ave/Metsuri:o) | 12 deaths without fragging |
Med Pack Whore | OVERLOAd JOSHUA | 190 damage per death |
Eyes Wide Shut | OVERLOAd JOSHUA | 1 team kills |
Gingerbread man | ave/amgg8< | 23 /kills |
» View plaintext endround stats
ave/amgg8< [Countdown]: | glhf |
[11:15]: | The Allies have captured the forward bunker! |
[10:56]: | Axis Command Post constructed. Charge speed increased! |
[10:36]: | The Allies have opened up the Forward spawn rear exit! |
[10:33]: | The Allies have breached the Forward Bunker Gate! |
[10:00]: | Allied team has destroyed the Axis Command Post! |
[9:56]: | Allied Command Post constructed. Charge speed increased! |
[9:03]: | The Allies have breached the Depot's east wall! |
[8:58]: | The Allies have breached the Depot Gate! |
[7:54]: | The Allied Truck is in position! |
[7:23]: | timbo .gMEN connected |
[6:22]: | timbo .gMEN disconnected |
[4:10]: | The Crane Controls have been constructed. |
[4:09]: | The Allies have activated the crane! |
OVERLOAd JOSHUA [4:02]: | ?:d |
[3:56]: | The Allies have loaded the Gold Crate onto the Truck! |
ave/Metsuri:o) [2:20]: | brb I get some redbull |
OVERLOAd JOSHUA [2:17]: | gg |
OVERLOAd JOSHUA [2:16]: | gl! |
[2:11]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:48 |
ave/amgg8< [Countdown]: | glhf |
[8:42]: | The Allies have captured the forward bunker! |
[8:17]: | Axis Command Post constructed. Charge speed increased! |
[8:01]: | The Allies have breached the Forward Bunker Gate! |
[7:46]: | The Allies have opened up the Forward spawn rear exit! |
[5:34]: | The Allies have breached the Depot Gate! |
[5:27]: | Allied team has destroyed the Axis Command Post! |
[5:15]: | Axis Command Post constructed. Charge speed increased! |
[4:45]: | The Crane Controls have been constructed. |
[4:26]: | Allied team has destroyed the Axis Command Post! |
[4:21]: | The Depot Fence has been constructed. |
[4:19]: | The Crane Controls have been destroyed. |
[4:09]: | Allied Command Post constructed. Charge speed increased! |
[2:45]: | The Allies have breached the Depot's east wall! |
OVERLOAd JOSHUA [0:39]: | : D |
@v3nu3 goat [0:36]: | :> |
@v3nu3 goat [0:28]: | teveel gespeeld vandaag |
[Intermission]: | >>> Objective NOT reached in time (9:48) |
ave/Metsuri:o) [Intermission]: | best enigneer |
OVERLOAd saKen Nbs [Intermission]: | gg |
@v3nu3 goat [Intermission]: | gg |
ave/Metsuri:o) [Intermission]: | gg |
ave/amgg8< [Intermission]: | ggs |
ave/Metsuri:o) [Warmup]: | we play ufo |
OVERLOAd Matj [Warmup]: | cmon guys.. |
ave/Metsuri:o) [Warmup]: | wait I add some redbull |
OVERLOAd JOSHUA [9:19]: | : D |
[8:00]: | The Doors are opening!! |
[7:47]: | Allied Command Post spawn active! |
[7:47]: | Allied Command Post constructed. Charge speed increased! |
ave/amgg8< [0:10]: | ggs |
ave/Metsuri:o) [0:05]: | gg 4-0 |
[Intermission]: | >>> Clock set to: 10:00 |
OVERLOAd saKen Nbs [Intermission]: | gg |
ave/Metsuri:o) [Intermission]: | I go do finger in ass |
ave/Metsuri:o) [Intermission]: | cu |
[Intermission]: | ave/Metsuri:o) disconnected |
OVERLOAd saKen Nbs [Warmup]: | yo |
OVERLOAd JOSHUA [Warmup]: | h |
OVERLOAd JOSHUA [Warmup]: | f |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.