gentleMen vs prometheus (3545 views)
13.06.12 13:15 CEST
Awards | awarded to | for |
Lady Macbeth | Dipiiii | 36 kills |
Killing Spree | Dipiiii | 3 frags without being killed |
Accountant | Dipiiii | 65% kills/killed ratio |
He's dead, Jim! | g M en timbolina | 6 gibs |
...and stay dead! | g M en timbolina | 18% gibs/kill |
Lead Poisoning | Dipiiii | 36 SMG kills |
Spammity spam spam! | PROLULLABYMETHEUS | 6 SPAM kills |
Fragstealer | PROLULLABYMETHEUS | 222 damage per frag |
Die! Damn you, Die! | g M en ViKODiN | 277 damage per frag |
What objective? | g M en ViKODiN | 306 XP |
Red Shirt | g M en ViKODiN | 65 deaths |
Are these pliers sharp? | g M en ViKODiN | 13 deaths without fragging |
Med Pack Whore | Dipiiii | 170 damage per death |
Eyes Wide Shut | g M en ViKODiN | 1 team kills |
Gingerbread man | PROLULLABYMETHEUS | 27 /kills |
» View plaintext endround stats
g M en ViKODiN [Warmup]: | nieuwe sens |
g M en ViKODiN [Warmup]: | word em ook niet |
g M en ViKODiN [Countdown]: | hf |
g M en timbolina [Countdown]: | gl hf xoxo |
Dipiiii [Countdown]: | u 2 |
[10:09]: | The Allies have captured the forward bunker! |
[10:06]: | The Axis have captured the forward bunker! |
[9:05]: | The Allies have captured the forward bunker! |
[8:44]: | Axis Command Post constructed. Charge speed increased! |
[8:24]: | The Allies have breached the Forward Bunker Gate! |
[8:06]: | The Allies have opened up the Forward spawn rear exit! |
[5:31]: | The Allies have breached the Depot Gate! |
[5:22]: | The Depot Fence has been constructed. |
[5:11]: | Allied team has destroyed the Axis Command Post! |
[5:07]: | Allied Command Post constructed. Charge speed increased! |
[3:25]: | The Allies have breached the Depot's east wall! |
[3:16]: | The Allied Truck is in position! |
g M en ViKODiN [1:34]: | d |
[Intermission]: | >>> Clock set to: 12:00 |
g M en timbolina [Intermission]: | gg |
PROLULLABYMETHEUS [Warmup]: | rup |
Dipiiii [Warmup]: | wachten we op de bus ? |
g M en ViKODiN [Warmup]: | nee wachten tot ik rup |
Dipiiii [Warmup]: | schiet ff op |
PROLULLABYMETHEUS [Warmup]: | rup viko |
g M en ViKODiN [Warmup]: | kschiet zo op jou als ik rup |
Dipiiii [Warmup]: | nounou |
[7:45]: | The Allies have captured the forward bunker! |
[7:23]: | Axis Command Post constructed. Charge speed increased! |
[7:11]: | The Allies have breached the Forward Bunker Gate! |
[6:59]: | The Allies have opened up the Forward spawn rear exit! |
[5:23]: | Allied team has destroyed the Axis Command Post! |
[5:09]: | Axis Command Post constructed. Charge speed increased! |
[4:51]: | Allied team has destroyed the Axis Command Post! |
[4:30]: | The Depot Fence has been constructed. |
[4:28]: | Allied Command Post constructed. Charge speed increased! |
[3:31]: | The Allies have breached the Depot Gate! |
[2:47]: | The Allies have breached the Depot's east wall! |
g M en timbolina [0:23]: | gg |
Dipiiii [0:14]: | wp |
Dipiiii [0:13]: | :P |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
g M en ViKODiN [Countdown]: | hf |
[8:33]: | The Doors are opening!! |
[8:06]: | Allied Command Post spawn active! |
[8:06]: | Allied Command Post constructed. Charge speed increased! |
[4:34]: | Main blast door opening! |
g M en timbolina [4:19]: | gg |
[4:18]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 5:41 |
PROLULLABYMETHEUS [Warmup]: | /7unready |
[3:16]: | The Doors are opening!! |
[3:01]: | Allied Command Post spawn active! |
[3:01]: | Allied Command Post constructed. Charge speed increased! |
Dipiiii [0:45]: | gg |
PROLULLABYMETHEUS [0:44]: | gg |
[0:42]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:58 (original: 5:41) |
g M en timbolina [Intermission]: | gg boys |
g M en ViKODiN [Intermission]: | WP |
[Intermission]: | g M en ViKODiN disconnected |
[Intermission]: | PROLULLABYMETHEUS disconnected |
Dipiiii [Intermission]: | 2o2 niet mijn ding :P |
[Intermission]: | g M en timbolina disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.