Axis Command Post constructed. Charge speed increased!
sGp, Placiek:o) [8:43]:
:-)
sGp, Placiek:o) [8:43]:
:-)
sGp, Placiek:o) [8:43]:
:-)
sGp, Placiek:o) [8:43]:
:-)
[8:14]:
The Allies have breached the Forward Bunker Gate!
sGp, Enigma d:D [8:13]:
DRUNK FIN SAVES THE DAY
[7:35]:
The Allies have opened up the Forward spawn rear exit!
[5:57]:
Allied team has destroyed the Axis Command Post!
[5:38]:
The Allies have breached the Depot Gate!
[5:35]:
Allied Command Post constructed. Charge speed increased!
[5:26]:
The Depot Fence has been constructed.
[4:28]:
The Allies have breached the Depot's east wall!
[4:26]:
The Allied Truck is in position!
[1:33]:
The Crane Controls have been constructed.
[1:32]:
The Allies have activated the crane!
[1:19]:
The Allies have loaded the Gold Crate onto the Truck!
mMon/<eys.mAurice [0:34]:
GG
sGp, beck CULAN [0:18]:
gg
sGp, Placiek:o) [0:12]:
GG
mMon/<eys.mAurice [0:04]:
:D
[Intermission]:
>>> Objective NOT reached in time (10:29)
sGp, magico [Intermission]:
gg
sGp, Enigma d:D [Warmup]:
mets brb
[14:45]:
Axis Command Post constructed. Charge speed increased!
sGp, Placiek:o) [12:50]:
:-)
sGp, Placiek:o) [12:50]:
:-)
sGp, Placiek:o) [12:50]:
***MULTIKILL****videofrag
sGp, magico [9:28]:
fu
sGp, magico [9:25]:
die :D
sGp, Placiek:o) [6:26]:
FENDAH
mMon/<eys.mAurice [5:10]:
:D
mMon/<eys.mAurice [5:09]:
:D
mMon/<eys.mAurice [5:09]:
:D
mMon/<eys.mAurice [5:09]:
:D
sGp, Placiek:o) [3:32]:
wp
sGp, magico [3:22]:
dafuk
sGp, Placiek:o) [3:17]:
ohzora
sGp, Placiek:o) [3:13]:
how you feel atm?
mMon/<eys.mAurice [1:23]:
gg
sGp, Placiek:o) [0:22]:
so 4-0?
sGp, Placiek:o) [0:21]:
wp
sGp, Enigma d:D [0:17]:
3
sGp, Placiek:o) [0:11]:
i wont def
mMon/<eys.mAurice [0:09]:
:D
sGp, magico [0:06]:
haha
sGp, Placiek:o) [0:04]:
:D
sGp, magico [0:03]:
dat nade :D
sGp, Placiek:o) [0:00]:
why shud i
[Intermission]:
>>> Clock set to: 15:00
sGp, magico [Intermission]:
wp
[Intermission]:
sGp, Placiek:o) disconnected
sGp, magico [Warmup]:
gl next matches
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.