ctf_multi
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis #exe.et Kwizlor 5 6 2 0 45 0 630 681 0 14
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Axis Totals 5 6 2 0 45 0 630 681 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies w1lko:[ 5 5 3 0 50 0 681 630 0 16
---------------------------------------------------------------------
Allies Totals 5 5 3 0 50 0 681 630 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis w1lko:[ 10 8 6 0 55 0 1256 951 0 14
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Axis Totals 10 8 6 0 55 0 1256 951 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies #exe.et Kwizlor 8 11 4 0 42 0 951 1256 0 8
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Allies Totals 8 11 4 0 42 0 951 1256 0 0
multi_huntplace
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis w1lko:[ 8 5 2 0 61 0 1106 838 0 53
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Axis Totals 8 5 2 0 61 0 1106 838 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies #exe.et Kwizlor 5 8 0 0 38 0 838 1106 0 48
---------------------------------------------------------------------
Allies Totals 5 8 0 0 38 0 838 1106 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Axis #exe.et Kwizlor 11 21 0 0 34 0 1766 2496 0 22
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Axis Totals 11 21 0 0 34 0 1766 2496 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
---------------------------------------------------------------------
Allies w1lko:[ 21 12 3 0 63 0 2496 1766 0 64
---------------------------------------------------------------------
Allies Totals 21 12 3 0 63 0 2496 1766 0 0
Player Chats
#exe.et KwizlorD [Warmup]:
sry for delay
w1lko:[ [Warmup]:
NP
w1lko:[ [Warmup]:
lets paly:D
#exe.et KwizlorD [Countdown]:
gl
w1lko:[ [Countdown]:
because i will have to help my dad in break for first round
w1lko:[ [Countdown]:
gl & hf :D
[Intermission]:
>>> Clock set to: 5:00
#exe.et KwizlorD [Intermission]:
gg
w1lko:[ [1:34]:
XD
[Intermission]:
>>> Objective NOT reached in time (5:00)
#exe.et KwizlorD [Intermission]:
gg
w1lko:[ [Intermission]:
GG
[8:48]:
Axis have returned the objective!
w1lko:[ [7:03]:
FAILURE
w1lko:[ [6:52]:
gg
[6:40]:
Allies win!
[6:37]:
end
[Intermission]:
>>> Clock set to: 10:00
#exe.et KwizlorD [Intermission]:
gg
w1lko:[ [Intermission]:
gg
[7:35]:
Axis win!
#exe.et KwizlorD [7:35]:
wp
w1lko:[ [7:34]:
gg
w1lko:[ [7:32]:
wp
[7:32]:
end
[Intermission]:
>>> Objective reached at 2:27 (original: 10:00)
[Intermission]:
#exe.et KwizlorD disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.