inSpiron vs We Will Win (3081 views)
08.08.12 01:30 CEST
Awards | awarded to | for |
Lady Macbeth | iNs.^WAutobahn | 44 kills |
Killing Spree | iNs.imPluX #NewMouse | 5 frags without being killed |
Accountant | iNs.imPluX #NewMouse | 92% kills/killed ratio |
He's dead, Jim! | iNs.eraz | 10 gibs |
...and stay dead! | iNs.imPluX #NewMouse | 26% gibs/kill |
Lead Poisoning | *wWw*Wuppy | 22 SMG kills |
Spammity spam spam! | *wWw*Weppy | 5 SPAM kills |
Fragstealer | iNs.eraz | 164 damage per frag |
Die! Damn you, Die! | *wWw*Weppy | 365 damage per frag |
What objective? | *wWw*Wuppy | 181 XP |
Red Shirt | *wWw*Woppy | 65 deaths |
Are these pliers sharp? | *wWw*Woppy | 9 deaths without fragging |
Med Pack Whore | *wWw*Wuppy | 183 damage per death |
Eyes Wide Shut | *wWw*Weppy | 3 team kills |
Gingerbread man | iNs.^WAutobahn | 11 /kills |
» View plaintext endround stats
*wWw*Woppy [Warmup]: | stomme engi dat ik ben ;x |
*wWw*Weppy [Warmup]: | probably gathered we're not med ^^ |
iNs.^WAutobahn [Warmup]: | ahjo |
*wWw*Weppy [Warmup]: | rofl |
iNs.^WAutobahn [Warmup]: | tis voor de fun |
iNs.^WAutobahn [Warmup]: | niet voor de skill |
iNs.^WAutobahn [Countdown]: | fun |
*wWw*Wuppy [Countdown]: | irc was gwn dood :p |
iNs.imPluX #NewMouse [Countdown]: | im low+ max |
iNs.^WAutobahn [Countdown]: | daarom :P |
[11:28]: | The Allies have captured the forward bunker! |
[11:27]: | The Axis have captured the forward bunker! |
[11:26]: | The Allies have captured the forward bunker! |
*wWw*Woppy [11:24]: | LEUK |
*wWw*Woppy [11:15]: | haha |
iNs.^WAutobahn [11:08]: | LOL |
[11:04]: | Allied Command Post constructed. Charge speed increased! |
[10:31]: | The Allies have opened up the Forward spawn rear exit! |
[10:29]: | The Allies have breached the Forward Bunker Gate! |
*wWw*Woppy [10:22]: | xddd |
iNs.^WAutobahn [10:11]: | oo |
[9:09]: | The Allies have breached the Depot's east wall! |
[8:25]: | The Depot Fence has been constructed. |
[8:11]: | The Allies have breached the Depot Gate! |
iNs.^WAutobahn [7:38]: | >> HIGHNADE << |
iNs.^WAutobahn [7:38]: | >> HIGHNADE << |
iNs.^WAutobahn [7:38]: | >> HIGHNADE << |
[7:07]: | The Allied Truck is in position! |
[7:02]: | The Crane Controls have been constructed. |
[7:01]: | The Allies have activated the crane! |
*wWw*Woppy [7:01]: | LOVE MY AIM ><3 |
[6:48]: | The Allies have loaded the Gold Crate onto the Truck! |
*wWw*Weppy [5:55]: | gg |
*wWw*Woppy [5:51]: | u think ? |
*wWw*Woppy [5:51]: | xd |
iNs.^WAutobahn [5:50]: | :DDDDDDD |
iNs.^WAutobahn [5:50]: | :DDDDDDD |
*wWw*Woppy [5:49]: | lol |
iNs.^WAutobahn [5:48]: | GG |
*wWw*Woppy [5:19]: | finish |
*wWw*Woppy [5:17]: | k |
[5:15]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 6:45 (original: 12:00) |
iNs.imPluX #NewMouse [Intermission]: | at your service |
iNs.^WAutobahn [Intermission]: | xD |
*wWw*Woppy [Warmup]: | xDD |
[11:13]: | Allies have damaged the East Wall |
[11:05]: | Allies capture the Forward Bunker! |
iNs.^WAutobahn [10:12]: | :DDDDDDD |
iNs.^WAutobahn [10:12]: | :DDDDDDD |
iNs.^WAutobahn [10:11]: | >> HIGHNADE << |
iNs.^WAutobahn [10:11]: | >> HIGHNADE << |
iNs.^WAutobahn [10:11]: | >> HIGHNADE << |
*wWw*Weppy [10:08]: | ^^ |
*wWw*Woppy [9:28]: | LOL |
iNs.^WAutobahn [9:17]: | :DDDDDDD |
iNs.^WAutobahn [9:16]: | :DDDDDDD |
iNs.^WAutobahn [9:16]: | :DDDDDDD |
*wWw*Woppy [9:06]: | i did save it though xd |
iNs.^WAutobahn [8:33]: | @#%25$@MULTIKILLLL@$%#@ |
iNs.^WAutobahn [8:33]: | @#%25$@MULTIKILLLL@$%#@ |
iNs.^WAutobahn [8:33]: | @#%25$@MULTIKILLLL@$%#@ |
iNs.^WAutobahn [8:33]: | @#%25$@MULTIKILLLL@$%#@ |
iNs.^WAutobahn [8:10]: | MMM |
*wWw*Woppy [6:53]: | ooooollll |
[6:51]: | Door Controls have been constructed. |
[6:51]: | Allies have secured the forward bunker. |
[6:50]: | The Loading Doors are Opening! |
*wWw*Woppy [6:45]: | XD |
[6:43]: | The Allies have stolen a gold crate! |
*wWw*Weppy [6:35]: | :(( |
[6:28]: | The Allies have secured a gold crate! |
[6:22]: | The Allies have stolen a gold crate! |
*wWw*Woppy [6:14]: | GG |
[6:10]: | The Allies have secured a gold crate! |
[6:10]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 5:49 |
iNs.eraz [Intermission]: | gg |
iNs.imPluX #NewMouse [Intermission]: | WP |
*wWw*Woppy [Countdown]: | GL HF AND WIN |
iNs.^WAutobahn [Countdown]: | xd |
*wWw*Weppy [Countdown]: | :) |
iNs.^WAutobahn [Countdown]: | funw |
iNs.^WAutobahn [Countdown]: | fun! |
[5:04]: | Allies have damaged the West Wall |
[5:03]: | Allies have damaged the East Wall |
[4:55]: | Allies capture the Forward Bunker! |
[4:25]: | Door Controls have been constructed. |
[4:25]: | Allies have secured the forward bunker. |
*wWw*Wuppy [4:17]: | XD |
*wWw*Weppy [4:17]: | awesome |
*wWw*Weppy [4:16]: | xD |
iNs.^WAutobahn [4:11]: | DAT GIB |
iNs.^WAutobahn [4:11]: | :( |
[4:05]: | The Allies have stolen a gold crate! |
[1:55]: | The Allies have stolen a gold crate! |
[1:55]: | The Axis have intercepted the stolen gold crate! |
[1:55]: | Axis have returned the objective! |
[1:50]: | The Loading Doors are Opening! |
[1:44]: | The Axis have intercepted the stolen gold crate! |
[1:25]: | The Allies have stolen a gold crate! |
[1:11]: | The Loading Doors are Closing! |
*wWw*Woppy [0:43]: | fffffffffffs |
*wWw*Woppy [0:40]: | gg |
[0:34]: | Axis have returned the objective! |
[0:34]: | The Axis have intercepted the stolen gold crate! |
[Intermission]: | >>> Objective NOT reached in time (5:49) |
*wWw*Weppy [Intermission]: | gg |
iNs.^WAutobahn [Intermission]: | ggs |
[Intermission]: | iNs.Autobahn disconnected |
iNs.eraz [Intermission]: | wp |
*wWw*Wuppy [Intermission]: | gg bb |
iNs.imPluX #NewMouse [Intermission]: | WP |
[Intermission]: | *wWw*Woppy disconnected |
[Intermission]: | *wWw*Wuppy disconnected |
[Intermission]: | iNs.eraz disconnected |
[Intermission]: | iNs.imPluX disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.