idem vs eXecutors (3203 views)
manlux
snider
chudy
snider
chudy
Kwiz
xPERiA
Tohaj
xPERiA
Tohaj
12.08.12 20:00 CEST
Awards | awarded to | for |
Lady Macbeth | #exe.et XPERIA! | 80 kills |
Killing Spree | #exe.et KWIZZZ | 4 frags without being killed |
Accountant | #exe.et XPERIA! | 125% kills/killed ratio |
He's dead, Jim! | #exe.et XPERIA! | 12 gibs |
...and stay dead! | #exe.et KWIZZZ | 29% gibs/kill |
Lead Poisoning | #exe.et XPERIA! | 69 SMG kills |
Spammity spam spam! | #exe.et XPERIA! | 5 SPAM kills |
Fragstealer | #exe.et TOHAJJ! | 194 damage per frag |
Die! Damn you, Die! | {idem}wassab | 303 damage per frag |
What objective? | #exe.et XPERIA! | 449 XP |
Red Shirt | ^U{idem}manlux | 89 deaths |
Are these pliers sharp? | ^U{idem}manlux | 15 deaths without fragging |
Med Pack Whore | {idem}wassab | 188 damage per death |
Eyes Wide Shut | #exe.et TOHAJJ! | 2 team kills |
Gingerbread man | #exe.et XPERIA! | 29 /kills |
» View plaintext endround stats
#exe.et KWIZZZ [Warmup]: | gl |
[9:10]: | The Allies have captured the forward bunker! |
[8:43]: | The Allies have breached the Forward Bunker Gate! |
[8:38]: | Axis Command Post constructed. Charge speed increased! |
[7:52]: | The Allies have opened up the Forward spawn rear exit! |
[6:32]: | Allied team has destroyed the Axis Command Post! |
[6:29]: | Allied Command Post constructed. Charge speed increased! |
[6:26]: | The Depot Fence has been constructed. |
[5:28]: | The Allies have breached the Depot Gate! |
[4:47]: | The Allies have breached the Depot's east wall! |
[1:54]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
[9:44]: | The Allies have captured the forward bunker! |
[9:20]: | Axis Command Post constructed. Charge speed increased! |
[9:02]: | The Allies have breached the Forward Bunker Gate! |
[8:56]: | The Depot Fence has been constructed. |
[8:50]: | The Allies have opened up the Forward spawn rear exit! |
[7:55]: | Allied team has destroyed the Axis Command Post! |
[7:30]: | Allied Command Post constructed. Charge speed increased! |
[7:28]: | The Allies have breached the Depot Gate! |
[6:32]: | The Allies have breached the Depot's east wall! |
[5:30]: | The Allied Truck is in position! |
[3:37]: | The Crane Controls have been constructed. |
[3:37]: | The Allies have activated the crane! |
[3:23]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:18]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:41 (original: 12:00) |
[11:27]: | The Tank has been repaired! |
[11:24]: | Allied team has stolen the Tank! |
[10:57]: | Allied Command Post constructed. Charge speed increased! |
[10:21]: | Truck Barrier #1 has been constructed. |
[9:57]: | The Tank has been damaged! |
[9:54]: | The Tank has been repaired! |
[9:40]: | Allied team has destroyed the Bank Doors! |
[9:36]: | The Tank has been damaged! |
[9:18]: | Axis team has destroyed the Allied Command Post! |
[8:45]: | Allied Command Post constructed. Charge speed increased! |
[7:15]: | Allied team is escaping with the Gold Crate! |
[6:12]: | Truck Barrier #1 has been destroyed. |
[5:22]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:37 |
#exe.et KWIZZZ [Intermission]: | gg |
[4:03]: | The Tank has been repaired! |
[4:00]: | The Tank has been damaged! |
[0:25]: | Axis Command Post constructed. Charge speed increased! |
#exe.et KWIZZZ [Intermission]: | gg |
[Intermission]: | >>> Objective NOT reached in time (6:37) |
[Intermission]: | {idem}manlux disconnected |
[Intermission]: | #exe.et KWIZZZ disconnected |
[Intermission]: | #exe.et XPERIA! disconnected |
[Intermission]: | {idem}snider disconnected |
[Intermission]: | {idem}wassab disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.