Queens vs wiSe-guys (3982 views)
12.09.12 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | queens .razz | 60 kills |
Killing Spree | queens .olBaa | 5 frags without being killed |
Accountant | queens .razz | 102% kills/killed ratio |
He's dead, Jim! | queens .razz | 11 gibs |
...and stay dead! | queens .razz | 18% gibs/kill |
Lead Poisoning | queens .razz | 52 SMG kills |
Spammity spam spam! | wiSe hunter | 6 SPAM kills |
Fragstealer | wiSe grucha | 179 damage per frag |
Die! Damn you, Die! | wiSe RiDJI | 332 damage per frag |
What objective? | queens .razz | 397 XP |
Red Shirt | wiSe RiDJI | 81 deaths |
Are these pliers sharp? | wiSe RiDJI | 10 deaths without fragging |
Med Pack Whore | queens .razz | 199 damage per death |
Eyes Wide Shut | queens .razz | 4 team kills |
Gingerbread man | queens .R0SS | 21 /kills |
» View plaintext endround stats
wiSe RiDJI [Countdown]: | hf |
[10:47]: | The Allies have captured the forward bunker! |
[10:15]: | Axis Command Post constructed. Charge speed increased! |
wiSe grucha [10:10]: | :XD |
[10:05]: | The Allies have breached the Forward Bunker Gate! |
[9:52]: | The Allies have opened up the Forward spawn rear exit! |
[8:32]: | Allied team has destroyed the Axis Command Post! |
[8:16]: | Allied Command Post constructed. Charge speed increased! |
[5:23]: | The Depot Fence has been constructed. |
[4:46]: | The Allies have breached the Depot's east wall! |
[3:22]: | The Allies have breached the Depot Gate! |
[2:49]: | The Allied Truck is in position! |
wiSe RiDJI [0:38]: | love this map |
[Intermission]: | >>> Clock set to: 12:00 |
queens .olBaa [Countdown]: | gav stinks |
[10:35]: | The Allies have captured the forward bunker! |
[10:24]: | The Axis have captured the forward bunker! |
[10:15]: | The Allies have captured the forward bunker! |
[9:35]: | The Allies have breached the Forward Bunker Gate! |
[9:28]: | Axis Command Post constructed. Charge speed increased! |
[9:05]: | The Allies have opened up the Forward spawn rear exit! |
[8:01]: | Allied team has destroyed the Axis Command Post! |
[7:58]: | Allied Command Post constructed. Charge speed increased! |
[7:03]: | The Depot Fence has been constructed. |
[6:55]: | The Allies have breached the Depot's east wall! |
[6:48]: | The Allies have breached the Depot Gate! |
[5:26]: | The Allied Truck is in position! |
wiSe RiDJI [5:06]: | ... |
[4:45]: | The Crane Controls have been constructed. |
[4:44]: | The Allies have activated the crane! |
[4:31]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:03]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:56 (original: 12:00) |
[11:30]: | Allied Command Post constructed. Charge speed increased! |
[9:25]: | The Tank has been repaired! |
[9:23]: | Allied team has stolen the Tank! |
[9:21]: | The Tank has been damaged! |
[8:54]: | The Tank has been repaired! |
[8:42]: | Truck Barrier #1 has been constructed. |
[7:53]: | The Tank has been damaged! |
[7:47]: | The Tank has been repaired! |
[7:27]: | Allied team has destroyed the Bank Doors! |
[6:51]: | Truck Barrier #1 has been destroyed. |
[5:57]: | Allied team is escaping with the Gold Crate! |
[4:19]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:40 |
[4:49]: | Tank Barrier #1 has been constructed. |
[3:08]: | The Tank has been repaired! |
[3:05]: | Allied team has stolen the Tank! |
queens .olBaa [2:45]: | polaks with their hitboxes srsly |
wiSe RiDJI [2:34]: | says fintard :XD |
queens .R0SS [0:02]: | ggs thx for game |
[Intermission]: | >>> Objective NOT reached in time (7:40) |
[Intermission]: | wiSe RiDJI disconnected |
[Intermission]: | queens .razz disconnected |
wiSe hunter [Intermission]: | gg |
[Intermission]: | wiSe grucha disconnected |
[Intermission]: | queens .R0SS disconnected |
[Intermission]: | queens .olBaa disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.