fruits vs ETL-gaming (3696 views)
01.10.12 20:00 CEST
Awards | awarded to | for |
Lady Macbeth | fruits.Apricot | 32 kills |
Killing Spree | ETL.Zheljac | 4 frags without being killed |
Accountant | ETL.oaGLOW | 76% kills/killed ratio |
He's dead, Jim! | fruits.Apricot | 5 gibs |
...and stay dead! | fruits.Carambola | 24% gibs/kill |
Lead Poisoning | fruits.Apricot | 30 SMG kills |
Spammity spam spam! | ETL.oaGLOW | 2 SPAM kills |
Fragstealer | ETL.oaGLOW | 187 damage per frag |
Die! Damn you, Die! | fruits.Carambola | 312 damage per frag |
What objective? | fruits.Apricot | 208 XP |
Red Shirt | fruits.Apricot | 45 deaths |
Are these pliers sharp? | fruits.Carambola | 9 deaths without fragging |
Med Pack Whore | ETL.oaGLOW | 156 damage per death |
Eyes Wide Shut | ETL.Zheljac | 1 team kills |
Gingerbread man | fruits.Apricot | 16 /kills |
» View plaintext endround stats
ETL.Zheljac [9:22]: | x) |
ETL.Zheljac [9:21]: | x) |
[9:18]: | The Main Door has been breached! |
[9:08]: | Allied Command Post constructed. Charge speed increased! |
[8:14]: | ETL.Goldy disconnected |
[7:58]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 2:01 |
[1:14]: | The Main Door has been breached! |
[Intermission]: | >>> Objective NOT reached in time (2:01) |
ETL.Zheljac [Intermission]: | close enough |
fruits.Apricot [Intermission]: | ye |
ETL.oaGLOW [Intermission]: | ':D' |
fruits.Apricot [Warmup]: | RUP |
[11:14]: | The Allies have captured the forward bunker! |
[10:47]: | Axis Command Post constructed. Charge speed increased! |
ETL.Zheljac [10:33]: | where u hide :DD all the time |
fruits.Apricot [10:28]: | :DIE! |
fruits.Apricot [10:28]: | :DIE! |
fruits.Apricot [10:28]: | :DIE! |
ETL.Zheljac [10:23]: | x) |
[10:22]: | The Allies have breached the Forward Bunker Gate! |
[10:16]: | The Allies have opened up the Forward spawn rear exit! |
fruits.Coconut [9:51]: | n1 |
[9:20]: | Allied team has destroyed the Axis Command Post! |
[8:53]: | Allied Command Post constructed. Charge speed increased! |
ETL.Zheljac [8:34]: | yeah as i thoguht :DD |
[8:27]: | The Allies have breached the Depot Gate! |
[8:22]: | The Depot Fence has been constructed. |
[7:59]: | The Allies have breached the Depot's east wall! |
[7:20]: | The Allied Truck is in position! |
[5:30]: | The Crane Controls have been constructed. |
[5:29]: | The Allies have activated the crane! |
[5:16]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:41]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:18 |
ETL.Zheljac [Intermission]: | close engouh |
fruits.Apricot [Intermission]: | :) |
ETL.oaGLOW [Countdown]: | borderlands destroys aim like hell xDDD |
[1:53]: | The Allies have captured the forward bunker! |
[1:52]: | The Axis have captured the forward bunker! |
ETL.oaGLOW [1:12]: | shoutout to metla say bb to money |
ETL.oaGLOW [1:11]: | <3 |
fruits.Apricot [1:04]: | shoutout to peakki |
fruits.Apricot [1:03]: | logico |
fruits.Carambola [0:41]: | <3 PEAXX |
[0:19]: | The Allies have captured the forward bunker! |
[0:18]: | The Axis have captured the forward bunker! |
ETL.Zheljac [0:14]: | shotout to my grandma |
ETL.oaGLOW [0:10]: | just wanted to cap it one time :DDD |
[Intermission]: | >>> Objective NOT reached in time (8:18) |
fruits.Coconut [Intermission]: | gg |
[Intermission]: | ETL.ENIIJOC disconnected |
fruits.Apricot [Intermission]: | gg |
[Intermission]: | fruits.Coconut disconnected |
ETL.oaGLOW [Intermission]: | for sure |
ETL.oaGLOW [Intermission]: | :DDD |
[Intermission]: | fruits.Apricot disconnected |
[Intermission]: | ETL.oaGLOW disconnected |
[Intermission]: | ETL.Zheljac disconnected |
fruits.Carambola [Warmup]: | ggs |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.