#Team-VorteX vs Z salamapartio (3857 views)
Halidith
latiNo
FarhanN
latiNo
FarhanN
temezi
pumbatti
hasselhoff
pumbatti
hasselhoff
04.10.12 20:00 CEST
Awards | awarded to | for |
Lady Macbeth | z.hasselhoff | 35 kills |
Killing Spree | Z.PUMPLASTIC<'))>< | 9 frags without being killed |
Accountant | z.hasselhoff | 206% kills/killed ratio |
He's dead, Jim! | Z.PUMPLASTIC<'))>< | 11 gibs |
...and stay dead! | vortex Halidith | 39% gibs/kill |
Lead Poisoning | z.hasselhoff | 32 SMG kills |
Spammity spam spam! | Z.temezi | 5 SPAM kills |
Fragstealer | vortex latiNo :** | 99 damage per frag |
Die! Damn you, Die! | vortex Halidith | 293 damage per frag |
What objective? | Z.temezi | 249 XP |
Red Shirt | vortex fARHANNN | 36 deaths |
Are these pliers sharp? | vortex eraz | 10 deaths without fragging |
Med Pack Whore | z.hasselhoff | 243 damage per death |
Eyes Wide Shut | z.hasselhoff | 1 team kills |
Gingerbread man | Z.temezi | 12 /kills |
» View plaintext endround stats
vortex fARHANNN [Warmup]: | LEGGO |
vortex eraz [Countdown]: | hf |
Z.temezi [Countdown]: | gl hf |
[11:10]: | The Allies have captured the forward bunker! |
[10:50]: | The Depot Fence has been constructed. |
[10:47]: | Axis Command Post constructed. Charge speed increased! |
[10:38]: | The Allies have breached the Forward Bunker Gate! |
[10:26]: | The Allies have opened up the Forward spawn rear exit! |
[9:51]: | Allied team has destroyed the Axis Command Post! |
[9:47]: | Allied Command Post constructed. Charge speed increased! |
[8:56]: | The Allies have breached the Depot Gate! |
[8:50]: | The Allies have breached the Depot's east wall! |
[8:06]: | The Allied Truck is in position! |
[8:05]: | The Crane Controls have been constructed. |
[8:04]: | The Allies have activated the crane! |
[7:51]: | The Allies have loaded the Gold Crate onto the Truck! |
vortex eraz [6:58]: | THE GUY WHO SURVIVE THE ARTY |
vortex eraz [6:41]: | gg |
[6:35]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 5:24 |
Z.temezi [Intermission]: | gg |
vortex eraz [Intermission]: | awesome |
vortex Halidith [Warmup]: | tzac server? |
Z.temezi [Warmup]: | you know cb needs tzac ss to aprove scores |
[4:17]: | The Allies have captured the forward bunker! |
[3:38]: | The Allies have opened up the Forward spawn rear exit! |
[3:36]: | The Allies have breached the Forward Bunker Gate! |
[3:03]: | Axis Command Post constructed. Charge speed increased! |
[2:23]: | The Depot Fence has been constructed. |
[2:17]: | Allied team has destroyed the Axis Command Post! |
[1:26]: | The Allies have breached the Depot Gate! |
[0:37]: | Allied Command Post constructed. Charge speed increased! |
[Intermission]: | >>> Objective NOT reached in time (5:24) |
vortex eraz [Intermission]: | wp |
vortex fARHANNN [Warmup]: | LEGGO |
[9:17]: | Storage Wall destroyed! |
[9:12]: | The Main Door has been breached! |
[8:25]: | The Service Door has been breached! |
[8:09]: | Allied Command Post constructed. Charge speed increased! |
vortex Halidith [5:45]: | gg |
[5:33]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 4:26 |
Z.temezi [Intermission]: | gg |
vortex fARHANNN [Warmup]: | LEGGO |
[3:38]: | Allied Command Post constructed. Charge speed increased! |
[3:34]: | Allied Command Post constructed. Charge speed increased! |
[3:18]: | Axis team has constructed the Platform MG Nest! |
[2:34]: | The Service Door has been breached! |
Z.PUMPLASTIC<'))>< [0:10]: | gege |
vortex latiNo :** [0:07]: | no not |
[Intermission]: | >>> Objective NOT reached in time (4:26) |
vortex latiNo :** [Intermission]: | my internet fuckt so couldnt even play the whole first map |
Z.temezi [Intermission]: | ggs wp |
vortex latiNo :** [Intermission]: | :D |
vortex fARHANNN [Intermission]: | wp |
[Intermission]: | vortex fARHANNN disconnected |
z.hasselhoff [Intermission]: | GGWP |
[Intermission]: | vortex eraz disconnected |
[Intermission]: | vortex latiNo :** disconnected |
[Intermission]: | Z.temezi disconnected |
[Intermission]: | z.hasselhoff disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.