Malibu vs epic Gamerz (4217 views)
08.10.12 21:00 CEST
Awards | awarded to | for |
Lady Macbeth | eG|psn | 50 kills |
Killing Spree | mAlibu{xarQi | 6 frags without being killed |
Accountant | eG||Klobby | 95% kills/killed ratio |
He's dead, Jim! | eG|psn | 10 gibs |
...and stay dead! | mAlibu{kAPOT:~> | 26% gibs/kill |
Lead Poisoning | mAlibu{raaaaaaaaaaa | 29 SMG kills |
Spammity spam spam! | mAlibu{kAPOT:~> | 3 SPAM kills |
Fragstealer | mAlibu{kAPOT:~> | 94 damage per frag |
Die! Damn you, Die! | mAlibu{xarQi | 265 damage per frag |
What objective? | mAlibu{raaaaaaaaaaa | 213 XP |
Red Shirt | eG|psn | 63 deaths |
Are these pliers sharp? | mAlibu{kAPOT:~> | 8 deaths without fragging |
Med Pack Whore | eG!Nega | 161 damage per death |
Eyes Wide Shut | eG||Klobby | 2 team kills |
Gingerbread man | eG||Klobby | 11 /kills |
» View plaintext endround stats
mAlibu{kAPOT:~> [Countdown]: | ~> GoOdLuCk & HaveFun. |
[7:54]: | The Allies have captured the forward bunker! |
[7:50]: | The Axis have captured the forward bunker! |
[7:49]: | The Allies have captured the forward bunker! |
[6:56]: | The Allies have opened up the Forward spawn rear exit! |
[6:32]: | Axis Command Post constructed. Charge speed increased! |
[6:31]: | The Allies have breached the Forward Bunker Gate! |
[5:33]: | Allied team has destroyed the Axis Command Post! |
[5:07]: | Allied Command Post constructed. Charge speed increased! |
[4:42]: | The Depot Fence has been constructed. |
mAlibu{kAPOT:~> [4:16]: | ~> GoOdGAme . |
[3:04]: | The Allies have breached the Depot Gate! |
mAlibu{kAPOT:~> [0:48]: | ~> GoOdGAme . |
eG||Klobby [0:31]: | gg |
mAlibu{raaaaaaaaaaa [0:06]: | decent crossfire main:D |
mAlibu{kAPOT:~> [0:06]: | ~> GoOdGAme . |
[Intermission]: | >>> Objective NOT reached in time (9:08) |
mAlibu{kAPOT:~> [Intermission]: | gg wp |
mAlibu{kAPOT:~> [Warmup]: | ~> ReAdy . |
[11:14]: | Allies have damaged the East Wall |
[10:20]: | Allies capture the Forward Bunker! |
[8:33]: | Door Controls have been constructed. |
[8:33]: | Allies have secured the forward bunker. |
[8:31]: | The Loading Doors are Opening! |
[8:24]: | The Allies have stolen a gold crate! |
[8:14]: | The Loading Doors are Closing! |
[7:08]: | The Loading Doors are Opening! |
[6:58]: | The Allies have secured a gold crate! |
[6:43]: | The Allies have stolen a gold crate! |
mAlibu{raaaaaaaaaaa [6:37]: | gg |
mAlibu{kAPOT:~> [6:35]: | ~> GoOdGAme . |
mAlibu{kAPOT:~> [6:25]: | ~> GoOdGAme . |
[6:24]: | The Allies have secured a gold crate! |
[6:24]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 5:35 |
mAlibu{kAPOT:~> [Intermission]: | GG |
eG||Klobby [Intermission]: | gg |
mAlibu{raaaaaaaaaaa [Intermission]: | no comms |
mAlibu{raaaaaaaaaaa [Intermission]: | whole game |
mAlibu{raaaaaaaaaaa [Intermission]: | this was shit |
mAlibu{raaaaaaaaaaa [Warmup]: | cant handle low maps:\ like adler or dely |
mAlibu{kAPOT:~> [Warmup]: | ~> ReAdy . |
[4:50]: | Allies have damaged the East Wall |
[4:41]: | Allies capture the Forward Bunker! |
mAlibu{kAPOT:~> [4:30]: | meijer ownt |
[4:04]: | Allies have secured the forward bunker. |
[4:04]: | Door Controls have been constructed. |
[3:57]: | The Allies have stolen a gold crate! |
[3:51]: | The Loading Doors are Opening! |
[3:40]: | The Allies have secured a gold crate! |
[3:37]: | The Loading Doors are Closing! |
mAlibu{kAPOT:~> [3:27]: | meijer owned:D |
[3:16]: | The Allies have stolen a gold crate! |
[2:42]: | The Loading Doors are Opening! |
[2:39]: | Allies have escaped with the Gold! |
[2:39]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Objective reached at 2:56 (original: 5:35) |
mAlibu{raaaaaaaaaaa [Intermission]: | wp |
mAlibu{kAPOT:~> [Intermission]: | gg wp |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.