Verdiend vs leetonia (2619 views)
12.10.12 20:45 CEST
Awards | awarded to | for |
Lady Macbeth | 1337 Coentrao | 30 kills |
Killing Spree | 1337 Coentrao | 10 frags without being killed |
Accountant | 1337 Coentrao | 111% kills/killed ratio |
He's dead, Jim! | 1337 YASSER | 8 gibs |
...and stay dead! | 1337 YASSER | 28% gibs/kill |
Lead Poisoning | 1337 Coentrao | 28 SMG kills |
Spammity spam spam! | V!.Sir5alL | 3 SPAM kills |
Fragstealer | V!.Sir5alL | 225 damage per frag |
Die! Damn you, Die! | V!.Nick | 260 damage per frag |
What objective? | V!.Nick | 239 XP |
Red Shirt | 1337 YASSER | 49 deaths |
Are these pliers sharp? | 1337 YASSER | 9 deaths without fragging |
Med Pack Whore | 1337 Coentrao | 243 damage per death |
Eyes Wide Shut | V!.Sir5alL | 2 team kills |
Gingerbread man | 1337 YASSER | 20 /kills |
» View plaintext endround stats
1337 DURATESTON [Warmup]: | PumbalaPumbaPumbalaPumbaPumbalaPumbaPumbalaPumbaPumbalaPumbaPumbalaPumba |
[7:51]: | The Allies have captured the forward bunker! |
[7:50]: | The Allies have breached the Forward Bunker Gate! |
[7:46]: | Axis Command Post constructed. Charge speed increased! |
[7:11]: | The Allies have opened up the Forward spawn rear exit! |
[5:28]: | Allied team has destroyed the Axis Command Post! |
[5:17]: | Allied Command Post constructed. Charge speed increased! |
[5:16]: | The Depot Fence has been constructed. |
[5:15]: | The Allies have breached the Depot Gate! |
[4:28]: | The Allies have breached the Depot's east wall! |
[4:04]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
1337 DURATESTON [Warmup]: | PumbalaPumbaPumbalaPumbaPumbalaPumbaPumbalaPumbaPumbalaPumbaPumbalaPumba |
1337 DURATESTON [Countdown]: | ggs |
1337 DURATESTON [Countdown]: | u guys go to |
1337 DURATESTON [Countdown]: | good |
[9:39]: | The Allies have captured the forward bunker! |
[9:19]: | Axis Command Post constructed. Charge speed increased! |
[9:05]: | The Allies have breached the Forward Bunker Gate! |
[8:54]: | The Allies have opened up the Forward spawn rear exit! |
[7:37]: | The Depot Fence has been constructed. |
[7:36]: | The Allies have breached the Depot Gate! |
1337 YASSER [7:16]: | nice? |
[5:55]: | Allied team has destroyed the Axis Command Post! |
[5:22]: | Allied Command Post constructed. Charge speed increased! |
[4:51]: | The Allied Truck is in position! |
[4:43]: | The Allies have breached the Depot's east wall! |
[3:54]: | Match is PAUSED! (Axis) |
1337 YASSER [3:54]: | 1 sec |
1337 YASSER [3:54]: | k |
[3:54]: | Match resuming in 225 seconds! |
[3:54]: | Match resuming in 210 seconds! |
[3:54]: | Match resuming in 195 seconds! |
1337 DURATESTON [3:54]: | just wanna know wtf with swaping players |
[3:54]: | Match resuming in 10 seconds! |
1337 DURATESTON [3:54]: | xD? |
[3:54]: | Match resuming in 9 seconds! |
[3:54]: | Match resuming in 8 seconds! |
[3:54]: | Match resuming in 7 seconds! |
[3:54]: | Match resuming in 6 seconds! |
[3:54]: | Match resuming in 5 seconds! |
[3:54]: | Match resuming in 4 seconds! |
[3:54]: | Match resuming in 3 seconds! |
[3:54]: | Match resuming in 2 seconds! |
V!.Nick [3:54]: | we're with 4 so.. |
[3:54]: | Match resuming in 1 seconds! |
1337 DURATESTON [3:54]: | 1 play beach other play supply? |
[3:54]: | FIGHT! |
[3:29]: | The Crane Controls have been constructed. |
[3:28]: | The Allies have activated the crane! |
[3:15]: | The Allies have loaded the Gold Crate onto the Truck! |
1337 DURATESTON [1:31]: | _|_ |
1337 DURATESTON [1:22]: | _\|/_ |
1337 YASSER [1:22]: | ggs |
[1:02]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:57 (original: 12:00) |
[Intermission]: | 1337 DURATESTON disconnected |
1337 YASSER [Intermission]: | thx |
[Intermission]: | 1337 YASSER disconnected |
[Intermission]: | V!.Nick disconnected |
[Intermission]: | 1337 Coentrao disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.