MassiveMonkees vs Return To Germany (2453 views)
Roth
Geforce
mullipeaa
Geforce
mullipeaa
iconzzz
j4b
Rex
j4b
Rex
14.10.12 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | mllpaisamassive | 36 kills |
Killing Spree | roTisamassive | 6 frags without being killed |
Accountant | roTisamassive | 229% kills/killed ratio |
He's dead, Jim! | roTisamassive | 18 gibs |
...and stay dead! | roTisamassive | 56% gibs/kill |
Lead Poisoning | mllpaisamassive | 34 SMG kills |
Spammity spam spam! | rTgj4b | 2 SPAM kills |
Fragstealer | rTgj4b | 125 damage per frag |
Die! Damn you, Die! | rtg IconzZz | 252 damage per frag |
What objective? | roTisamassive | 260 XP |
Red Shirt | rTg Rex | 39 deaths |
Are these pliers sharp? | rTg Rex | 8 deaths without fragging |
Med Pack Whore | rTgj4b | 163 damage per death |
Eyes Wide Shut | roTisamassive | 1 team kills |
Gingerbread man | mllpaisamassive | 8 /kills |
» View plaintext endround stats
rTg Rex [Countdown]: | hf |
mllpaisamassive [Countdown]: | you too |
roTisamassive [Countdown]: | birrenta! |
GeForceisamassive [Countdown]: | u too radeon guy |
[8:57]: | The Doors are opening!! |
[8:38]: | Allied Command Post spawn active! |
[8:38]: | Allied Command Post constructed. Charge speed increased! |
[7:50]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:10 |
rTg Rex [Intermission]: | :D |
[Countdown]: | Vote FAILED! (Start Match ) |
[Intermission]: | >>> Objective NOT reached in time (2:10) |
rTg Rex [Intermission]: | gg |
rTgj4b [Intermission]: | GG |
mllpaisamassive [Countdown]: | Jorge,kobatao, patinha,buggyman |
roTisamassive [Countdown]: | monica! <3 |
[11:55]: | mllpaisamassivecalled a vote. |
[11:51]: | Vote passed! |
[11:51]: | *** Match Reset! *** |
rTgj4b [Warmup]: | lol? |
mllpaisamassive [Warmup]: | 1afk |
mllpaisamassive [Warmup]: | Jorge,kobatao, patinha,buggyman |
roTisamassive [Warmup]: | fabio iazz jorge patamix mano <3 |
[11:07]: | Allies have damaged the East Wall |
[10:12]: | Allies capture the Forward Bunker! |
[8:40]: | Door Controls have been constructed. |
[8:40]: | Allies have secured the forward bunker. |
[8:24]: | The Allies have stolen a gold crate! |
[8:05]: | The Axis have intercepted the stolen gold crate! |
mllpaisamassive [7:06]: | obj- |
mllpaisamassive [7:04]: | ? |
[6:27]: | The Allies have stolen a gold crate! |
[5:07]: | Axis have returned the objective! |
[5:07]: | The Axis have intercepted the stolen gold crate! |
[5:04]: | The Allies have stolen a gold crate! |
[4:14]: | The Axis have intercepted the stolen gold crate! |
[3:40]: | The Loading Doors are Opening! |
[3:34]: | The Loading Doors are Closing! |
[3:24]: | The Allies have stolen a gold crate! |
[2:38]: | The Axis have intercepted the stolen gold crate! |
[2:38]: | Axis have returned the objective! |
[2:07]: | The Allies have stolen a gold crate! |
[1:28]: | The Axis have intercepted the stolen gold crate! |
rTgj4b [0:15]: | realy sad there is still such a shitty connection in equrope |
[0:12]: | The Loading Doors are Opening! |
[Intermission]: | >>> Clock set to: 12:00 |
[11:15]: | Allies capture the Forward Bunker! |
[11:13]: | Allies have damaged the West Wall |
[11:11]: | Allies have secured the forward bunker. |
[11:11]: | Door Controls have been constructed. |
[11:08]: | The Loading Doors are Opening! |
[10:56]: | The Allies have stolen a gold crate! |
[10:34]: | The Allies have secured a gold crate! |
[10:30]: | The Allies have stolen a gold crate! |
[10:18]: | The Loading Doors are Closing! |
[10:16]: | The Loading Doors are Opening! |
[10:03]: | Allies have escaped with the Gold! |
[10:03]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Objective reached at 1:56 (original: 12:00) |
rTg Rex [Intermission]: | gg |
[Intermission]: | oO.j4b disconnected |
[Intermission]: | mllpaisamassive disconnected |
[Intermission]: | rTg Rex disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.