Allied Command Post constructed. Charge speed increased!
[9:59]:
Allied team has destroyed the Bank Doors!
[9:55]:
The Tank has been damaged!
freeltal [9:53]:
ptin
freeltal [9:51]:
c quo ices laghs
[8:02]:
Allied team is escaping with the Gold Crate!
[5:34]:
Allied team escaped with the Gold Crate!
freeltal [Intermission]:
merci les lags
[Intermission]:
>>> Clock set to: 6:25
iY'NICOLAH [Intermission]:
gg
iY'NICOLAH [Intermission]:
merci free
iY'NICOLAH [Intermission]:
on a compris
iY'techsteppa [Warmup]:
/Ready
iY'NICOLAH [Warmup]:
RUP
freeltal [Warmup]:
seikuku!!
[0:08]:
The Tank has been repaired!
iY'NICOLAH [0:06]:
oh noez
[0:05]:
Allied team has stolen the Tank!
[Intermission]:
>>> Objective NOT reached in time (6:25)
iY'NICOLAH [Warmup]:
RUP
iY'NICOLAH [Warmup]:
RUP
iY'NICOLAH [Warmup]:
RUP
iY'techsteppa [Warmup]:
/Ready
[9:04]:
The Axis have blown the Main Entrance!
[8:35]:
Axis have captured the Forward Bunker!
[7:22]:
Allies have reclaimed the Forward Bunker!
[7:01]:
Axis have captured the Forward Bunker!
[6:27]:
Allies have reclaimed the Forward Bunker!
[6:14]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 3:45
iY'NICOLAH [Intermission]:
gg
iY'techsteppa [Warmup]:
/Ready
freeltal [Warmup]:
seikuku!!
iY'NICOLAH [Warmup]:
RUP
iY'techsteppa [Warmup]:
/Ready
[3:30]:
Axis have captured the Forward Bunker!
freeltal [3:27]:
:D
freeltal [3:27]:
:D
[2:51]:
Allies have reclaimed the Forward Bunker!
[2:41]:
The Axis have blown the Main Entrance!
[2:41]:
Axis have captured the Forward Bunker!
[1:49]:
Allies have reclaimed the Forward Bunker!
[1:25]:
Axis have captured the Forward Bunker!
freeltal [0:28]:
:D
freelSKYLINE @sux [0:09]:
GG ZP
iY'NICOLAH [0:08]:
GG
iY'NICOLAH [0:05]:
thx
[0:05]:
freeltal disconnected
iY'NICOLAH [0:04]:
cu
[Intermission]:
>>> Objective NOT reached in time (3:45)
[Intermission]:
freelSKYLINE @sux disconnected
[Intermission]:
freelBLADE disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.