te_valhalla
Round 1:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis Damon 15 11 0 0 57 0 1555 1100 0 42
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Axis Totals 15 11 0 0 57 0 1555 1100 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies #exe.et Kwiz 11 15 0 0 42 0 1100 1555 0 26
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Allies Totals 11 15 0 0 42 0 1100 1555 0 0
Round 2:
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Axis #exe.et Kwiz 25 34 2 0 42 0 2644 3515 0 38
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Axis Totals 25 34 2 0 42 0 2644 3515 0 0
TEAM Player Kll Dth Sui TK Eff Gib DG DR TD Score
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Allies Damon 32 26 1 0 55 10 3515 2644 0 51
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Allies Totals 32 26 1 0 55 10 3515 2644 0 10
Player Chats
#exe.et Kwiz [Countdown]:
gl
Damon [Countdown]:
HF
#exe.et Kwiz [Countdown]:
be agressive
#exe.et Kwiz [0:54]:
pro
[Intermission]:
>>> Clock set to: 5:00
#exe.et Kwiz [Intermission]:
close102
Damon [3:51]:
:D
[Intermission]:
>>> Objective NOT reached in time (5:00)
Damon [Intermission]:
gg
#exe.et Kwiz [Intermission]:
gg
Damon [Intermission]:
cu
[Intermission]:
#exe.et Kwiz disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.