Malibu vs Dead Ringers (3135 views)
19.10.12 20:30 CEST
Awards | awarded to | for |
Lady Macbeth | dR-jetro | 32 kills |
Killing Spree | dR-jetro | 6 frags without being killed |
Accountant | dR-jetro | 133% kills/killed ratio |
He's dead, Jim! | mAlibu{kApot | 9 gibs |
...and stay dead! | mAlibu{kApot | 90% gibs/kill |
Lead Poisoning | dR-jetro | 32 SMG kills |
Spammity spam spam! | mAlibu{kApot | 3 SPAM kills |
Fragstealer | dR-jetro | 151 damage per frag |
Die! Damn you, Die! | uNk Rap K | 277 damage per frag |
What objective? | dR-jetro | 176 XP |
Red Shirt | mAlibu{kApot | 30 deaths |
Are these pliers sharp? | uNk Rap K | 7 deaths without fragging |
Med Pack Whore | dR-RedoX | 158 damage per death |
Eyes Wide Shut | mAlibu{kApot | 1 team kills |
Gingerbread man | mAlibu{kApot | 10 /kills |
» View plaintext endround stats
mAlibu{kApot [Countdown]: | ||| GoodLuck &&& HaveFun ||| |
dR-jetro [Countdown]: | hf :) |
mAlibu{kApot [Countdown]: | hf |
[11:36]: | The Allies have captured the forward bunker! |
[11:24]: | The Axis have captured the forward bunker! |
[10:46]: | The Allies have captured the forward bunker! |
[10:38]: | The Allies have breached the Forward Bunker Gate! |
[10:24]: | Axis Command Post constructed. Charge speed increased! |
[10:07]: | The Allies have opened up the Forward spawn rear exit! |
[9:31]: | Allied team has destroyed the Axis Command Post! |
[9:26]: | Allied Command Post constructed. Charge speed increased! |
[8:03]: | The Allies have breached the Depot Gate! |
[8:02]: | The Depot Fence has been constructed. |
[6:59]: | The Allies have breached the Depot's east wall! |
[6:57]: | The Allied Truck is in position! |
[6:35]: | The Crane Controls have been constructed. |
[6:34]: | The Allies have activated the crane! |
[6:21]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:48]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:11 |
mAlibu{kApot [Intermission]: | 1 999 |
fbl [Intermission]: | no shit :o) |
dR-jetro [Warmup]: | rup je brie |
mAlibu{kApot [Warmup]: | zie je niet dat we 1 999 hebben? |
dR-RedoX [Warmup]: | alsof dat verschil uitmaakt |
mAlibu{kApot [Warmup]: | JA |
fbl [Warmup]: | trying to get new |
dR-zett [Warmup]: | .. |
fbl [Warmup]: | idd |
dR-jetro [Warmup]: | forfeit :| |
fbl [Warmup]: | gg then! |
dR-zett [Warmup]: | gg'kes |
dR-RedoX [Warmup]: | bol het af |
dR-RedoX [Warmup]: | kakspast |
mAlibu{kApot [Warmup]: | k heb |
mAlibu{kApot [Warmup]: | 1 |
mAlibu{kApot [Warmup]: | komt eraan |
mAlibu{kApot [Warmup]: | jullie zijn dus zulke types:D |
dR-RedoX [Warmup]: | komù |
mAlibu{kApot [Warmup]: | alleen op forfeit uitgaan:D |
dR-RedoX [Warmup]: | waar is hem |
dR-RedoX [Warmup]: | laat maar komen |
mAlibu{kApot [Warmup]: | komt oko |
mAlibu{kApot [Warmup]: | now we win |
mAlibu{kApot [Warmup]: | get 3rd:D |
mAlibu{kApot [Warmup]: | Let's Begin !!! |
mAlibu{kApot [Countdown]: | ||| GoodLuck &&& HaveFun ||| |
[3:01]: | The Allies have captured the forward bunker! |
[2:58]: | The Axis have captured the forward bunker! |
[1:27]: | The Allies have captured the forward bunker! |
[0:49]: | Allied Command Post constructed. Charge speed increased! |
[0:45]: | The Allies have breached the Forward Bunker Gate! |
mAlibu{kApot [0:24]: | ||| GoodGame ||| |
[Intermission]: | >>> Objective NOT reached in time (7:11) |
mAlibu{kApot [Warmup]: | Let's Begin !!! |
[8:57]: | Axis have captured the Forward Bunker! |
mAlibu{kApot [8:46]: | ||| GoodGame ||| |
[8:45]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 1:14 |
mAlibu{kApot [Warmup]: | Let's Begin !!! |
fbl [Warmup]: | had faster on rtcw :o) |
dR-jetro [Warmup]: | hahah |
mAlibu{kApot [Countdown]: | ||| GoodLuck &&& HaveFun ||| |
[0:54]: | Axis have captured the Forward Bunker! |
fbl [0:20]: | :D |
mAlibu{kApot [0:11]: | ||| GoodGame ||| |
mAlibu{kApot [0:10]: | wp |
[Intermission]: | >>> Objective NOT reached in time (1:14) |
[Intermission]: | dR-zett disconnected |
[Intermission]: | mAlibu{kApot disconnected |
[Intermission]: | dR-jetro disconnected |
[Intermission]: | uNk Rap K disconnected |
[Intermission]: | dR-RedoX disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.