menwithskirts vs aesix (2579 views)

ee sitaratas
ee nukits
ee qwerty
pl aph
pl N!ke
pl akuku
19.10.12 21:30 CEST
Awards awarded to for
Lady Macbeth mws^ BattleSniper 59 kills
Killing Spree mws^ BattleSniper 6 frags without being killed
Accountant mws^ BattleSniper 95% kills/killed ratio
He's dead, Jim! mws nukits 8 gibs
...and stay dead! mws nukits 16% gibs/kill
Lead Poisoning mws^ BattleSniper 49 SMG kills
Spammity spam spam! mws juust 8 SPAM kills
Fragstealer mws nukits 163 damage per frag
Die! Damn you, Die! mws juust 348 damage per frag
What objective? mws nukits 379 XP
Red Shirt #aeSix'Akuku 87 deaths
Are these pliers sharp? #aeSix'Akuku 11 deaths without fragging
Med Pack Whore mws nukits 189 damage per death
Eyes Wide Shut mws nukits 2 team kills
Gingerbread man mws juust 26 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
mws^ BattleSniper953655962500181146780371440/05/149/411/319413065
mws juust6335646716212611018105801640/00/239/358/424014559
mws nukits93379505480215831190542030/00/445/283/216616845
mws 82110015518719235930796276715110/05/4133/2812/220014856
#aeSix'Akuku392643487500218117119021300/01/128/544/7239137311
aesiX N!ke76322445751020994183081880/02/032/311/222614346
#aeSix'Aphil69313497071117961310586950/04/443/473/219614937
aeSix5989912721417215827671307964130/07/4103/478/222014338
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mws^ BattleSniper1559114900042260130600/01/011/40/0K/KK/DK/KDKKKKKK/KDKKDD
mws juust10011099100115452377360/00/08/21/2DD/KKKKKDDDKKKDDDK
mws nukits150124128100118142319540/00/011/21/0KDDKKDKKKDDKKKDDK/KK
mws 1353253526200656196002900/01/030/82/2
#aeSix'Akuku1758423100616822764400/00/01/152/1//DDKDDDDDDDDD/K/DDDDDK/K/D
aesiX N!ke10082990005256958500/00/00/30/0KKKK/K/DDKKKDK///D
#aeSix'Aphil384571800041751227000/00/17/120/1DD/D/KDDDD/DDKKD/DDKKKKDD
aeSix5218520501001560025619400/00/18/302/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mws^ BattleSniper150536420011262646360/00/04/30/0KK/KKDKKDD
mws juust1222180102700929180/00/01/60/0SDDD//KDDD
mws nukits1406775200299492000/00/17/20/0/KDK/DKDKKKK
mws 1011421417410529562495540/00/112/110/0
#aeSix'Akuku3726381001901127400/00/03/50/0DD/DDKKDDKD
aesiX N!ke1002033300163657200/00/03/20/0D/KKKD
#aeSix'Aphil10035660101958111000/01/05/50/0KKDKKSK/DDDKD
aeSix7981121741032495295600/01/011/120/0
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mws^ BattleSniper110118222000074190278800/03/018/131/1X/KKK/KK/KDK/KDKKDKKK/KDDDKKK/D/KKDDDKDKKDD
mws juust8812724272001750633700540/00/020/104/0DKDKK///KDKKD//KKDK//K/DKD/KKK/K//KKD/K/KKDKK/K/K/D
mws nukits909818203018291426241080/00/014/101/2TK/KK/K/KK/D/KDKDK/KK/DDDKDKDDKDKK/KDKD
mws 963436467501321216791121620/03/052/336/3
#aeSix'Akuku32901031000623784267540/00/19/181/4K/KDDDDD/DKDDDKDDDDDKDK/DD/KKDDKD/D/DDDKD
aesiX N!ke37971129100830884018980/00/010/171/2DDDDDKD/KDDKDDDK/KKD/KDDDD/DK//DDDKDK/K/
#aeSix'Aphil511161427400936463882180/00/213/161/0D/DDDK/DKDDK/KDDDKKK/D/DK//KDD/KKKDDDD/KK
aeSix403033587500239112121671700/00/332/513/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
mws^ BattleSniper5810317293006375532971080/01/116/210/2DDKDD/DDKKK/KK/K//DKDDKDDDDXKDKDKDDDDKDKKD/KDDK
mws juust44971227311637103574560/00/210/173/2DKKDDDSKDDDD///DKXK/DKDDKDKTDDKDDK/DDK/DK
mws nukits61901321201425893191410/00/313/141/0DKDDKD/DK/KKDKT/KDDKDKKD/DDDKKDDDKD
mws 5429042778121610054100622050/01/639/524/4
#aeSix'Akuku68901725300831563597360/01/015/161/2/KKK/KD/DK//DDKDDKDKDDKK/DDKKDKKX/KDDDK/DKD
aesiX N!ke1311232116110636483133900/02/019/90/0K/KKDK/K/KSK/DDDKDKKK/KKKDKKKK/DKDKKD
#aeSix'Aphil1151172219301332583324770/03/118/142/1KDDKDKK/K/KKDDDKDDKDKKKDDKKDKDT/KKKDDKKKKD
aeSix10533060607111710062100542030/06/152/393/3

» View plaintext endround stats
Player Chats
mws^ BattleSniper [Countdown]: :D
mws^ BattleSniper [Countdown]: :D
mws^ BattleSniper [Countdown]: :D
[5:37]: Match is PAUSED! (Allies)
mws^ BattleSniper [5:36]: ?
[5:37]: Match resuming in 10 seconds!
[5:37]: Match resuming in 9 seconds!
[5:37]: Match resuming in 8 seconds!
[5:37]: Match resuming in 7 seconds!
[5:37]: Match resuming in 6 seconds!
[5:37]: Match resuming in 5 seconds!
[5:37]: Match resuming in 4 seconds!
[5:37]: Match resuming in 3 seconds!
[5:37]: Match resuming in 2 seconds!
[5:37]: Match resuming in 1 seconds!
[5:37]: FIGHT!
mws^ BattleSniper [3:07]: :D
[0:43]: The Sea Wall Door has been breached!
[0:38]: Allies capture the Forward Bunker!
[0:16]: Axis captured the Forward Bunker!
[0:13]: Allies capture the Forward Bunker!
[Intermission]: >>> Clock set to: 10:00
mws^ BattleSniper [Countdown]: shoutout to HOPPY
mws juust [9:52]: :d
[9:11]: The Sea Wall has been breached!
[8:46]: The Sea Wall Door has been breached!
[8:41]: Allies capture the Forward Bunker!
[6:05]: Match is PAUSED! (Axis)
[6:05]: Match resuming in 10 seconds!
[6:05]: Match resuming in 9 seconds!
[6:05]: Match resuming in 8 seconds!
[6:05]: Match resuming in 7 seconds!
[6:05]: Match resuming in 6 seconds!
[6:05]: Match resuming in 5 seconds!
[6:05]: Match resuming in 4 seconds!
[6:05]: Match resuming in 3 seconds!
[6:05]: Match resuming in 2 seconds!
[6:05]: Match resuming in 1 seconds!
[6:05]: FIGHT!
[5:25]: Allies transmitted the documents!
[Intermission]: >>> Objective reached at 4:35 (original: 10:00)
#aeSix'Akuku [Warmup]: swap?
#aeSix'Akuku [Warmup]: lol?
mws^ BattleSniper [Warmup]: your map
mws juust [Warmup]: your map our side
[6:05]: Match is PAUSED! (Allies)
[6:05]: Match resuming in 10 seconds!
mws^ BattleSniper [6:05]: watsss
[6:05]: Match resuming in 9 seconds!
[6:05]: Match resuming in 8 seconds!
[6:05]: Match resuming in 7 seconds!
[6:05]: Match resuming in 6 seconds!
[6:05]: Match resuming in 5 seconds!
[6:05]: Match resuming in 4 seconds!
[6:05]: Match resuming in 3 seconds!
[6:05]: Match resuming in 2 seconds!
[6:05]: Match resuming in 1 seconds!
[6:05]: FIGHT!
[6:04]: The Allies have captured the forward bunker!
[5:44]: Axis Command Post constructed. Charge speed increased!
[5:26]: The Allies have opened up the Forward spawn rear exit!
[5:14]: The Allies have breached the Forward Bunker Gate!
[4:07]: Allied team has destroyed the Axis Command Post!
[3:56]: Allied Command Post constructed. Charge speed increased!
[2:04]: Match is PAUSED! (Allies)
[2:04]: Match resuming in 10 seconds!
#aeSix'Aphil [2:04]: xd
[2:04]: Match resuming in 9 seconds!
[2:04]: Match resuming in 8 seconds!
[2:04]: Match resuming in 7 seconds!
[2:04]: Match resuming in 6 seconds!
[2:04]: Match resuming in 5 seconds!
[2:04]: Match resuming in 4 seconds!
[2:04]: Match resuming in 3 seconds!
[2:04]: Match resuming in 2 seconds!
mws nukits [2:04]: :)
[2:04]: Match resuming in 1 seconds!
[2:04]: FIGHT!
[1:54]: The Allies have breached the Depot Gate!
[Intermission]: >>> Clock set to: 12:00
[8:49]: The Allies have captured the forward bunker!
[8:19]: Allied Command Post constructed. Charge speed increased!
[7:48]: The Allies have breached the Forward Bunker Gate!
[7:26]: The Depot Fence has been constructed.
[7:24]: The Allies have breached the Depot's east wall!
[7:03]: The Allies have breached the Depot Gate!
mws^ BattleSniper [6:14]: wat
[5:25]: The Allied Truck is in position!
[1:39]: The Crane Controls have been constructed.
[1:38]: The Allies have activated the crane!
[1:24]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (12:00)
[Intermission]: mws nukits disconnected
mws juust [Intermission]: ggwp
[Intermission]: mws juust disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.