Malibu vs QUAD5 UNPATCHED (3018 views)
27.10.12 22:00 CEST
Awards | awarded to | for |
Lady Macbeth | (M) sNzz <3 | 57 kills |
Killing Spree | (M) sNzz <3 | 5 frags without being killed |
Accountant | (M) sNzz <3 | 100% kills/killed ratio |
He's dead, Jim! | (M) sNzz <3 | 13 gibs |
...and stay dead! | (M) sNzz <3 | 23% gibs/kill |
Lead Poisoning | (M) sNzz <3 | 54 SMG kills |
Spammity spam spam! | QUAD5 Rgmann | 6 SPAM kills |
Fragstealer | (M) sNzz <3 | 160 damage per frag |
Die! Damn you, Die! | QUAD5 Rgmann | 291 damage per frag |
What objective? | (M) sNzz <3 | 296 XP |
Red Shirt | QUAD5 sOMAFARHANNN | 62 deaths |
Are these pliers sharp? | (M) sNzz <3 | 9 deaths without fragging |
Med Pack Whore | mAlibu{promen | 163 damage per death |
Eyes Wide Shut | mAlibu{kApot:> | 1 team kills |
Gingerbread man | QUAD5 Rgmann | 19 /kills |
» View plaintext endround stats
mAlibu{kApot:> [Warmup]: | /// GoodLuCk & HaveFuN \\\ |
mAlibu{kApot:> [Warmup]: | /// GoodLuCk & HaveFuN \\\ |
QUAD5 sOMAFARHANNN [Warmup]: | LEGGOLEGGOLEGGO |
mAlibu{promen [Warmup]: | rup |
mAlibu{kApot:> [Warmup]: | aiii |
mAlibu{kApot:> [Countdown]: | /// GoodLuCk & HaveFuN \\\ |
(M) sNzz <3 [Countdown]: | Opa Head shot style! |
[10:42]: | The Allies have captured the forward bunker! |
[10:15]: | Axis Command Post constructed. Charge speed increased! |
[10:03]: | The Allies have breached the Forward Bunker Gate! |
[9:45]: | The Allies have opened up the Forward spawn rear exit! |
QUAD5 sOMAFARHANNN [9:42]: | :D |
[8:49]: | Allied team has destroyed the Axis Command Post! |
[8:29]: | Allied Command Post constructed. Charge speed increased! |
[8:29]: | The Allies have breached the Depot Gate! |
[8:19]: | The Depot Fence has been constructed. |
[7:32]: | The Allies have breached the Depot's east wall! |
[6:29]: | The Allied Truck is in position! |
mAlibu{kApot:> [2:08]: | /// GoOdgAme & WellPlAYeD \\\ |
[1:22]: | The Crane Controls have been constructed. |
[1:22]: | The Allies have activated the crane! |
[1:08]: | The Allies have loaded the Gold Crate onto the Truck! |
(M) sNzz <3 [0:42]: | Opa Head shot style! |
[0:07]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 11:52 |
mAlibu{kApot:> [Intermission]: | gg wp |
mAlibu{kApot:> [Warmup]: | moet meer raken |
(M) sNzz <3 [11:36]: | lol |
(M) sNzz <3 [9:09]: | Opa Head shot style! |
[8:38]: | The Allies have captured the forward bunker! |
[8:35]: | The Axis have captured the forward bunker! |
[8:07]: | The Allies have captured the forward bunker! |
[7:54]: | The Depot Fence has been constructed. |
[7:49]: | Axis Command Post constructed. Charge speed increased! |
[7:26]: | The Allies have opened up the Forward spawn rear exit! |
[7:04]: | The Allies have breached the Forward Bunker Gate! |
[7:00]: | Allied team has destroyed the Axis Command Post! |
[6:56]: | Allied Command Post constructed. Charge speed increased! |
[5:21]: | The Allies have breached the Depot Gate! |
[4:58]: | The Allies have breached the Depot's east wall! |
[4:57]: | The Crane Controls have been constructed. |
[4:15]: | The Crane Controls have been destroyed. |
[4:05]: | The Allied Truck is in position! |
[3:39]: | The Crane Controls have been constructed. |
[3:38]: | The Allies have activated the crane! |
[3:24]: | The Allies have loaded the Gold Crate onto the Truck! |
mAlibu{kApot:> [1:09]: | /// GoOdgAme & WellPlAYeD \\\ |
mAlibu{kApot:> [0:40]: | /// GoOdgAme & WellPlAYeD \\\ |
mAlibu{kApot:> [0:40]: | /// GoOdgAme & WellPlAYeD \\\ |
[0:39]: | The Allies have escaped with the Gold Crate! |
mAlibu{promen [Intermission]: | gimme 3mins |
[Intermission]: | >>> Objective reached at 11:13 (original: 11:52) |
mAlibu{promen [Intermission]: | need2smokeboosters |
QUAD5 sOMAFARHANNN [Warmup]: | LEGGOLEGGOLEGGO |
mAlibu{promen [Warmup]: | wtfffffff |
QUAD5 sOMAFARHANNN [Warmup]: | LEGGOLEGGOLEGGO |
[10:56]: | Allies capture the Forward Bunker! |
[10:27]: | Allies have damaged the West Wall |
[10:25]: | Allies have secured the forward bunker. |
[10:25]: | Door Controls have been constructed. |
[10:22]: | The Allies have stolen a gold crate! |
[9:56]: | The Axis have intercepted the stolen gold crate! |
[9:23]: | The Allies have stolen a gold crate! |
[9:22]: | The Loading Doors are Opening! |
[9:06]: | The Allies have secured a gold crate! |
[9:03]: | The Allies have stolen a gold crate! |
[8:51]: | The Loading Doors are Closing! |
[8:31]: | The Loading Doors are Opening! |
mAlibu{kApot:> [8:28]: | /// GoOdgAme & WellPlAYeD \\\ |
[8:28]: | The Allies have secured a gold crate! |
[8:28]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 3:31 |
QUAD5 sOMAFARHANNN [Warmup]: | LEGGOLEGGOLEGGO |
mAlibu{kApot:> [Warmup]: | /// ReAdyUp \\\ |
(M) sNzz <3 [3:14]: | Opa Head shot style! |
[2:47]: | Allies have damaged the West Wall |
[2:27]: | Allies capture the Forward Bunker! |
(M) sNzz <3 [2:04]: | :8 |
[2:02]: | Door Controls have been constructed. |
[2:02]: | Allies have secured the forward bunker. |
[2:02]: | The Loading Doors are Opening! |
mAlibu{kApot:> [1:59]: | :-) |
[1:58]: | The Allies have stolen a gold crate! |
[1:51]: | The Loading Doors are Closing! |
[1:38]: | The Axis have intercepted the stolen gold crate! |
[1:17]: | The Allies have stolen a gold crate! |
[0:26]: | The Loading Doors are Opening! |
[0:21]: | The Axis have intercepted the stolen gold crate! |
[0:18]: | The Allies have stolen a gold crate! |
mAlibu{kApot:> [0:05]: | /// GoOdgAme & WellPlAYeD \\\ |
[Intermission]: | >>> Objective NOT reached in time (3:31) |
(M) sNzz <3 [Intermission]: | wp |
QUAD5 sOMAFARHANNN [Intermission]: | gg |
[Intermission]: | (M) sNzz <3 disconnected |
[Intermission]: | QUAD5 sOMAFARHANNN disconnected |
[Intermission]: | QUAD5 mUSTANG disconnected |
[Intermission]: | mAlibu{kApot:> disconnected |
[Intermission]: | QUAD5 Rgmann disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.